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Entomophobia News

Entomophobia v0.25

Completion of big missing Feature


[h2]Added Features, Animations, visual improvements, fixes, and buffs to lower-performing weapons.[/h2]

[h2]Added:[/h2]
[h3]Added the Bug Box, an Item that drops from minibosses on death.[/h3]


[h3]Added a walking animation for a few of the newer enemies.[/h3]
  • Wasp Walking Animation
  • Long Neck Bug Walking Animation
  • Lil beetle Walking Animation

[h3]Added new detail objects to the Field Map[/h3]
  • 5 Different Bushes
  • 6 Different Grass clumps

[h2]Changes:[/h2]

[h3]Changed the Death Stats Page:[/h3]
The Previous Version
The death stats page was very eye searing, not very cool looking, and was made about 7 months ago.

THE NEW VERSION
It looks much better and has a little animation to it, It shows off information in a much better way.

[h3]Weapon Buffs:[/h3]
  • Buffed Chains: -0.5 sec Cast Time
  • Buffed Timbs: -1 sec Cast Time
  • Buffed Saw Blades: +0.25 sec Active Time
  • Buffed Scythe:
    • -0.10 sec Cast Time
    • Increased Base Size by 10% per level
  • Buffed Singular Waffle Square: -0.20 sec Cast Time
  • Buffed Bug Zapper: Increased Base Size by 20% per level
  • Buffed Peanut Launcher: -0.50 sec Cast Time
  • Buffed Oddly Large Fish Stick: -0.50 sec Cast Time
  • Buffed Big Scissors: -1.25 sec Cast Time
  • Buffed Axe: -0.30 sec Cast Time

[h2]Fixes:[/h2]

[h3]Fixed Shed and Barn Sprites: [/h3]
Fixed some Shed and Barn Foundations being above the player and enemies.

[h3]Fixed Bug Goo Sprites: [/h3]
Fixed Bug Goo Sprites not despawning, causing some performance problems late game, because there were thousands of extra objects that existed



Please Consider Wishlist if you don't already own the Game.

https://store.steampowered.com/app/1932700/Entomophobia/

If you own the Game I would appreciate it greatly if you would write a review

[h2] Enjoy! [/h2]

Entomophobia v 0.23

Upgraded but Unfinished


All Changes happened to the Field, all changes as a part of finishing the Maps

[h2]Added To The Fields Map: [/h2]

[h3]Tiles:[/h3]
  • Flower Tiles
  • Forest Floor
  • Leaves
  • Flowers
  • Long Grass


[h3]Trees: [/h3]
  • Big Oak Tree
  • 2 Lombardy Poplar Trees
  • 2 Alder Trees
  • 3 Birch Trees
  • 2 Arborvitae Trees


[h3]Buildings: [/h3]
  • some Building Foundations where barns and sheds will soon be built.


[h2]Changed: [/h2]

[h3]Changed the Field Map from a Large Empty Map to a much smaller, more detailed map. (not fully finished though)[/h3]

Please Consider Wishlist if you don't already own the Game.

[h2] Enjoy! [/h2]

The Enemies Update - Part 1

Early Access v0.21


[h2]Added:[/h2]

[h3]12 new Enemies for the Field Map[/h3]

[h3]5 new Mini Bosses for the Field Map[/h3]

[h2]Fixes / Changes:[/h2]

[h3]Flipped the Angle that the Corn Flake Weapon Shoots out.[/h3]

[h3]Lowered EXP needed per level-up by 12%, making level-ups closer to the aimed level-up timing[/h3]

[h3]Made the Grenade 2x Faster[/h3]

[h3]Fixed Bird weapon Breaking when it was supposed to have more than 1 Bird[/h3]

[h3]Lowered Timbs cooldown by 1 sec[/h3]

[h3]Buffed Saw Blade Damage by 50%[/h3]

[h3]Buffed Saw Blade Speed by 66%[/h3]

[h3]Buffed Scythe Damage By 33%[/h3]

[h3]Widened Chain Weapon Colliders by 50%[/h3]


As a part of the Enemies Update I have decided to cut the Complex Boss Fights for now.

