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Unbridled: That Horse Game News

What to Expect in Version 0.2.1.0 - Team Meeting Recap

[h3]On June 12th, 2025, we held a seven-hour team meeting to dive deep into the upcoming 0.2.1.0 update. We also went through a large portion of your community suggestions and feedback, thank you for all the ideas![/h3]

What to Expect from Update 0.2.1.0:
This will be a smaller update focused on delivering missing content from the previous release, making adjustments to new systems, and adding various quality-of-life improvements, as well as implementing many of your amazing ideas and suggestions.

[h3]Game Roadmap - Planned Features & Improvements[/h3]

Game
• Translation to German
• Compensation for lost items
• Backups & save slots (Singleplayer)
• Fix job horses at the riding school (bridle/halter visuals and functions)
• Add/edit index entries
• Save & load latest weather state when changing location (Singleplayer)
• Make Alfalfa spawn more rare

General
• M & S riding school jump courses
• Sound notification on task/quest completion
• Enable sleeping earlier
• Test riding arena with jumps and traffic cones
• Spawn at the board after exiting training
• Add more grid values to the Obstacle Course Builder

Multiplayer
• More chat options
• General multiplayer bug fixes

Home Stable
• Swap places with riding arena and large pasture
• Horses can be purchased and placed directly in pastures
• Halter hooks outside of pasture and paddocks

Functions
• Sweeping and mucking out (Home Stable)
• Real-time interaction with feed troughs and hay nets
• Fertilizer
• Hay in pastures
• Untack horse directly (tack placed in hand)
• Filtered inventory in the "Stall" widget
• Watchlist/Favorite list for crafting recipes
• Auto-pickup for mined/chopped resources
• Stall items customization

Animations & 3D
• Animation for holding snacks and hay
• Apple trees
• Pellet machine

Horses
• Horse value & progression system

Riding
• Cross rails added to the obstacle course builder
• Improved horse UI (stride indicator and more)

[h2]You can track the progress of each feature on our public Roadmap here:
https://miro.com/app/board/uXjVIpbJVlE=/?share_link_id=216273675501[/h2]

Early Access 0.2.0.2 - Hotfix

Another small update with important bug fixes, thank you for your continued feedback!

[h2]Fixes & Changes[/h2]

  • Trees and rocks weren’t resetting correctly – this has been fixed.
  • Riding school jobs weren’t available – the timer reset when restarting the game, this has been resolved.
  • New session titles added for multiplayer: “Training” and “Open for all”.
  • Mouse test riding didn’t work – this issue is now fixed.
  • Stirrups changed color when mounting – now behaves correctly.
  • Hotbar no longer highlighted in the inventory – the first row is now correctly marked again.
  • Word filter updated – “Princess” and “Prince” are now allowed.
  • Obstacle stands saved in the editor were resetting to default when spawned – this is fixed.
  • Riding helmets disappeared after entering training – this bug is now fixed.
  • Clothing reverted & items were removed – e.g. black riding pants, high boots, and black helmet – now fixed.
  • Improved save functionality implemented – data should now save more reliably.
  • Processor time calculation now updates properly – even when time is skipped.
  • Planters and field contents didn’t load or couldn’t be harvested properly – this issue is resolved.
  • Sleeping didn’t switch to the next month correctly – the cause was a calculation that only worked in the engine but not in the packaged game.
  • Inventory & equipment sometimes didn’t save when switching to the Player Creator or Obstacle Course Builder – now fixed.
  • Font changed for stall box names – now more readable.
  • Tack set “Kentucky Polka” renamed to “Polka Dots”.
  • Doviran bridles without flash noseband are now displayed correctly.
  • Horse sale prices adjusted – values have been corrected.
  • Lead change issue with purebred horses: We were able to reproduce and fix it, and several tests went fine. However, we are not 100% sure if it could still occur in rare cases.
  • Movement bug after picking up objects in multiplayer: Sometimes triggered after chopping trees, we could not reproduce it again, but are keeping an eye on it.
  • Axe hit detection fixed – should now work more reliably.

[h2]Quality of Life / Improvements[/h2]
  • Added storage area in the garden
  • Added saddle pad hanger in grooming area and blanket hanger on the other side
  • Blanket hangers now support blankets with neck attachments
  • Horse market cycle adjusted – there will now always be at least one purebred horse available
[h3]Planter, Fields & Grass Dryer had to be reset for this hotfix![/h3]

Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access 0.2.0.1 - Hotfix

A small update with important bug fixes and adjustments - thank you for all your quick feedback after the big farming update!

