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No Creeps Were Harmed TD News

Update 0.1.10

-Tiny text tweaks.
-Edits to text in non-English languages.

Update 0.1.9

BIG STUFF
-Increased base wave cred value from 10 to 12. I know this doesn’t sound like much, but that value stacks up each wave up to wave 30. This should “slightly” reduce the overall difficulty across the board.
-Victory score rewards have been doubled for every map, which will result in better artifact drops across the board.

TURRETS
-Blaster: Max health upgrade increased to 2500 from 2000
-Beam Emitter: Max health upgrade increased to 3500 from 2500
-Lag Field: Max health upgrade increased to 7500 from 6000
-Flame Turbine: Max health upgrade increased to 7500 from 6500
-Ground Pounder: Max health upgrade increased to 7500 from 6000
-Booster: Max health upgrade increased to 7500 from 6000
-Chain Bolter: Max health upgrade increased to 7500 from 6000
-Snap Trap: Max health upgrade increased to 7500 from 6000
-Toxic Launcher: Max health upgrade increased to 7500 from 6000

-Splatter Gun: Health upgrade values changed from 500, 1000, 3000 to 500, 1500, 4000
-Pulser: Health upgrade values changed from 500, 1000, 3500 to 600, 1500, 5000
-Mini-You: Health upgrade values changed from 50, 75, 100, 150, 250 to 75, 100, 150, 250, 550

-Mortar: Increased health to 1000 from 600
-Ranger: Increased health to 2500 from 1200
-Mini-You Spawner: Increased health to 1500 from 500

TWEAKS
-Passive health regeneration of all structures (not the driller) has been doubled.
-Passive health regeneration for Brian has increased by 25%
-Can no longer detonate bombs during setup phase.
-Multi-shot artifact for Ranger will shoot 4 bullets. Up from 3.

Update 0.1.8

ENDLESS MODE
-Endless mode no longer aggressively scales in difficulty, allowing players to get much further into it. To counter artifact farming in early maps, each map will have its own XP / Score rate value, instead of the flat 20%. The first 3 maps are limited to 10% XP / Score rate in endless and this value will increase as the maps get more difficult. Maps at the mid point onward have 30%. This is a pretty big change and will likely require further tuning and tweaks.

TURRETS
-Toxic launcher min range reduced to 2.5 from 3.

MAPS
-Conveyance: Fixed one incorrect bridge direction.
-Invert: Start cred increased from 850 to 1150.
-Invert: Increased build space on middle platform.
-Decks and Cascade have traded places in the list, as well as reward values.

TWEAKS
-Fixed toxic launcher and artillery sometimes missing creeps.
-Easy mode will now give you 500 extra start cred.
-Very Easy mode will now give you 1000 extra start cred.

Update 0.1.6

NEW CREEP: STINGER!

-Description: Stingers spawn from the creepy eggs left behind by dematerialized structures or destroyed trash. They fly around, shoot at your stuff, and keep you up all night buzzing in your ear.

-Notes: The Stinger will be No Creeps first ever flying creep!! It will spawn exclusively from eggs, replacing Critters. They will zip around and shoot at your stuff similar to how a Sweeper works, but not quite as threatening. Any turret can potentially target them as long as they are in range, so you don’t need to build a dedicated defense against them. The main reason for this change is players are often selling or destroying trash close to the Driller, which ruins their runs at the "kill every creep" side objective. Stingers can’t escape your maze, so they will never trip that fail state. I also can't currently spawn critters on island platforms, since they can't path anywhere, but these flying creeps don't need a path. The threat from Stingers spawning from sold structures is pretty minimal, but if you destroy a trash field, the Stingers can do quite a bit of damage.

CREEPS
-Boomer blast radius reduced from 3.0f, 3.1f, 3.15f, 3.2f, 3.25f to a flat 2.85
-Boomer damage values reduced from 50, 65, 80, 90, 120 to 40, 50, 65, 85, 115
-Sweeper health values reduced from 200, 400, 800, 1600, 2600, 3600 to 150, 300, 650, 1200, 2200, 3400
-Creeps no longer shoot when frozen.
-Damage from creep shock-waves drops off more over distance.

