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0.9j+ - Penance Challenges + Achievements


[h3]BETA 0.9j+ - Penance Challenges + Achievements ( + fixes)[/h3]

Hello - this patch contains a lot of things - mainly Penances & Steam Achievements - let's get straight into it!

PENANCE - THE COOLER CHALLENGE

Penances have been added to the game - take on additional run-modifying effects in exchange for permanent increases to your transcendence currency income!

There's some pretty cool game-changing ones - removing deliveries, removing kiwis altogether, artificially making people play alchemy, and more than a couple more!

STEAM ACHIEVEMENTS - THEY HAVE ARRIVED

Steam achievements are here! Achieve them!

[h3]SOME CHANGES[/h3]
  • Reset Save Button: Doesn't exist > Exists in the menu (tuckered way on the right)
  • King Summon Button: Always takes up a lot of space > takes up less space after hovering
  • Carpentry ratio-upgrade: Buys from left to right > buys most affordable under the ratio

[h3]BALANCE[/h3]
General balance changes:
  • New sounds: considerably imbalanced > considerably more balanced
  • TIer up visuals: Every tier > for the first tier, and then every second tier
  • Transcendence tree costs: increased last patch > branch krowns & tier 2 increased this patch too

Archery has been nice and quiet lately - so it can have a little buff, as a treat.
  • King of Undeath Min Koin Multiplier: What it was > Double that
  • Profession Tree Node Costs: Unfairly High > Back to being more fair

Alchemy, the long-forgotten art... because no one has been playing it. More adjustments might come, but for now this is the change it's getting. there's also a potion-only challenge - woOooOooOoOOo
  • Max Recursive Tier Up Chance: 40% > 64%

Carpentry found itself the metagaming god of the lategame - which is fine, if it hadn't become the the best at really short runs! C'mon carpentry, that's the opposite of your job.

As such, the way that the consecutive kingling bonus works has been reworked.
  • Consecutive Kingling Bonus: A constant value > Your Fortify multiplier, up to a maximum of the previous constant value

As always, you might need to re-open Steam or check your game files to actually get the update -

Thanks for playing & have fun!

[h3]HOTFIXES - 0.9j+[/h3]
  • Changed the starting Carpentry skill from auto-upgrade to Fortify
  • Fixed a bug that could cause transcendence currency multiplier to not apply to a few sources
  • Fixed an error that could stop your Penance progress from saving properly
  • Fixed an error that could cause the King of Plague to flip

0.9i - New Sounds + FIxes

[h3]BETA 0.9i - New Sounds + Fixes[/h3]

Hello! Things that didn't have noises... have noises now! Some of the noises are too quiet, some of them are probably too loud. I'll be improving that the following patches!

We will have a guaranteed update on Monday and then Wednesday and Friday

A smaller update with QoL and planned balancing might come out before then, but I'm hoping to get some cool content out for the Monday update!

As always, you might need to re-open Steam or check your game files to actually get the update -

Thanks for playing & have fun!


NEW SOUNDS
ALL* sounds are now in! We've got a lot of really cool new sounds - and I hope you have more fun with the game now that the Carpentry King sounds like he ate a wheel of cheese a few hours ago.
[expand]*97% of sounds are in but we're rounding up because I'm not mentioning 'hey I added TWO sounds!!!' in a future patch[/expand]
[h3]TRANSCENDENCE VISUALS[/h3]
Now all one of your upgrades will show you cool new visuals based on how much you've progressed in their transcendence branch!
the other 4 are coming on the Monday patch||

[h3]SAVE BACKUPS[/h3]
Your game now saves a backup save!
But you should also still save your own backup save elsewhere too!

[h3]BALANCE[/h3]
Everything Multiplier: Previous value > 50% of previous value:
Everything Multiplier Multiplier: Doesn't exist > will exist next update
King Exponential Reduction: Absolute trash > 20% Exponential (that's 10 000 easier by the nonillions!)

[h3]FIXES[/h3]
Carpentry ratios are now kept even if you play other professions||, you traitor - how could you?||

Another two fixes to things that were weird when spawning kinglings with the Carpentry King. There's probably still a fix or two left.

ABSURD NUMBER OF SACK-CARRYING INDIVIDUALS SEEN SWARMING KIWI KASTLE



Hello everyone - the new updates are out!
Beta 0.9g was the partial update of 0.9h content - but it ended up having most of it.

There's a lot in here, here's some of the cooler stuff:
  • Delivery line rework - which now allows you to send deliveries out at ludicrously low intervals
  • Unique King bonuses - which allow you to strategize the usage of your profession resources for HUGE prestranscendence gains!
  • Actually supporting proper notations up to the number caps (hope you enjoy my cooler alphabet notation)
Thanks for playing & have fun!


BETA 0.9h - New Menu + Quality of Life


[h3]NEW MENU[/h3]
The main menu has been redone and now includes two extra essential features - separate volume sliders & notation selector.

[h3]QoL STUFF[/h3]
Some texture improvements, some changes to behaviours that could make you go 'huh... sure... I guess'.

?????????? TEASER
Tiny teaser for a thing.

[h3]ROYAL PARTY[/h3]
Archery's Containment Skill is no longer detrimental to playing Archery, hooray!
Containment Skill: Only one king spawns at a time > back to multiple kings spawning - and oh they can't kill each other so you get to click all of them


BETA 0.9g - King Skills + Fast Delivery + Bigger Numbers


[h3]UNIQUE KING SKILLS[/h3]
The unique abilities for the Alchemy & Carpentry king are here! (the Archery king already had one)
Unique King Skills offer possibilities to accelerate your progression - keep an eye out for yellow pulps!

