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AutoForge News

Emergency Patch for v0.2.5

A change in v0.2.5 to collect additional information for crashes has resulted in some players crashing on game start. This has been disabled with a quick patch v0.2.5.1. I apologize to those affected!

Early Access Day 4 Patch

Several major issues resolved today along with many minor ones. As always, thanks for playing and reporting issues!

[h2]Bug Fixes[/h2]
  • Resolved issues with Plant Supports getting into broken states
  • Resolved issue with jump input sometimes not registering
  • Resolved issue with invasion idling in the fog out of sight
  • Resolved issue with Crimson Cactus not growing properly
  • Resolved item duplication issue when transfering items to forges
  • Resolved issue with player getting into a bad state and being unable to interact with items
  • Resolved issue with queued technologies not properly researching if a new prerequisite has been introduced
  • Resolved issue with Foldery not requiring power
  • Resolved issue with machines being broken from enemies
  • Resolved issue with Ancient Device UI updating with other device information
  • Resolved issue with modal dialog staying open when main dialog is closed


[h2]Changes[/h2]
  • Monster invasions now fully persist between save and load
  • Preserved tools from farming expertise are no longer put into the output inventory
  • Lava Forge technology now requires Obsidian
  • It is now possible to harvest blocks in front of items placed on the backwall (such as wellsprings)
  • Changed Torchwood trowel harvest method

Early Access Day 3 Patch

Another day of work to bring some much needed changes to AutoForge. I'm going to be continuing to release patches regularly until we get the game to a very solid state. Thank you everyone for your patience and issue reporting as I work through everything!

Critical issues
  • Resolved occasional crash when quitting to menu and loading a game
  • Resolved occasional crash caused in movement monster logic
  • Resolved crash when attempting to use Bonsab tapper with normal plant support
  • Resolved issue with items continously being "collected"
  • Resolved issue with swapping items in inventory after placing the item
  • Resolved issue with tools getting stuck in the plant support
  • Resolved issue with plant support collecting a seed as the support is being destroyed resulting in a floating plant
  • Resolved issue with known crafts and known items not resetting when quitting to menu and making a new world


Enhancements
  • Technologies and its pre-requisites can all be queued up at once
  • Craft recipes tooltip now factor in actual craft speed
  • Scaffolding can now be placed on top of bypasses, splitters and porters
  • Drills can now be placed underneath existing scaffolding


Other Changes
  • Plant harvest methods that output fluid are now only available with the Irrigated Plant Support
  • Shears technology now requires Obisidian
  • Vulkanization technology now requires Magic Distillation
  • Change Infuser recipe to use rubber instead of obsidian
  • Add missing localization for Burnt Tree
  • Fixed the automate harvest method icon
  • Reduced size of torch interaction area

Huge Patch for Day 2!

Lots of work on trying to make AutoForge a more enjoyable experience. Thank you everyone for your patience and help providing issue reports and feedback!

v0.2.3 Changelog

[h2]Critical Issues Resolves[/h2]

  • Resolved crash that could occur attempting to pick up a structure
  • Resolved rare crash with lighting
  • Resolved crash with saving and quitting to menu
  • Resolved crash with harvesting Torchwood with sawblade
  • Resolved many graphical issues caused by Windows DPI Scaling setting being above 100%
  • Handle weird scenario with bypass system having invalid bypass
  • Resolved issue with tutorial breaking after saving and exiting to menu
  • Fix issue with craft queue disappearing after applying graphic settings


[h2]Additional Issues Resolves[/h2]

  • Make Otto not run when pressing both directions
  • Item tooltip now updates when transfering items
  • Grabbing an item in inventory now properly grabs the item under the cursor and not full stack
  • Fix issue with harvesting animation continuing after swapping to combat mode
  • Resolved issue with healthbar visually refilling after changing graphic settings
  • Fixed bad name for "fire_grass" in fire biome
  • Fixed name for Ember Pepper Plant


[h2]Other Changes[/h2]

  • Otto now retains ancient tech and void matter upon death
  • Seeds can no longer be taken out of Plant Supports
  • Added loot to Mycosiph and Sangoli
  • Improving tutorial some with completing tasks that player already did
  • Game now creates a good default settings file if original is deleted
  • Changed Infuser recipe to use rubber instead of obsidian

Quick Day One Patch

Thanks to those reporting issues and for your patience as we improve things. I just put out a quick small patch. I will continue to patch things as they pop up!

Here are the few things I changed for v0.2.2
  • Spawners on the surface is fixed (you might need a new world - sorry!)
  • Sky regions now properly only cost 1 Void Matter (again you'll need a new world for this)
  • Oil Slime spawner is now guaranteed to spawn on the surface of starting region
  • Recipe Icons on machines (alt) now update correctly when changing the recipe
  • Removed Martial Essence from the Foldery (It's coming in a future update!)
  • Increased farming tool stack size from 1 to 20