MAPS
-Cascade: Increased build space in middle 2 platforms slightly.
-Coaster: Increased build space on upper turns.
-Coaster: Added 2x2 booster tile cluster.
-Tentacle: Increased build space in center platform.
-Twofold: Increased build space in various areas.
-Flux: Increased build space near the driller slightly.
-Fixie: Increased build space in various areas.
-Fixie: Added several new booster tiles.

-Cascade: Victory reward change from 5000 to 6000
-Circuit: Victory reward change from 5500 to 7000
-Flux: Victory reward change from 5500 to 7500
-Fixie: Victory reward change from 6000 to 9000
-Tentacle: Victory reward change from 6500 to 10000
-Decks: Victory reward change from 7000 to 8000
-Invert: Victory reward change from 7500 to 11000
-Conveyance: Victory reward change from 8000 to 12000
-Jumble: Victory reward change from 8500 to 13000
-Chamber: Victory reward change from 9000 to 12500
-Voxel: Victory reward change from 9500 to 14000
-Prospects: Victory reward change from 10000 to 15000
-Junction: Victory reward change from 11000 to 16000
-Twofold: Victory reward change from 12500 to 20000
-Survivor: Victory reward change from 13000 to 18000
-Coaster: Victory reward change from 14000 to 19000
-Flipbook: Victory reward change from 14500 to 17000
-Drainage: Victory reward change from 15000 to 22000

STRUCTURES
-Quantum Farm: Purchase cost reduced to 350 from 380
-Quantum Farm: Base upgrade cost reduced to 160 from 175

BIG CHANGES
-No longer get victory XP for completing maps, but still get a victory score increase (artifact quality). The reason this was changed is because players level up too rapidly, and this would be even faster with the map complete value changes in this update.
-Can now SQUASH eggs with new structures. Note: Structures used to squash eggs during play can not be sold for a full refund and will re-spawn eggs when sold, even while paused (exploit prevention).

TWEAKS
-Easy mode is slightly easier.
-Added Very Easy mode.
-Fixed Mini-You getting stuck on Gleep Vats when turning off target state.
-Gleep Vats no longer spawn eggs.
-Fixed more spelling issues.

Update 0.1.5

MAPS
-Tentacle: Map moved down the map list due to difficulty.
-Tentacle: Victory reward increased to 6500.
-Crossway: Decreased bonus timer duration by 60 seconds.

TWEAKS
-Tweaks to endless mode to introduce more threatening creeps in early maps
-Change endless mode score rate from 25% to 20%.
-Sell refund increased to 75% from 50%
-Eggs from sold structures will only spawn 1 critter per tile (down from 2)
-Slightly reduced kill reward for splitters due to splitter children also giving out kill rewards.
-Unknown stuff in the compendium no longer has a tool tip.
-Nano fixer will instantly complete construction tasks.
-Nano fixer will restore destroyed structures to working condition, even if not fully repaired.
-Repair field on death artifacts will instantly complete construction tasks.
-Repair field on death artifacts will restore destroyed structures to working condition, even if not fully repaired.
-Vortex bomb on hit artifact damage increased.
-Artifact thresholds shown on score mouseover tool-tip.
-Subtle highlight effect on scaffold tiles to draw player attention to them.
-Map start dialog will not play on map restart.
-Fixed scaffold build effect on walls having the wrong rotation.
-better trigger arrow effect on snap trap during placement and selection.
-Conveyors have a tutorial tool-tip that can pop up.
-Improved firing code for toxic launcher, resulting in far less shots hitting the environment.
-Final health upgrade for most turrets has been increased by 500HP.
-Fixed genocide strike doing infinite damage.
-Max structures cap value increased to 60 from 50.
-Aligned the stats and upgrade button order between all turrets.
-Fixed structure preview sometimes not updating (very rare).
-Fixed some spelling errors.