1. No Creeps Were Harmed TD
  2. News

No Creeps Were Harmed TD News

No Creeps Were Harmed TD: Interchange 1.3.0!

[p]Hey all! I know it has been a while, but it’s about time I gave No Creeps a bit of love. This update has 7 new maps, bringing the total map count up to 75! That is a lot of maps! Assuming you beat every map on the first try, we’re looking at 40 hours of creep crunching gameplay. Let’s take a look at the new stuff.

[/p][previewyoutube][/previewyoutube][p][/p]
Interchange
[p]Okay, this map might be the coolest looking one in the game! Inspired by a real world cloverleaf highway intersection, this is sure to give you some of those rush hour traffic vibes … but with slightly more explosions![/p][p][/p]
Crosswire
[p]This circular map is all stitched together with a mess of nonsensical teleporters. You’ll have to flex some serious gray matter to decode this one![/p][p][/p]
Adrift
[p]Navigate 2 opposite creep paths across 3 large hedge maze like platforms. This map has a lot of bonus tiles (burn, slow, toxic, and spark) waiting to be utilized. Free damage![/p][p][/p]
Cradle
[p]This map features 2 isolated mazes that span large wall sections. Both sections can be pinched toward the center of the map, which has a pile of tantalizing booster tiles. Perfect for a potent kill box![/p][p][/p]
Spillway
[p]A large interconnected asymmetric map with a lot of creep spawners. You’ll have to make good use of all the switchback opportunities to make it out of this one.[/p][p][/p]
Tangle (Randomized Map)
[p]With limited build space around a single driller, you’ll have to utilize the outer tangled up octopus sections to flesh out your maze.[/p][p][/p]
Clamp (Randomized Map)
[p]Inspired by the static map “Flip Book”, Clamp has you trying to make the most of your large mid areas while shunting creeps back and forth across overpasses. [/p][p][/p][h2]Tweaks[/h2][p]-Some map info is now displayed on the escape screen.[/p][p]-Slight interface optimizations.[/p][p][/p][h2]Fixes[/h2][p]-Can no longer build stuff on some creep spawn platforms (rare).[/p][p]
[/p]

Update 1.2.1

[h3]Tweaks[/h3]
-Non English Language Tweaks

[h3]Fixes[/h3]
-Fixed very high score values resulting in the same artifacts being given every time.
-Fixed mouse over for artifact reroll having incorrect score information.

No Creeps Were Harmed TD: Asymmetry 1.2.0!

[previewyoutube][/previewyoutube]
The Asymmetry update features 4 new synapse melting maps, a pile of tuning changes, and a few squashed bugs. Enjoy the update!

[h3]New Maps[/h3]
Dial: Manage 2 lanes of creeps as they speed around the map in opposite directions.
Lift: A teleporter heavy map that demands some 4 dimensional thinking.
Asymmetry: A randomized map that requires you to manage 3 different lanes.
Tunnel: A randomized map that sends creeps through a tunnel of harm.

[h3]Tuning[/h3]
Blaster Blast Wave artifact damage reduced from 75% to 60%.
Blaster Zap Cloud On Hit artifact damage reduced from 65% to 55%.
Splatter Gun last damage upgrade increased from 55 to 60.
Beam Emitter purchase cost reduced from 130 to 125.
Ranger Turret last fire rate upgrade increased from 0.3 to 0.32.
Ranger Turret purchase cost reduced from 350 to 340.
Ranger Turret upgrade cost reduced from 135 to 130.
Chain Bolter purchase cost reduced from 380 to 360.
Chain Bolter upgrade cost reduced from 175 to 170.
Snap Trap purchase cost reduced from 275 to 270.
Snap Trap upgrade cost reduced from 120 to 110.
Toxic Dart range values increased from 4.5, 5.0, 5.5, 6.5 to 5.0, 5.5, 6.0, 7.0.
Laser Gate purchase cost reduced from 375 to 365.
Laser Gate upgrade cost reduced from 165 to 160.
Chrono Ray purchase cost reduced from 650 to 625.
Chrono Ray upgrade cost reduced from 185 to 180.
Medic Hub purchase cost reduced from 240 to 220.
Mini-You Fabricator upgrade cost reduced from 100 to 90.

[h3]Tweaks[/h3]
Medic Hub how has a toggle (default on) to prioritize fixing destroyed structures over damaged ones.

[h3]Fixes[/h3]
Prime Drillers can no longer be destroyed during the front end rolling demo.
Fixed some type-0s.

Nominate No Creeps for the Steam Awards

Hey Everyone!

A few months ago, No Creeps left Early Access into full blown 1.0! Early Access saw 10 major updates, bringing new features, content, and thousands of tweaks and fixes. Most of all, the game now boasts a whopping 65 twisted and mind warping maps! Cubes, roller coasters, knotted bridges, and completely insane architecture begs you to test your maze crafting prowess. Maps have creeps scaling walls and ceilings, zipping along conveyor belts, passing through portals, and drenching every inch of the world with creep juice, freshly squeeze by your arsenal of turrets.

Please consider nominating No Creeps Were Harmed TD for the Outstanding Visual Style Award.

Thanks again everyone!

Update 1.1.1

[h3]Tuning[/h3]
-Entropy Wave cast cost reduced from 65 to 55.
-Reroll Essence cost reduced by 50%.
-Gatler multishot artifact projectile count increased to from 2 to 4.

[h3]Tweaks[/h3]
-Slight changes to artifact rarity colors (fixed duplicate color).
-When all maps are completed, the last played map is saved and restored when returning to the map selection list.
-Artifact reroll buttons have subtle color variation to tell them apart.
-Non English language update.

[h3]Fixes[/h3]
-Fixed Flame Turbine toxic damage artifact not working.
-Fixed mislabeled Recoil map on leaderboards (needed a reset, sorry).
-Fixed a few type-0s.