No Creeps Were Harmed TD: Interchange 1.3.0!
[p]Hey all! I know it has been a while, but it’s about time I gave No Creeps a bit of love. This update has 7 new maps, bringing the total map count up to 75! That is a lot of maps! Assuming you beat every map on the first try, we’re looking at 40 hours of creep crunching gameplay. Let’s take a look at the new stuff.
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[/p][h2]Tweaks[/h2][p]-Some map info is now displayed on the escape screen.[/p][p]-Slight interface optimizations.[/p][p][/p][h2]Fixes[/h2][p]-Can no longer build stuff on some creep spawn platforms (rare).[/p][p]
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Interchange
[p]Okay, this map might be the coolest looking one in the game! Inspired by a real world cloverleaf highway intersection, this is sure to give you some of those rush hour traffic vibes … but with slightly more explosions![/p][p]Crosswire
[p]This circular map is all stitched together with a mess of nonsensical teleporters. You’ll have to flex some serious gray matter to decode this one![/p][p]Adrift
[p]Navigate 2 opposite creep paths across 3 large hedge maze like platforms. This map has a lot of bonus tiles (burn, slow, toxic, and spark) waiting to be utilized. Free damage![/p][p]Cradle
[p]This map features 2 isolated mazes that span large wall sections. Both sections can be pinched toward the center of the map, which has a pile of tantalizing booster tiles. Perfect for a potent kill box![/p][p]Spillway
[p]A large interconnected asymmetric map with a lot of creep spawners. You’ll have to make good use of all the switchback opportunities to make it out of this one.[/p][p]Tangle (Randomized Map)
[p]With limited build space around a single driller, you’ll have to utilize the outer tangled up octopus sections to flesh out your maze.[/p][p]Clamp (Randomized Map)
[p]Inspired by the static map “Flip Book”, Clamp has you trying to make the most of your large mid areas while shunting creeps back and forth across overpasses. [/p][p][/p]