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Unbridled: That Horse Game News

Early Access Update 0.2.1.0 - More Horses, More Features & German Language! 🐴

WHAT'S NEW?


[h2]General[/h2]
  • German Translation
  • Increased collision for pickable wood and ore to prevent them from clipping through the ground
  • Auto pick-up for mined or chopped resources when walking over them
  • Players can now go to bed starting at 12 PM (12:00)
  • Added a tertiary key input to untack horses directly without using the horse manager
  • Manual save button added to the ESC menu
  • Horse name changes can now be confirmed by pressing "Enter"
  • M & S riding school jumping courses
  • Sound notification when tasks or quests are completed
  • Test riding arena with jumps and traffic cones
  • Spawn at the bulletin board after training
  • Added option to change horse order in the Horse Manager
  • Added keybinding for manual lead change
  • Added drag & drop for processors (Grass Dryer, Fertilizer, etc.)
  • Items can now be taken while processing
  • Added processor timer
  • Set new universal interaction for taking/hanging equipment
  • Added water troughs to paddocks & pastures
  • Compensation system for lost items
  • Added manual save slot in the ESC menu (Singleplayer)
  • Added new index entries
  • Alfalfa spawns are now less frequent
  • Added text to horse needs
  • Added new NPC tab: "Buildings"
  • Increased dirt amount to sweep for the riding school job


[h2]Multiplayer[/h2]
  • Added a 10-second cooldown for picking up items for players who didn’t chop the tree or mine the ore; after 10 seconds, all players can pick up the resource
  • More chat options
  • General multiplayer improvements


[h2]Inventory[/h2]
  • Improved functionality for swapping and stacking items
  • Added filtered inventory in the "Stable" widget


[h2]Riding[/h2]
  • Added a user-friendly stride indicator option in the "Gameplay" settings tab
  • Improved horse UI (gallop stride indicator and more)

[h2]Horses[/h2]
  • You can now own up to 8 horses! Buy property expansions in Veilingen at the carpenter or blacksmith. Manage everything from your laptop.
  • Added horse value in information tab
  • Horse random roaming AI will canter or trot to the goal depending on the distance
  • Added the option to remove individual equipment parts directly from the horse without using the Horse Manager. Three zones are available: front, middle, and rear - each with a hierarchy determining the order in which items are removed.
Front Zone:
  • Headwear
  • Chest
  • Bridle
  • Front Legs
  • Front Hooves
Middle Zone:
  • Saddle
  • Saddle Pad
  • Blanket
  • Croup
Rear Zone:
  • Tail
  • Hind Legs
  • Hind Hooves


[h2]Stable Manager[/h2]
  • Added filtered inventory in the "Stall" widget
  • Added drag & drop functionality between Stall inventory and individual storages
  • Added edit buttons to change Haynet & Feedtrough colors
  • Added edit button to change Water Bucket color
  • Added edit button to change Bedding
  • Added edit button to change Nameplate mesh
  • Added drag & drop functionality for compatible feed into Haynet & Feedtrough
  • Players holding feed can now directly interact with Haynet & Feedtrough
  • Nameplate text now auto-adjusts to fit text length
  • Added buttons to change the camera perspective from within the stable
  • Updated "Storage" tab in the stable
  • Send horses to pasture and back to the stable


[h2]Crafting[/h2]
  • Added watchlist for craftable items
  • You can now find the carpenter in Veilingen! Visit Maggie on the first floor via the back entrance at the blacksmith.

[h2]Obstacle Course Builder[/h2]
  • Added more grid values for detailed placement
  • Added cross jumps to the obstacle course builder


[h2]Home Stable[/h2]
  • Gate for pasture is now on the shorter side
  • Mucking out
  • Roundpen gate now faces toward the outside arena
  • Stall bedding now only appears if a horse is assigned
  • Water bucket is only filled if a horse is assigned
  • Door status (Open/Closed) now saves & loads, except stall box doors
  • Swapped locations of riding arena and large pasture
  • Horses can be purchased and sent directly to pasture
  • Added halter hooks outside of pastures and paddocks

[h2]Weather[/h2]
  • Weather now adjusts depending on the season
  • Added weather information to the menu bar


[h2]Features[/h2]
  • Real-time interaction with feed troughs and haynets
  • Added fertilizer (only for selling at the moment)
  • Hay can now be placed in pastures
  • Stable object adjustments
  • Added instructions for back-slot tools (Axe, Pickaxe & Bow) - can be toggled in settings

[h2]Animations & 3D[/h2]
  • Added animation for holding snacks and hay
  • Added apple trees
  • Added pellet machine

[h2]Bug Fixes[/h2]
  • Changing Speed in Multiplayer did not always change or reset while holding keys if you were not the host
  • Sometimes you couldn’t change the feed in the Haynet or Feedtrough
  • Job horses’ bridle/halter visuals and functions
  • Horses no longer eat bedding
  • Horses should no longer be blocked by alfalfa flowers
  • "Bulls eye" hit target now correctly grants money reward
  • The progress of every show jumping challenge no longer resets after restart or clicking on the challenge
  • Adjusted inventory UI and restored the "Quick Bar" indicator
  • Fixed storage slot count from 1196 to 1200 (calculation error)
  • Items like nettle now respawn every new day instead of 24 hours after pickup (Singleplayer)

☀️ Steam Summer Sale - 20% OFF! ☀️



[h2]Unbridled: That Horse Game is now 20% OFF for a limited time! 🐎✨ [/h2]

[h3]
  • Create your dream horse(s), train at the riding school, design custom obstacle courses, and ride with friends in online multiplayer.
  • Grow your own horse feed and flowers, take on jobs like wood chopping or mining, and earn money by training and selling horses.
[/h3]

[h2]There’s no better time to give the game a try - jump in now! ✨[/h2]

https://store.steampowered.com/app/1938050/Unbridled_That_Horse_Game/

What to Expect in Version 0.2.1.0 - Team Meeting Recap

[h3]On June 12th, 2025, we held a seven-hour team meeting to dive deep into the upcoming 0.2.1.0 update. We also went through a large portion of your community suggestions and feedback, thank you for all the ideas![/h3]

What to Expect from Update 0.2.1.0:
This will be a smaller update focused on delivering missing content from the previous release, making adjustments to new systems, and adding various quality-of-life improvements, as well as implementing many of your amazing ideas and suggestions.