They may get added back in at a later date, but at the moment I haven't figured out how to make good boss fights.

Please Consider Wishlist if you don't already own the Game.

[h2] Enjoy! [/h2]

The Weapons Update

Early Access v0.18


[h2]Added:[/h2]

[h3]11 New Weapons:[/h3]
  • Glue Launcher
    Shoots Glue Blobs toward random Enemies.
  • Saw Blades
    Orbit the Character Sawing all Bugs In Its Path.
  • Timbs
    May the Heaven's rain down upon The Enemies.
  • Chains
    Slaps down in a plus formation.
  • Grenade
    Throw Grenades that explode & send out Shrapnel.
  • Oddly Large Fish Stick
    Spins and Shoots off.
  • Big Scissor
    Delayed Snip toward a random Enemy.
  • Corn Flake
    Throw out a Corn Flake that flies like a boomerang.
  • Singular Waffle Square
    A Double Bouncin' Waffle Piece.
  • Peanut Launcher
    Shoot out a Peanut filled with Peanuts.
  • Bird Call
    Summon Birds that Attack random Enemies.

[h3]These newly added weapons brought the Unique Combination Max from:
126 --> 15504[/h3]
[h3]There are now 20 Weapons in the Game.[/h3]

[h3]Changed: Increased how many enemies are able to spawn[/h3]



[h2] Enjoy! [/h2]

Entomophobia Early Access v0.06 Update

Early Access v0.06


[h2]Added:[/h2]

[h3]Level Up:[/h3]
- Added falling particles to level up screen
- Added a level number text to the UI
- Added more Finalized art to each of the current 57 possible level up cards

[h3]Characters:[/h3]
- Added Dodge Roll animations to each character
- Added a timer between dodges: 0.2s

[h3]Centipede:[/h3]
- Added a state to the centipede miniboss

[h3]Menu:[/h3]
- Added gun selection into menu screen
- Added a cost text that pops up when hovering over an upgrade in the menu

[h3]Bug Splatter:[/h3]
- Added a fade out over time to each bug splat


[h2]Fixed:[/h2]

[h3]Bug Zapper:[/h3]
- Fixed Bug Zapper weapons code:
  • Stopped electricity sprite from getting stuck on the screen
  • Stopped over-reporting of damage done by bug zapper
- Fixed Bug Zapper weapon from getting off-center of the player over time

[h3]Bug Spray:[/h3]
- Fixed the slow to enemies from Bug Spray Weapon

[h3]Bug Splatter:[/h3]
- Fixed Bug Splatter from being above goop glow
- Fixed Bug Splatter getting spawned way too many times at a bug's death time.
  • Was spawning about 20 different bug splatters, making it look like the same splatter for every enemy, every. single. death.
  • And Negatively affecting performance pretty early on in the game.
[h3]Menu:[/h3]
- Fixed arrow upgrade button when flipping between the gun purchase menu and upgrade menu
- Fixed arrow upgrade button not being functional after playing one round in the game and then
returning to menu.

[h3]Centipede:[/h3]
- Fixed Centipede getting pushed around by regular enemies
- Fixed Centipede Minibosses base movement code

[h3]Damage Report:[/h3]
- Fixed Total Damage number of damage report not adding up to the damages of the weapons

[h3]Enemies:[/h3]
- Fixed Enemies not getting despawned when getting way out of vision
- Fixed multiple kills being added per bug that died

[h3]Other:[/h3]
- Fixed not all levels getting given to a player that was achieved during a miniboss or boss fight


[h2]Changed:[/h2]

[h3]Guns:[/h3]
- Changed Charge Bullet to stop going through an infinite amount of enemies: --> 5

[h3]Centipede:[/h3]
- Changed Centipede miniboss's speed, to be slower at spawn and faster the shorter the length

[h3]Camera:[/h3]
- Changed Camera Controller script to better handle multiple "Bosses" at a time.



[h2] Enjoy! [/h2]