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Poly Skies News

Steam Base Builder Fest

Hi all,

Thank you for your patience when it comes to the release of this game. The end of 2022 and the start of 2023 has been a difficult time for me, without going into details, I haven't had much time to work on Poly Skies, only a bit of development here and there. I am hoping this changes, but right now, I am heavily focusing on the game and trying to release within the next month.

[h2]Base Builder Fest[/h2]
Poly Skies and Poly Towns will be included in the Steam Base Builder Fest, running from the 23rd January to the 30th. You can download the Poly Skies demo now to give it a try and provide feedback if you wish. You can join my Discord to provide feedback or bug reports.
Poly Towns will be on sale for 60% off.

[h2]Future[/h2]
Poly Skies is still in development and although I'm not where I wanted to be, we still have progress. When the game releases, I will be providing content and fixes consistently. For a look at upcoming content, check out my last post.

Take care,
Matt.

Small Update

Hi all,

Firstly, thank you so much for all the feedback so far! This has been a massive help in making sure I get things right. I started this project in November 2021 all by myself as a solo-developer; Considering I have a full-time job and study at University, it has come a long way.

[h3]The bad:[/h3]
I will likely have to push back the release of Poly Skies to the very end of summer, looking at a late August/Early September release.

[h3]The good:[/h3]
Development has not stopped and I will be starting a new job next month that will allow me to put in more time to work on Poly Skies. I still have a lot planned, below is a quick run-down of some of them (backlog is planned for release but I do not currently have specific time-frames for them):

  • Main buildings - 11 / 16 completed so far
  • Decor items - Starting this month
  • Villager details - Backstory, current mood/thoughts - Starting this month
  • Building system improvements - Snapping, multi-placement - Starting this month
  • Stranded villagers - Build a Portal connection to their island to save them - Backlog
  • Creative mode - Build without resources or building tier limitations - Backlog
  • Island generation improvements - Flora, map size - Backlog
  • Visual improvements - Improved atmosphere/ambience, post-processing tweaks - Backlog
  • Steam Achievements - Backlog
  • Localization - Ongoing

As always, if you have feedback from the demo version, please head to the discussions or my Discord.

Have a good weekend! ːsteamhappyː
- Matt.

What's Planned?

Firstly, thanks to everyone that is enjoying the game during the Steam Next Fest, your feedback is very important and I'm happy that you are enjoying it.

[h2]So, what's next for Poly Skies?[/h2]
Here's a few things that will be coming to the game on release:
  • Localisation (en, fr, de, and likely more).
  • Improved combat (defences).
  • Building visual variety and decor.
  • Story/Lore in the form of snippets (you can collect items that will give you some backstory of the world we are in).
  • Improved world generation with extra generated content (flora, interactive items).
  • Improved atmosphere (particle effects, weather).
  • Stranded villagers (acquire the island to embrace them).
  • Steam Achievements.
  • Cloud saves.


There may be more things added to this list as development continues, but expect the above to be included when the game is released this summer.

As always, if you have any feedback, suggestions or bugs to report, please check the Discussion boards or join us over on Discord.

Thank you,
Matthew @ RedPhoenixStudios.