[h2]Fixes & Changes[/h2]

  • Standard Horse Ticket could not be redeemed – this has been fixed.
  • Evelyn now sells Hay & Alfalfa Hay – perfect for your first round of feeding.
  • "Owned" indicator in the shop was missing – it's back now.
  • Grooming items in the riding school became invisible after use – now fixed.
  • Items were replaced or disappeared when leaving town – this issue has been resolved.
  • White bridles appeared red – the correct texture now loads properly.
  • Compensation message didn’t grant money – funds are now properly delivered.
  • Planting indicator was sometimes incorrect – this has been fixed.
  • Removed nettle collision – smoother movement around nettle plants.
  • Floating nettle in Riding School has been placed back on the ground.


Have fun with the hotfix! If the update doesn’t show up right away, please restart Steam once.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access Update 0.2.0.0 - Farming, Feed Production & Stable Overhaul! 🌾

WHAT'S NEW?


[h2]Horses[/h2]
Added:
  • Long & thick mane and tail
  • New special coat pattern
  • Fatigue bar – Tracks daily workload (currently only affects hunger)
  • Horse Editor – Change mane, tail, forelock style & color
  • Tack Set "Dover" renamed to "Doviran": Now features an all-new look with many new saddle pad variations and colors!
Changes:
  • Mane & tail movement is now more natural
  • More detailed horse coat textures
  • Improved AI behavior in stall boxes
  • Hunger bar is now functional




[h2]Stable Features[/h2]
Stable Storage:
Players can now store specific items inside the stable using containers located in the Feed Room and Hayloft.

Storable Items:
  • Apples
  • Blueberries
  • Beetroot
  • Carrots
  • Hay
  • Alfalfa Hay
  • Corn
  • Oats
  • Barley
  • Linseed
Storage Containers:
  • Feed Containers
  • Hay Pallets
  • Crates
Stable Manager:
  • Interactive stable map (ground floor + attic)
  • Assign horses to boxes (also sets spawn point)
  • Fill hay nets & feed troughs
  • Stockpile view – add/remove items
  • Attic access – manage Grass Dryer and hay collection




[h2]Horse Market Overhaul[/h2]
  • New weekly rotation of horses (Hybrids, Mixed, Purebreds – 11 genetic breeds)
  • New Horse Tickets:

    • Standard Ticket – Hybrids
    • Silver Ticket – Mixed Breeds
    • Golden Ticket – Purebreds
  • Naming horses directly after purchase with Pax
  • Purchased horses no longer appear in the market
  • Horse Creator updated with ticket selection




[h2]Farming[/h2]
Players can now plant crops using planters and fields behind the player house.

Planter Crops:
  • Blueberries
  • Carrots
  • Beetroot
Field Crops:
  • Grass
  • Alfalfa
  • Corn
  • Oats
  • Barley
  • Flax (Linseed)


Seeds are available in Veilingen (Town).



[h2]Hayloft / Grass Dryer[/h2]
  • Grass Dryer now available in the hayloft
  • Dry Grass or Alfalfa for feed or profit
  • Two hay pallets for dried hay storage




[h2]Crafting[/h2]
Expanded System:
  • New materials and recipes
  • New craftable items
  • Tacks & Dye system for recoloring tack gear

[h2]Obstacle Course Builder[/h2]
Added:
  • New obstacles
  • More editing options per obstacle
  • Decorative elements
  • Indoor arena course creation
Changes:
  • Obstacle stands are now customizable – no more buying multiple versions
Bug Fixes:
  • Fixed several visual bugs
Important:
Due to system changes, all player-built courses have been reset. You will receive compensation via in-game mail!

[h2]UI / HUD[/h2]
Added:
  • In-game chat with preset messages & emotes (Multiplayer only)
  • “Chat” tab in keybindings for shortcut setup
  • Walk / Run icon on HUD
  • Quickbar hotkeys for item slots 1–8
  • Hotkeys to unequip items from "In Hand" & "Back" slots
  • Mini-map
  • Stable Manager menu
  • Grass Dryer menu
  • New default font
Changes:
  • Complete overhaul of the Multiplayer menu
  • Movable UI elements now show a grab bar for dragging
Bug Fixes:
  • Fixed Archery UI not appearing
  • Fixed horse interface disappearing while riding

[h2]Index [/h2]
To improve navigation, new categories were added and new entries for new content, plus updates to existing entries:

Added:
  • Hanging Tack
  • Horse Editor
  • Hay Dryer
  • Stable Manager
  • Farming
  • Horse Market




