Enter the Chronosphere - Version 102
For the last couple of releases the game has abruptly ended before entering the final boss. This is because we had been working on the boss fight. Thank you for your patience, but it is no longer required. Get in there!
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
And if that didn't excite you, there's a bunch more new stuff:
[h2]Highlights[/h2]
[h3]🏓 Gameplay[/h3]
[h3]🖼️ Art[/h3]
[h3]🗺️ Level Generation[/h3]
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
And if that didn't excite you, there's a bunch more new stuff:
[h2]Highlights[/h2]
[h3]🏓 Gameplay[/h3]
- New final boss.
- Choose your mutation or distortion when instability level increases.
- Unstable options can now appear in gadget and gear stations.
- Fixed many instances of useless weapon mods appearing.
- A certain dude may appear.
[h3]🖼️ Art[/h3]
- Added ponds to regions in War Monkeys, Mole Mines, and Outerback.
- Add portal VFX when entering/exiting level.
- Animated Juggermite.
[h3]🗺️ Level Generation[/h3]
- More interesting distribution of enemies in levels.
Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team