[h3]Game Roadmap - Planned Features & Improvements[/h3]

Game
• Translation to German
• Compensation for lost items
• Backups & save slots (Singleplayer)
• Fix job horses at the riding school (bridle/halter visuals and functions)
• Add/edit index entries
• Save & load latest weather state when changing location (Singleplayer)
• Make Alfalfa spawn more rare

General
• M & S riding school jump courses
• Sound notification on task/quest completion
• Enable sleeping earlier
• Test riding arena with jumps and traffic cones
• Spawn at the board after exiting training
• Add more grid values to the Obstacle Course Builder

Multiplayer
• More chat options
• General multiplayer bug fixes

Home Stable
• Swap places with riding arena and large pasture
• Horses can be purchased and placed directly in pastures
• Halter hooks outside of pasture and paddocks

Functions
• Sweeping and mucking out (Home Stable)
• Real-time interaction with feed troughs and hay nets
• Fertilizer
• Hay in pastures
• Untack horse directly (tack placed in hand)
• Filtered inventory in the "Stall" widget
• Watchlist/Favorite list for crafting recipes
• Auto-pickup for mined/chopped resources
• Stall items customization

Animations & 3D
• Animation for holding snacks and hay
• Apple trees
• Pellet machine

Horses
• Horse value & progression system

Riding
• Cross rails added to the obstacle course builder
• Improved horse UI (stride indicator and more)

[h2]You can track the progress of each feature on our public Roadmap here:
https://miro.com/app/board/uXjVIpbJVlE=/?share_link_id=216273675501[/h2]

Early Access 0.2.0.2 - Hotfix

Another small update with important bug fixes, thank you for your continued feedback!

[h2]Fixes & Changes[/h2]

  • Trees and rocks weren’t resetting correctly – this has been fixed.
  • Riding school jobs weren’t available – the timer reset when restarting the game, this has been resolved.
  • New session titles added for multiplayer: “Training” and “Open for all”.
  • Mouse test riding didn’t work – this issue is now fixed.
  • Stirrups changed color when mounting – now behaves correctly.
  • Hotbar no longer highlighted in the inventory – the first row is now correctly marked again.
  • Word filter updated – “Princess” and “Prince” are now allowed.
  • Obstacle stands saved in the editor were resetting to default when spawned – this is fixed.
  • Riding helmets disappeared after entering training – this bug is now fixed.
  • Clothing reverted & items were removed – e.g. black riding pants, high boots, and black helmet – now fixed.
  • Improved save functionality implemented – data should now save more reliably.
  • Processor time calculation now updates properly – even when time is skipped.
  • Planters and field contents didn’t load or couldn’t be harvested properly – this issue is resolved.
  • Sleeping didn’t switch to the next month correctly – the cause was a calculation that only worked in the engine but not in the packaged game.
  • Inventory & equipment sometimes didn’t save when switching to the Player Creator or Obstacle Course Builder – now fixed.
  • Font changed for stall box names – now more readable.
  • Tack set “Kentucky Polka” renamed to “Polka Dots”.
  • Doviran bridles without flash noseband are now displayed correctly.
  • Horse sale prices adjusted – values have been corrected.
  • Lead change issue with purebred horses: We were able to reproduce and fix it, and several tests went fine. However, we are not 100% sure if it could still occur in rare cases.
  • Movement bug after picking up objects in multiplayer: Sometimes triggered after chopping trees, we could not reproduce it again, but are keeping an eye on it.
  • Axe hit detection fixed – should now work more reliably.

[h2]Quality of Life / Improvements[/h2]
  • Added storage area in the garden
  • Added saddle pad hanger in grooming area and blanket hanger on the other side
  • Blanket hangers now support blankets with neck attachments
  • Horse market cycle adjusted – there will now always be at least one purebred horse available
[h3]Planter, Fields & Grass Dryer had to be reset for this hotfix![/h3]

Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access 0.2.0.1 - Hotfix

A small update with important bug fixes and adjustments - thank you for all your quick feedback after the big farming update!

[h2]Fixes & Changes[/h2]

  • Standard Horse Ticket could not be redeemed – this has been fixed.
  • Evelyn now sells Hay & Alfalfa Hay – perfect for your first round of feeding.
  • "Owned" indicator in the shop was missing – it's back now.
  • Grooming items in the riding school became invisible after use – now fixed.
  • Items were replaced or disappeared when leaving town – this issue has been resolved.
  • White bridles appeared red – the correct texture now loads properly.
  • Compensation message didn’t grant money – funds are now properly delivered.
  • Planting indicator was sometimes incorrect – this has been fixed.
  • Removed nettle collision – smoother movement around nettle plants.
  • Floating nettle in Riding School has been placed back on the ground.


Have fun with the hotfix! If the update doesn’t show up right away, please restart Steam once.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.