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Brotato News

PATCH 1.1.11.0

  • High knockback values no longer lead to enemies being able to be knocked outside the level
  • Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
  • The Retry Wave option now lets you retry on endless waves
  • Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
  • Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
  • Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
  • Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
  • Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
  • The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
  • Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
  • Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
  • Remove Plank as a starting weapon from Chef
  • Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici"
  • Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등"
  • Optimized clean up and movement calculations for projectiles
  • During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.

PATCH 1.1.10.0

  • Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
  • Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
  • Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
  • Converted stats are now correctly reset when retrying a wave as Cyborg
  • Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
  • Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
  • Projectiles and enemies are now reused during waves to increase performance
  • Optimize input handling and the HUD during waves for better performance
  • Optimized the logic for taking damage of enemies and players

[h3]HOTFIX 1.1.10.1[/h3]
  • Fixed a bug that crashed the game when combining a weapon in Coop mode

[h3]HOTFIX 1.1.10.2[/h3]
  • There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
  • Ensure controller inputs are enabled when entering the shop

[h3]HOTFIX 1.1.10.3[/h3]
  • Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.

[h3]HOTFIX 1.1.10.4[/h3]
  • Enemies which were respawned could not be cursed. Now it works as expected again.

[h3]HOTFIX 1.1.10.5[/h3]
  • Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles
  • The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.

[h3]HOTFIX 1.1.10.6[/h3]
  • Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.
  • Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.
  • Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed

[h3]HOTFIX 1.1.10.7[/h3]
  • Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.

[h3]HOTFIX 1.1.10.8[/h3]
  • If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim
  • Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.

[h3]HOTFIX 1.1.10.9[/h3]
  • Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.

HOTFIXES 1.1.9.x

[h3]HOTFIX 1.1.9.1[/h3]
  • Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller

[h3]HOTFIX 1.1.9.2[/h3]
  • Fixed a bug that tooltips in Coop shops could no longer be toggled on and off

[h3]HOTFIX 1.1.9.3[/h3]
  • Dropped material has its appearance randomized again
  • Cursed Flame Turrets deal increased burn damage again by being cursed
  • Bull's explosion now triggers the effect from Ice Cube

PATCH 1.1.9.0

  • Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work.
  • During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.
  • Various translation adaptions (big thanks to all the community feedback for improved translations)
  • Update the mod loader to version 6.3.0
  • Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed
  • Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage
  • The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance
  • Spicy Sauce: Limited to 3 => 2, 33% explosion chance => 50%
  • Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)
  • Various optimizations to materials, stat calculations and burning to improve performance

Official Brotato Plushie Now Available!

Hey folks

We've finally got some official Brotato merch!
We start it off with this cool Brotato plushie made by our partner FanGamer. I hope you like it!

[h3]Get yours here: https://fanga.me/r/brotato[/h3]

Also please let us know in the comments or on Discord what other merch you'd like to see! I already have a few ideas but I'd love to get yours too.



PS: Check out FanGamers other merch too, their quality is simply amazing.

- Marco from Blobfish Games