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Wild Woods News

New Language Update

[p]Miao, Miau, Miyav, Mňau, and Няв!
[/p][p]
Perfectly in time for the Steam Summer Sale, we've got a new update for you! Is there a better way to kick off the summer than gathering your friends and starting your adventure through the Wild Woods? 🤗​🔥​🌞[/p][p][/p][h2]New Languages 💬[/h2][p]As we mentioned in the last Dev Log, we were almost done implementing more languages. And now, with the newest update, they're finally available! 🥳 On top of the languages we already had, you can now play Wild Woods in Ukrainian, Italian, Hungarian, Turkish, Polish, and Czech 💚[/p][p][/p][h2]A lot of bug fixing 🛠️[/h2][p]Our latest patch notes include a bunch of bug fixes. We're happy to cross many of your reports off our to-do list! 🥳
This also includes the missing upgrades ‘Chain Heal’ and ‘Friendship Bracelet’. Some of you remembered them from the earlier days, and now they're back again! 🥰[/p][p][/p][p][/p][h2]Official Patchnotes 0.1.4.[/h2][p][/p][h3]New [/h3]
  • [p]6 new languages (Ukrainian, Italian, Hungarian, Turkish, Polish, Czech).[/p]
[p][/p][h3]Quality of Life Improvements [/h3]
  • [p]Updated from Unity 2022.3 to Unity 6.[/p]
  • [p]The herbalist's staff now glows when it is charged. [/p]
  • [p]If you press ‘Continue’ while your score is being animated, the animation will now be completed immediately. [/p]
  • [p]Mouse enemies now flee when there are only mice left. [/p]
  • [p]The difficulty bonus is now always displayed at the end of the score board. [/p]
  • [p]The slow area of the Billowing Gloom-Boom now smoothly disapears. [/p]
  • [p]The posion area of the Smelly Berry now smoothly disapears. [/p]
  • [p]The outline target effect of the Blade slinger is no longer influenced by post processing. [/p]
  • [p]The performance when loading objects has been improved. [/p]
  • [p]The 'Fire Supply' upgrade is now deactivated at sunrise if it was previously active, and is reactivated at night. [/p]
  • [p]If your mouse cursor does not move for 5 seconds, the cursor is automatically hidden now. [/p]
  • [p]Lots of sound improvements and a new night track in the second realm. [/p]
  • [p]The potion station should now be much easier to access in the first boss arena. [/p]
  • [p]The potion station buff has now a much nicer visual effect. [/p]
  • [p]The lily pads in the second realm are now moving in the water [/p]
  • [p]The reed’s sharp leaves in the second realm now indicates more that it does damage and makes nicer effects when it is cut. [/p]
  • [p]Sometimes the camera worked against you when you were trying to get a treasure chest, that should be a bit easier now. [/p]
  • [p]Players now get their armor points back after surviving an ambush event. [/p]
[p][/p][h3]Balancing [/h3]
  • [p]Palisades now also cause damage to enemies. [/p]
  • [p]The deep water around the second boss arena no longer causes any damage. [/p]
  • [p]The Fire Supply upgrade is now activated by holding down the button, which makes it possible to light the fire in between to activate Fire Sparks, for example. [/p]
  • [p]Destructible torches now have more health. [/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]We’ve fixed a significant issue that affected how object destruction was displayed on clients. Previously, players would often see incorrect or duplicated animations and sounds when objects were destroyed, especially when connected to a host with a weak or unstable connection. This looked like lag but was actually a problem with how we handled prediction on the client side. [/p]
  • [p]The 'Chain Heal' Upgrade & the 'Friendship Bracelet' were not avaible in the game. [/p]
  • [p]'Fire Supply' always consumed two wood at maximum level and 'Fire Sparks' triggered twice. [/p]
  • [p]Enemies' health bars were sometimes not visible when the 'Night Light' upgrade was purchased. [/p]
  • [p]The light of the 'Lantern' upgrade was sometimes active during the day. [/p]
  • [p]When clients collected coins, they were sometimes credited with more, which was then immediately deducted again. [/p]
  • [p]Totems in the boss arena should be transferred to the next realm. [/p]
  • [p]Entering the next realm should only be active when you have selected a reward after the boss fight. [/p]
  • [p]Fixed some spots were enemies could spawn behind the wall. [/p]
  • [p]We replaced the majority of wall colliders, hopefully preventing some cases where players could glitch through walls [/p]
  • [p]Smelly berries sometimes had no visible poison area. [/p]
  • [p]The boxes in the first boss arena had no impact explosion effect on clients. [/p]
  • [p]Reed in the second biome had no impact animation when they dealt damage. [/p]
  • [p]Some effects had visual glitches when they where in front of an attack telegraph, like falling leaves, the slow area of the Billowing Gloom-Boom and more. [/p]
  • [p]Auto-attack sometimes did not stop when the game window lost focus by Alt-Tab or otherwise. [/p]
  • [p]Sometimes incorrect Fire Sparks were spawned that did no damage on clients. [/p]
  • [p]The Blade slinger could already activate enemies in the Guarded Camp by simply targeting them. [/p]
  • [p]You couldn't throw gold into Rosie's pockets if you played as the Hearbalist standing in front of the cauldron. [/p]
  • [p]The ‘Bonus Chance’ upgrade should not notify you twice if it has been purchased. [/p]
  • [p]If you left the tutorial, some of the sounds in the round afterwards no longer worked. [/p]
  • [p]The wagon sound was never played since early access. [/p]
  • [p]Sounds for wet feet in the second realm were not played. [/p]
  • [p]Changing the main device in the options can no longer be triggered by pressing the Back button. [/p]
  • [p]If you left an online lobby, it could happen that the next lobby contained additional fake players. In most cases, only a restart could help. [/p]
  • [p]When navigating with the mouse in the options menu, some sounds were missing. [/p]
  • [p]If your input device has lost the connection during a session and you navigated back to the menu, missing text entries such as ‘What’ or ‘Test’ should no longer appear. [/p]
  • [p]Quickly navigating back and forth in the main menu should no longer lead to serious errors. [/p]
  • [p]If you reconnected an input device that had previously lost its connection, you were sometimes no longer able to navigate through the menu in the game. [/p]
  • [p]It was possible to open the menu while you actually wanted to leave the game. [/p]
  • [p]At the beginning of the second boss fight it could happen that players were hanging in the air until the boss fight was over. [/p]
  • [p]If you voted at the same time at the crossroads, at the beginning of an new realm or in front of the boss, it could happen that the vote was incorrect. [/p]
  • [p]Sometimes you couldn't move after a cutscene if you jumped directly in front of it. [/p]
[p][/p][p]We wish you all a pawsome day! 😎🌞🍦[/p]