[h2]Animations[/h2]
Player (for every body type):
  • Idle
  • Walk
  • Run
Tools & Items: Broom:
  • Idle
  • Walk
  • Run
  • Use
Poop Scoop:
  • Idle
  • Walk
  • Run
  • Use
Brush:
  • Idle
  • Walk
  • Run
Hoof Pick:
  • Idle
  • Walk
  • Run
Saddle (Item & Player):
  • Idle
  • Walk
  • Use (Tack up)
Saddle Pad / Blanket:
  • Idle
  • Walk
  • Use (Tack up)
Bridle / Halter:
  • Idle
  • Walk
  • Run
  • Use (Tack up)
Seed Bag:
  • Idle
  • Walk
  • Run
  • Use
Farming:
  • Harvest
  • Kill Crop
Grain (in Bucket):
  • Idle
  • Walk
  • Run
  • Pour
  • Feed Horse




A big thank you to the community!
Thanks to your suggestions and bug reports, we can work much faster and save valuable time!
This helps us continuously improve quality of life and the overall player experience!
Have fun with the new update! If it’s not available right away, you might need to restart Steam once. 🐎🌾

If you want to report bugs, join our Discord server or visit the Steam discussion forum in the appropriate thread!


What to Expect in 0.2.0.0 - Development Summary

[h3]On April 10, 2025, we held a team meeting to discuss the upcoming Update 0.2.0.0 as well as future plans. Here's a look at our current progress on the next major update, which is expected to launch in May![/h3]

Horse Care System

One of the most important topics in the discussion was the Horse Care System, which will be expanded over multiple updates and improved & adjusted based on community feedback.

In the upcoming update, not all items in the stalls will be purely decorative anymore.
  • The hay net can be filled with hay that has been harvested from your own crops, or alternatively purchased from shops.
  • The feeding trough can be filled with treats like apples or other fruits. In the future, you’ll also be able to use self-produced pellets or other feed!

In addition to the health, hunger & cleanliness status displays, a new one will be added: the Fatigue Bar, which will be explained in more detail in a separate post.

In the current version (Early Access 0.1.0.2 – Hotfix), none of the status values are functional yet, but of course, we want to change that! We'll begin with the Fatigue and Hunger stats.

Stable Manager

The new Stable Manager will be accessible via a bulletin board on the ground floor of the stable. Once the player interacts with it, a map of your stable will open. This map is interactive, allowing quick and easy access to all areas of the stable.

When you click on a stall, you'll get a detailed overview with the following options:
  • A horse can be assigned to the selected box. That horse will then spawn in this box going forward.
  • The hay net & feeding trough can be filled and customized in color.


Farming

The farming system will expand many gameplay elements, including crafting, the horse care system, and provides another method to earn money! For this feature, the garden behind the house will become accessible.

We’ll have various types of harvestable plants. Here are some examples:
Single harvest¹
  • Carrots
  • Beetroot
  • Grass
  • Various plants for creating dyes

Multiple harvests²
  • Blueberries
  • Apples


¹Single harvest means these plants provide one yield and must be replanted afterward.
²Multiple harvests means the plant only needs to be planted once and will regularly yield produce, like bushes or trees.


Hayloft

The attic of your stable will serve as a hayloft where you can place harvested grass into several "grass dryers." Once dried, it becomes hay. You can use this hay to feed your horses, fill the hay nets, or sell it.

Crafting Expansion

We want to introduce crafting for various types of horse tack, including gear that can only be crafted and gear that can also be purchased from NPCs. Crafting won’t just help you get special gear, but also offer a way to make money.

Alongside crafting gear, we’ll also provide the option to recolor items.

[h3]Here are two example recipes:[/h3]
Crafting a saddle pad (can also be purchased):
  1. Fabric
  2. xxx Pax (In-game currency)
Recoloring a saddle pad:
  1. White saddle pad
  2. Red dye
  3. xxx Pax (In-game currency)

For Update 0.2.0.0, a "handful" of new crafting options will first be added at the blacksmith.

Horse Editor

Many of you requested the ability to rename purchased horses and change their hairstyles and color, including forelock, mane, and tail.
In the grooming area, you’ll soon be able to give your horses a whole new look!
We’ll also be adding brand-new hairstyles!

Horse Market Overhaul

Currently, the horse market always offers the same horses. We want to change that using in-game time. Every in-game week, new horses will be available, some of them randomly generated to bring more variety. Both mixed breeds and purebreds will be available!

Obstacle Course Builder Expansion

Higher jumps up to class M will be added. Additionally, you’ll be able to place decoratives on the ground.

Multiplayer Communication

To make communication with other players easier, we’ll be adding preset phrases and emotes.

We understand that many players would love an in-game chat, but unfortunately we cannot ensure safety, especially for younger players so we’ve decided not to include this feature for now.

Mini-Map

Some players had trouble finding their way around, so we decided to add a mini-map. It will show harvestable plants like Nettle and indicate your character’s current viewing direction.


General

We aim to add more Quality of Life features overall and to explain or implement many functions in a more user-friendly way. This will also be part of ongoing improvements spread across multiple updates. Thanks to the community’s feedback, we know where to focus our efforts!