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Fidget Spinner RPG News

Early Access V1.0.11 Update

Here's the new stuff in patch v1.0.11:
  • Fixed being able to create gems out of nothing with the Stoner talent.
  • Ability automation for crafting gems should no longer get stuck when you have points in the Stoner talent.
  • Fixed automation not properly randomizing ability cast parameters on every ability cast.
  • Added Sell/Delete trash abilities to engineering.

Early Access V1.0.9 Update

The following changes have been made since 1.0.7 (1.0.8 didn't have a post as it was just a single small fix):
  • The seizure warning dialog should now properly resize at extreme aspect ratios.
  • Fixed an issue with some jewelry items "eating" the gem placed in their last socket slot upon closing the socket window.
  • Added a few more performance optimizations, particularly in the area of queue slot pooling.
  • Fixed an issue with two journey objectives that weren't listed properly on journey map.
  • Fixed an issue with text clipping on automation mode window if resizing window then switching to ability automation.
  • Fixed a number overflow issue that could cause reduced item quality rolls if your stats got too high.
  • Fixed an issue with queue slots sometimes having an incorrect aspect ratio.


Edit: 1.0.9.1 is now out too... This minor update should apply the socket fix from 1.0.9 to items made prior to 1.0.9.

Early Access V1.0.7 Update

The following changes have been made:
  • Fixed an issue where an item's inventory icon could display the wrong quality tier border upon first receiving that item, resulting in a conflict between the tooltip quality and the icon's quality.
  • Disabled UI input handling on a lot of things that didn't need it (such as text, static images, etc.) to further improve UI performance.
  • Popup error messages are now shown from a small pool instead of created and destroyed on demand.
  • Switching between tabs on the macro/automation window should cause less lag now.

Early Access V1.0.6 Update

The following performance boosting updates have been added:
  • Fixed an issue with buff instance icons not being disposed of properly, leading to performance dropping over time.
  • The Deep Mind talent has been reworked a bit, now giving +5 to +35 (depending on rest ability tier) in all stats upon using a resting ability, lasting for 5 seconds per talent point, and stacking up to 250. The primary reason for this change is that, with the way the buff previously worked it caused severe slowdowns when there were 100+ (hidden) instances of it active at once (as each individual instance had to monitor it's own duration, stat bonus, etc). Now it only takes up a single buff instance.

Early Access v1.0.5 Update

A few small fixes in this one:
  • Vendor nameplates are now properly recycled instead of creating a whole new one when needed.
  • Fixed an error when dragging an unequippable item over an equipment slot.
  • Ability automation mode should now correctly figure out the steps required to make Elementium items.