[h3]DELIVERY LINE REWORK[/h3]
Bag-stuffing interval is now upgradeable in the transcendence tree - the whole process has also been changed and you will now be able to have tons of deliveries & also reach much faster speeds!

[h3]BIGGER NUMBERS[/h3]
Number formatting has been rewritten from the ground up - it now properly supports up to... the maximum supported numbers! The default notation is alphabetical - scientific is also supported, but will only be selectable after Wednesday's update and is available as of the 0.9h update!

Maximum level of all upgrades has also been greatly increased & multiple number-breaking bugs have been corrected.


[h3]ADDITIONAL CHANGES[/h3]
KING'S PULP: Now visually drops from kings and is picked up on mouseover
KING CONTAINMENT: Part of the UNIQUE KINGS upgrade > Is its own upgrade now
PRICE PREVIEW: You can now see the cost of nodes before they're reached
UPGRADE WINDOW: Now closes if you click the button of the open upgrade

[h3]BALANCE[/h3]
TRANSCENDENCE POINT GAIN
Has been shifted away from just killing kings into the bonuses from KING SKILLS.

Earlygame Gain: Previous value > 80% of previous value
Lategame Gain: Previous value > 40% of previous value
King Bonuses: Not implemented > from 20% to over 800%

ARCHERY
Greatly increased gold gained from regular clicking speeds, reduced gold from ludicrous speeds - after this point, archery should only be very strong.

Immortal King Maximum/s: 400% Click Gold > Soft 1200% Click Gold
Immortal King Minimum/click: 20% Gain > 5% Gain
King Archer: Gains double gold per click > Gains normal gold

[h3]FIXES[/h3]
  • Fixed tier 2 transcendence upgrades sometimes not having their effect or cost multipliers applied
  • Fixed bugs that caused some numbers to turn into infinty or NaN after a certain point


[h3]MAJOR WARMFIXES[/h3]
  • Fixed an error where players where passing the maximum transcendence reward amount would hardlock the game.
  • Fixed being able to spawn carpentry spawnlings from storage without spending any stored kings. Additionally, if 4 spawnlings already exist, the button won't pop out and natural king summons won't happen until at least one bursts.

Tier Visuals & More Transcendence!


[h3]BETA 0.9f - Tier Visuals + More Transcend[/h3]
This patch contains some cool visuals & more transcendence upgrades - the next content update is scheduled for next Wednesday, but I'll try to get the missing 3 kings content out by the weekend ahead of it.

NEW (VISUAL) FEATURE - UPGRADE TIERS

Your station upgrade tiers will now appear as visual changes on the game screen*!
*special conditions may apply; graphic assets for each tier offered only while supplies last; consult your local upgrade on whether visuals are available for your current tier

NEW CONTENT - ADDITIONAL TRANSCEND UPGRADES

All station branches in the transcendence skilltree have received a second section of upgrades located behind their crowns, hooray!


[h3]BALANCE[/h3]
TRANSCENDENCE SKILLTREE COST ADJUSTMENTS
STATION BRANCHES: Start cheap and increase considerably > Start cheap and increase considerably more
CONTROLS BRANCH: Cheap > Cheaper

ARCHERY SKILLTREE
Costs shifted away from max time multiplier and into the nodes that make each other a billion times more powerful if you have 80% of them at the same time and you really shouldn't be getting that in the early game and that really breaks things and *BREATHES* go buy those discount upgrades

[h3]MINOR FIXES[/h3]
  • Fixed bugs that didn't make it to the live version. You weren't there, you wouldn't get it.


Thanks for playing & have fun!

0.9e - Warmfixes + Balance


[h3]BETA 0.9e - Warmfixes + Balance[/h3]
This patch is mainly fixes & balancing - largely so archery mains stop skipping the whole game in half a day.


[h3]BALANCE[/h3]
EXOTIKIWIS TIER POWER EXPONENT:
Really high > Fairly high

ARCHERY:
Really absurdly Op > Somehow still really strong???

ARCHERY KING
ALIVE: No changes
TRANSFORMED KOIN GAIN: Really absurdly absurd > Really high
BASE DURATION: 10s > 12s

ARCHERY CUSTOMS MULTIPLIER
LIMIT INCREASE NODES: Previous value > 60% of previous value
MULTIPLIES BAG SIZE: By 100% > by 50% of total
MULTIPLIES KOIN GAIN: By 100% > by 50% of total```

KIWILASHNIKOV
UNLOCK COST: Expensive Early > Decently cheap
BASE AMMO: 90 > 40
BASE RELOAD TIME: 12s > 8s
UPGRADING COST: Really cheap > Not too cheap and gets expensive
INFINITE AMMO COST: Cheap > Expensive

GAIN UPGRADE TOKEN DISCOUNT:
Relatively cheap > Starts cheap, gets expensive

UNLOCK UNIQUE KINGS:
Not cheap early > Decently cheap

[h3]MAJOR FIXES[/h3]
  • Invisible kings probably don't happen anymore... probably
  • Fixed not being able to click the portal after transcending in specific circumstances


[h3]MINOR FIXES[/h3]
  • Fixed an error that could happen when trying to right-click to purchase upgrades
  • Fixed King HP bars appearing on top of upgrade windows
  • Fixed transcend tree currency OR profession tree currency not flashing red on failed purchase


No cool new content on this one yet - the next content update is scheduled for Wednesday.