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Unbridled: That Horse Game News

Devlog #2 for Update 0.2.2.0 - Seasons, Brightness & Fertilizer Features

General Brightness & Post-Processing Settings

Some players had trouble navigating in darker environments. This was due to our different settings for various weather types. We’ve now adjusted the post-processing effects for all weather conditions, both day and night. As a result, interiors and exteriors are now always bright enough to find your way around comfortably.


Seasons

In addition to the new brightness adjustments, the weather system has also been reworked: it’s no longer completely random. Instead, you’ll now experience season-typical conditions:
  • December to February: Winter
  • March to May: Spring
  • June to August: Summer
  • September to November: Autumn
Note: This is based on in-game time, not real-world time or your PC calendar.

Reminder: Your in-game calendar may reset with this update. If that happens, don’t worry — no progress will be lost. The game will simply start on March 1st.

Horse Editor UI Overhaul

The Horse Editor has received a fresh, cleaner design!
Additionally, these changes have been made:
  • A new button lets you open your screenshot folder directly
  • Camera and horse rotation are now controlled with the mouse instead of buttons


Fertilizer

Until now, processed fertilizer could only be sold — that changes now!
From now on, you can fertilize:
  • Fields
  • Raised beds
  • Trees

to boost your harvest yields.

Multiple Names for Your Horses

At the community’s request, we’ve added the ability for horses to carry two names at once.
Additionally, the UI for renaming horses in the Horse Editor and during purchase has been slightly updated.


Horse Poop Function

The poop system has been completely rebuilt. Horses will now only poop twice per day — once in the morning and once in the evening. Old piles disappear the next day (at 6:00 AM). There's now a system behind it — previously, it was random.

Sound Effects

We’ve started integrating new sound effects. Each one is carefully edited, trimmed, and acoustically optimized.
To avoid repetitive patterns, several variations of similar sounds are used.

[h2]Tack Sets – Rework[/h2]
We’re currently working on updating the Kingston, Kentucky, and L'Aquila tack sets to give them a fresher and more fitting look for Unbridled.
Here’s a preview of the Kentucky and L'Aquila sets:


Miscellaneous

As the number of functions, variables, and macros continued to grow, the code became increasingly complex. To address this, we’ve invested time in a thorough cleanup and restructuring process.
Our goal was to remove redundant elements, improve organization, and significantly increase readability and maintainability. These measures lay a more stable foundation for future development and long-term maintenance.

[h2]Note[/h2]
All content is currently in WIP (Work in Progress) status and may change before release!
As always, you can follow our progress live on our public roadmap:
[h2]>> View public roadmap here <<[/h2]

Devlog #1 for Update 0.2.2.0 - UI, Tools & Tack Sets in Focus

Job Board – Rework
In our last team meeting, we reviewed all menus and their associated user interfaces. The Job Board stood out the most: while it served its purpose, it was far from visually appealing.
Alongside newly created board meshes, we’ve now added job offers in the form of flyers. The entire board – including the flyers – is interactive and much more engaging and easy to navigate. Jobs are now divided into categories and can be instantly recognized thanks to custom-made stamps, even before you interact with the board.


Player Creator & Horse Creator – UI Rework
The user interfaces and overall menu layout have also been reworked. Navigation in both menus is now handled with vector graphics, represented by clear, easy-to-recognize icons. In addition, some information and buttons have been rearranged. The camera can now be controlled with the right mouse button.


Tree Chopping & Ore Mining – Rework
Interacting with chop-able trees and mineable rocks now works similarly to other interactive world objects, such as doors. The key difference is that players now have two new equipment slots in their inventory, where the required tool must be equipped in order to interact with trees or rocks.
The meshes for the axe and pickaxe, along with their animations, have also been reworked. These adjustments were necessary to make interactions independent of FPS.


Tack Sets – Rework
We’re currently working on updating the Kingston, Kentucky, and L'Aquila tack sets to give them a fresher and more fitting look for Unbridled. Here’s a preview of the Kingston Tack Set along with some new design ideas.


Miscellaneous
In addition to these larger changes, we’re also working on smaller adjustments and quality-of-life improvements. These include quick access to the mailbox via the menu bar as well as new highlight effects when interacting with certain world objects.

Public Roadmap
We’re constantly updating our public roadmap to keep everyone informed:
[h3]>> Visit the Roadmap here <<[/h3]

_________

Note
All content is currently in WIP (Work in Progress) status and may change before release!

Public Roadmaps for Early Access Version 0.2.2.0 & 0.3.0.0

After two extensive team meetings discussing Update 0.2.2.0 and Update 0.3.0.0, we are excited to finally share our feature lineup with you! As always, this update comes with a public roadmap, so you can follow our progress step by step.