New Language Versions Coming to Wild Woods

Hey everyone!

We are pleased to announce that players from Hungary, Poland, the Czech Republic, Ukraine, Turkey, and Italy can now enjoy Wild Woods in their native language.

To celebrate, Wild Woods is on discount until July 24th. So don't miss the opportunity and join the co-op adventure.

Welcome to all new players!

DevLog May 2025

Meow meow,

Before we start our regular MDL, we would like to say a huge thank you! 🤗 We are currently working more intensively through all of your ideas and feedback shared via Discord and Steam by sorting them thematically, closing duplicate cards, and likewise.
Those cards include so many great, unique, and fun ideas! Thank you for putting so much effort into sharing your thoughts with us! 🥰💚


What we’ve been working on 🎮


[h2]HotJoin [/h2]
After exploring many different approaches to implement HotJoin, we’ve finally found a solution we’re confident in 💪 It’s a more elaborate and labor-intensive method than we initially hoped for and requires partially reworking the lobby, but we’re convinced this is a solid way to go.

[h2]More languages 🗣️[/h2]
Translating Wild Woods into additional languages is in its final steps. With the next bigger update (which is coming soon), the following languages will be available: Ukrainian, Italian, Hungarian, Turkish, Polish, and Czech.
You might notice that Hindi is no longer on the list. Unfortunately, we had to postpone it due to an issue with rendering glyphs correctly - one we can’t fix ourselves 😕 We're hoping a future update to the component we rely on will address this.

[h2]Prediction Bug Fixed 🐞​🛠️[/h2]
When playing online with poor latency, objects such as trees and bushes would be destroyed, respawned, and then destroyed again in quick succession - triggering sound and visual effects each time. We fixed the issue, and with the next update, the multiplayer experience should feel noticeably smoother 🔥

[h2]VFX Improvements ✨[/h2]
We also spend some time improving existing visual effects, adding new ones and fixing related bugs. This includes a new potion effect for players, a glowing outline for the herbalist's staff when it is charged, and various small improvements in the second biome, like floaty lily pads or a subtle effect warning players about the reed’s sharp leaves ✨🔥


What happens next
  • Preproduction of the third biome, including the boss (Gathering your on Discord)
  • Continue working on HotJoin


May your day be filled with cute paws—or pictures of them! 🐈‍⬛🐯🐶🦒🐸

Midweek Madness Recap

Meow everyone,

last week's Midweek Madness event was huge! Wild Woods got more attention, and loads of new people started their adventures through the forest.

We're happy to welcome each and every one of you to our community. We appreciate that you're here! 💚🤗
We'd also like to say a big thank you to all our long-term members. It's a joy to see how helpful and welcoming you are when new people join our server 🥰

You've given us a lot of great feedback and ideas over the last two weeks - thank you! It's going to take a while to read and respond to everything. But don't worry, we'll read every message - we're sure we'll have lots of new thoughts to add to our idea board 🔥🥳
We've also received a number of bug reports that we'll need to tackle. We do our best to get to the bottom of every bug and fix them as quickly as possible 🐞🛠️

Wishing you all a catastic weekend! 🐯🌞🎮

Patchnotes 0.1.3

Hey there,

Thanks to your diligent and, most importantly, detailed reporting, we were able to fix the following bugs:

[h2]Languages[/h2]
As mentioned in our last devlog, we've been working on new languages, some of which are already running invisibly (but unfinished) in the background. Unfortunately, in some cases the game would default to an unfinished translation at first launch, depending on the system language. We have removed the unfinished translations and will implement them as soon as they are finished and tested.


[h2]Official Patchnotes 0.1.3[/h2]

[h3]Quality of Life Improvements[/h3]

  • We adjusted some in-game colors such as player circles and enemy attack telegraphs to make them more vibrant, after they were removed from the post-processing layer in the last update.

[h3]Bug Fixes[/h3]

  • In some cases, the game would default to an unfinished translation on first launch, depending on the system language. These unfinished translations (Ukrainian, Italian, Turkish, Polish, Hungarian, Czech and Hindi) have been removed and will return after they've been fully tested.
  • Sometimes the highscore screen was not displayed correctly.
  • The Discord widget in the main menu did not work correctly in certain system languages. The issue was resolved by changing the associated keyboard input from "space" to "1".
  • In the Russian version, a text element in the audio options overlapped with the slider.
  • The reroll user interface displayed an incorrect button label.
  • Resource highlighting was sometimes inactive.
  • Some particle effects were not rendered correctly when overlapping with other particle effects.

Stay wild and pawsome!