Lootun Early Access Roadmap
Greetings everyone.
As you may be aware Lootun will be launching into Early Access on the 31st of August. I wanted to take this opportunity to provide a development roadmap for Lootun during Early Access to give an idea of what content updates to expect.
Please note that that is roadmap is a work in progress and subject to change. I will do my best to keep things updated as development progresses.

[h2]Agony System:[/h2]
[h3]Barbarian:[/h3]
[h3]Marksman:[/h3]

[h2]Faction Dungeons:[/h2]

[h2]Raids:[/h2]
A Unique Belt that will apply a random selection of flask effects to the wearer every 20 seconds. (These effects stack in addition to existing flasks)
Upgrading this Belt by feeding it lower quality belts will allow you to spend passive points to:

[h2]Reworked Endless Spires:[/h2]
As you may be aware Lootun will be launching into Early Access on the 31st of August. I wanted to take this opportunity to provide a development roadmap for Lootun during Early Access to give an idea of what content updates to expect.
Please note that that is roadmap is a work in progress and subject to change. I will do my best to keep things updated as development progresses.
General Updates:
- Character Loadouts that store Equipment, Passives, and Skill Masteries.
- Tactics panel for Characters allowing you to control when Cooldowns are used.
- New Offensive and Defensive Cooldowns for each Class.
- New item attributes. (Ailment Effect, Ailment Duration, Glancing Blows, Curse Protection + many more).
- Item Imbuement: A new craft that transfers the Attribute Distribution of one item to another, the source item is destroyed and all attributes are copied to the target item. Both items must be of the same type.
- Gem Socket infusion: A new character upgrade using your spare Socket Shards to upgrade Gem Socket slots causing gems within the socket to provide additional attributes.
- General balance, bug fixes and quality of life updates.

[h2]Agony System:[/h2]
- New endgame progression system for Missions.
- Customize each mission with new monster modifiers to increase the agony level and obtain exclusive rewards.
- Bosses on agony levels can drop new Weapon, Armour and Offhand kits that can be used to upgrade the permanent stats of each item. (Weapon Damage, Armour, Adaptive Damage, etc.)
- Each agony level and monster modifier will also introduce new special item drops to hunt for.
- All Ascendancy Classes will be reworked to move away from providing Ascendancy Cooldowns and instead provide passive bonuses that greatly affect how the class plays.
- Each Ascendancy Class will also have a large number of impactful single point passives to provide greater customization.
[h3]Barbarian:[/h3]
- All Attacks Bleed the target for 20% - 40% of base Damage.
- Gain 10% More Attack Speed when hitting a target that is not Bleeding. Lasts 10 Seconds.
- Take 35% Less Damage while under 33% HP.
- Lose 2% of HP per second but gain 20% More Attack Speed.
- Gain 0.1% of Max HP on hit for each stack of Bleed on the target.
[h3]Marksman:[/h3]
- Hitting a target grants a stack of Focus providing 1-2% More Damage and causing you to take 1% More Direct Damage. Stacks up to 30. When hit by a direct attack lose all stacks of Focus.
- Using an Offensive Cooldown will grant 10 stacks of Focus.
- When hit by a Direct Attack you only lose half your Focus stacks.
- Each stack of Focus causes you to take 0.5% Less Area Damage.
- When hit by a Direct Attack gain 0.5% of Max HP for each stack of Focus lost.

[h2]Faction Dungeons:[/h2]
- Faction dungeons are long and difficult dungeons with many stages and multiple bosses to face throughout the dungeon.
- Faction dungeons come in 4 different tiers each progressively more difficult than the last but will provide more faction reputation for clearing.
- Each Character can align themselves with a faction and begin earning reputation to improve their combat prowess based on the strengths of the chosen faction.
- Each Faction Alignment will grant a new Offensive and Defensive Cooldown which can be used in place of the existing Class Cooldowns.
- Item Blessings: Item Blessings come in 4 different forms and are a guaranteed drop from completing a faction dungeon. The type of blessing is dependant on the tier of the faction dungeon completed.
- Using a blessing on an item will improve it’s bonus attribute value by 25% allowing for a 100% increase with 4 different blessings used.
- New Faction Specific Enchants.
- New Faction Specific Item Drops.

[h2]Raids:[/h2]
- Challenging, 6 character encounters that will require you to customise your builds to overcome each challenge.
- You first victory over each Raid fight will reward a specific Unique Item based on the fight.
- Each Unique Item can only be obtained once, has fixed stats and an exclusive enchant.
- Unique items are extremely powerful and have their own passive tree allowing you to further customise them to your needs.
A Unique Belt that will apply a random selection of flask effects to the wearer every 20 seconds. (These effects stack in addition to existing flasks)
Upgrading this Belt by feeding it lower quality belts will allow you to spend passive points to:
- Increase the number of flask effects applied.
- Increase the potency of the granted flask effects.
- Ensure that certain flask effects will always be granted.
- Apply some flask effects to party members.

[h2]Reworked Endless Spires:[/h2]
- Endless Spires reworked into several different wings each with their own upgrade and reward paths.
- Granted by clearing each Endless Spires wing.
- Each Fated Augment has it's own passive tree and can be upgraded by pushing further into it's associated wing.
- Each Character can have 1 Fated Augment active at a time.
- New Endless Spires Specific Enchants.
- New Endless Spires Specific Item Drops.