[h2]>> Visit the Roadmap here <

Upcoming Early Access 0.2.2.0 Update

[h2]General[/h2]
  • An issue with the game being too dark will be fixed
  • Steam Cloud Save support will be added
  • New sound effects will be introduced
  • The UI for processing will be updated
  • A general UI overhaul will be carried out
  • The inbox icon and UI will be refreshed
  • Player Creator UI will receive improvements

[h2]Maps[/h2]
  • The job board will be overhauled
  • A floating character issue will be fixed
  • Mining/collecting will be reworked
  • A value save function between maps will be added
  • Fertilizer usability will be implemented

[h2]Functions[/h2]
  • A player run toggle will be introduced

[h2]Animations & 3D[/h2]
  • Tack for Kingston will be overhauled and improved
  • Tack for Kentucky will be overhauled and improved
  • Tack for L’Aquila will be overhauled and improved
  • New animation changes for the character creator will be added
  • A chopped tree model and animation will be introduced
  • Pickaxe and axe animations and models will be reworked
  • New trees and vegetation will be added
  • A new pinboard model will be included

[h2]Horses[/h2]
  • Fatigue will be displayed starting at 0 (instead of only at 20)
  • Horse poop amounts will be reduced
  • Two name text boxes + a show name option for horses will be added
  • Bonding XP gain will be increased
  • The untack area for front boots will be adjusted to the middle horse area
  • Fatigue will rise faster

[h2]Other[/h2]
  • German translation fixes will be applied
This patch will refine core systems, improve usability, and polish many visual and gameplay elements to make the experience smoother and more enjoyable.

The big Early Access 0.3.0.0 Update

[h2]General[/h2]
  • Show Jumping Competitions: Players will be able to participate in show jumping events to earn money and prizes with their horses.
  • Riding Lessons (Tutorials): A structured introduction to the riding system will help new players become familiar with horse handling and controls.

[h2]Multiplayer[/h2]
  • Ongoing work will improve latency issues during horse jumping, ensuring smoother and more responsive multiplayer experiences.

[h2]Maps[/h2]
  • Campground Rework & Expansion: A refreshed design with expanded areas for exploration and activities will be introduced.

[h2]Functions[/h2]
  • Horse Ability System Overhaul: The system will be redesigned for more dynamic progression, giving players greater freedom in training their horses.
  • Riding Controls Update: Handling will be improved for more intuitive and responsive riding.
  • Visual Breed Shapes: Distinctive body shapes for each horse breed will be added.
  • Horse AI Overhaul, including:

    • Random pasture roaming will be improved
    • Grazing behavior will be enhanced
    • Eating & drinking in pastures will be added
    • Herd behavior and social interactions will be introduced
    • Horses will use sheds for shelter
    • Horses will clean each other
    • Player and horse perception will be upgraded

  • Horse Hair Growth & Coat Clipping: Natural hair growth over time and coat clipping will be implemented.

[h2]Animations & 3D[/h2]
  • Horse Animations for the new Horse Model:

    • Walk, trot, canter, gallop
    • Jumping
    • Leg-yield (left & right)
    • Halts & turns
    • Interactions, idles, pasture, and stall animations

  • New Horse Model Finalization will be completed
  • Breed Shape Finalization:

    • Arabian
    • Shire Horse
    • Marwari
    • Mustang
    • Friesian
    • Andalusian
    • Fjord
    • Haflinger
    • Quarter Horse

  • Tack Mesh Refitting: Tack will properly fit across all breed shapes.
  • New Horse Manes & Tails:

    • Buttoned, straight, wavy, braided styles
    • Thick mane & tail variations


[h2]Horses[/h2]
  • New Horse Textures:

    • Normal maps
    • Base coat layers & expanded coat colors
    • Mane, tail, feathering, and beards

  • Horse Coat DNA System (Early Stages): Work will begin to lay the groundwork for future breeding mechanics.

[h2]Other[/h2]
  • Steam Test Branch Setup: A dedicated testing branch for community feedback will be introduced before official releases.
This update will represent one of the biggest steps forward in making the horse world more dynamic, immersive, and realistic. Thank you for supporting development, your feedback helps shape every patch!

Early Access 0.2.1.2 - Hotfix

[h3]Another small update with important bug fixes, thank you for your continued feedback![/h3]

Fixes & Changes
  • Fixed an issue where jobs would sometimes not reset correctly
  • Fixed an issue where custom key bindings would reset on their own
  • Increased alfalfa flower spawn rate


[h3]As we will be away for a week, all time-based actors such as ores or nettles are excluded from normal time progression.
When rejoining the map, they will be immediately available for collection to prevent potential bugs, ensuring players can still enjoy the game without having to wait for our return.[/h3]


Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access 0.2.1.1 - Hotfix

Another small update with important bug fixes, thank you for your continued feedback!

Fixes & Changes
  • Paddock fence LODs improved
  • Placed shelters disappearing issue fixed
  • Missing poop scoop item is now in the shop
  • Alfalfa Seed is back in the shop
  • Floating halters fixed
ETC:
  • Added Compensation


Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.