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AutoForge News

Patch details for v0.2.6

Patch incoming with some major improvements to the fluid system as well as many important issues resolved and even some bonus changes. Once again, thank you to everyone for your patience and diligence in reporting problems.

NOTE: Any existing fluid networks may need to be picked up and placed back down to work properly to get it out of a broken state from earlier versions.

I am going to continue streaming development working on AutoForge so if that's something you would like to see you can join my Twitch channel at https://www.twitch.tv/jmcmorris.

[h2]Critical Issues Resolved[/h2]
  • Resolved crash when attempting to destroy a fluid related machine
  • Resolved issue with many machines and other things not working properly after quitting to menu and loading a world or starting a new one
  • Resolved an issue with monster invasions incorrectly going after structures in Point of Interests
  • When upgrading to v0.2.6 any current monster invasions are cleared out due to them being in a bad state
  • Resolved issue with inventory incorrectly thinking there is space in it with empty locked items
  • Resolved issue with ladder slide sfx continuing to play after getting off a ladder
  • Resolved issue with Advanced Conduit Tapping research not unlocking tapping without a restart


[h2]Issues Resolved[/h2]
  • Canceling a craft with full inventory now drops the items
  • Resolved issue with planting Eldor tree not rendering properly
  • Eldor Tree now drops Eldor Bloom when harvested manually
  • Fixed icons for Pipe Bypass, Large Pipe Bypass, Fire Wisp Ovoid, and Wind Wisp Ovoid
  • Resolved issue with UI updating power production value when it is 0
  • Porter II placement render fix
  • Crankos is now indestructible
  • Resolved issue with plant support tool progress bar not updating properly
  • Resolved several issues with fluid connections not being established correctly
  • Resolved many issues with pipe bypasses not working
  • Resolved several issues with being able to establish a fluid connection with differing fluid types (this is a WIP and needs to give players feedback)


[h2]Other Changes[/h2]
  • Destroying a plant support now gives back the seed and tool if it is fully charged
  • Changing the plant support recipe now gives back the tool if it is fully charged
  • Gumvine shoot now stacks to 99
  • Tweaks to a few Tutorial and Upgrade Phrases
  • Mana Conduits now regenerate HP when not being attacked
  • Repair Tools can no longer be used on Mana Conduits
  • Reduced Mana Conduit hitbox
  • Added "Required Essences" to Foldery UI
  • Improved Excavate Upgrade Icon
  • Pump rotation is conveyed visually
  • Storage Tank now defaults to no fluid type
  • Fluid inputs and outputs now have to be connected directly and not from the side (there is a small remaining issue with this)

AutoForge Roadmap Planning Livestream

We are working on the AutoForge roadmap and want to learn what is truly important to the community. Jasson will be hosting the livestream and we welcome everyone to come listen and participate.

Join the event at: https://www.twitch.tv/jmcmorris

Emergency Patch for v0.2.5

A change in v0.2.5 to collect additional information for crashes has resulted in some players crashing on game start. This has been disabled with a quick patch v0.2.5.1. I apologize to those affected!

Early Access Day 4 Patch

Several major issues resolved today along with many minor ones. As always, thanks for playing and reporting issues!

[h2]Bug Fixes[/h2]
  • Resolved issues with Plant Supports getting into broken states
  • Resolved issue with jump input sometimes not registering
  • Resolved issue with invasion idling in the fog out of sight
  • Resolved issue with Crimson Cactus not growing properly
  • Resolved item duplication issue when transfering items to forges
  • Resolved issue with player getting into a bad state and being unable to interact with items
  • Resolved issue with queued technologies not properly researching if a new prerequisite has been introduced
  • Resolved issue with Foldery not requiring power
  • Resolved issue with machines being broken from enemies
  • Resolved issue with Ancient Device UI updating with other device information
  • Resolved issue with modal dialog staying open when main dialog is closed


[h2]Changes[/h2]
  • Monster invasions now fully persist between save and load
  • Preserved tools from farming expertise are no longer put into the output inventory
  • Lava Forge technology now requires Obsidian
  • It is now possible to harvest blocks in front of items placed on the backwall (such as wellsprings)
  • Changed Torchwood trowel harvest method

Early Access Day 3 Patch

Another day of work to bring some much needed changes to AutoForge. I'm going to be continuing to release patches regularly until we get the game to a very solid state. Thank you everyone for your patience and issue reporting as I work through everything!

Critical issues
  • Resolved occasional crash when quitting to menu and loading a game
  • Resolved occasional crash caused in movement monster logic
  • Resolved crash when attempting to use Bonsab tapper with normal plant support
  • Resolved issue with items continously being "collected"
  • Resolved issue with swapping items in inventory after placing the item
  • Resolved issue with tools getting stuck in the plant support
  • Resolved issue with plant support collecting a seed as the support is being destroyed resulting in a floating plant
  • Resolved issue with known crafts and known items not resetting when quitting to menu and making a new world


Enhancements
  • Technologies and its pre-requisites can all be queued up at once
  • Craft recipes tooltip now factor in actual craft speed
  • Scaffolding can now be placed on top of bypasses, splitters and porters
  • Drills can now be placed underneath existing scaffolding


Other Changes
  • Plant harvest methods that output fluid are now only available with the Irrigated Plant Support
  • Shears technology now requires Obisidian
  • Vulkanization technology now requires Magic Distillation
  • Change Infuser recipe to use rubber instead of obsidian
  • Add missing localization for Burnt Tree
  • Fixed the automate harvest method icon
  • Reduced size of torch interaction area