- Creature Creator
- News
v1.0.29-rc.2
Please Note: This game is in Early Access! If you encounter a bug, please consider reporting it in the community Discord server. Thank you!Added:
- Add Steam initialization check on startup.
Fixed:
- Fix "On A Mission" achievement.
- Fix bite keybind issue.
- Prevent "Sandbox" arena from being started during a battle.
Changed:
- Enable PVP by default.
- Disable password input field by default.
- Prevent keybinds to the left mouse button.
- Don't prompt the overwrite dialog if the relevant creature is selected and loaded.
- Update quest text and completion notification.
- Update "Good Boy" and "Hungry Seagull" quests.
v1.0.28-rc.2
Please Note: This game is in Early Access! If you encounter a bug, please consider reporting it in the community Discord server. Thank you!Added:
- Added 22 Steam achievements.
- Added 5 quests (complete to earn cash for Adventure mode).
- Added search functionality to the menu which lists saved creatures.
- Added damage indicator effects.
- Added a battle arena mode to "Sandbox" (find and interact with the sword to begin).
- Added underwater effects.
- Added eat ability and edible items (i.e., food crates).
- Added creature construction rate limiter.
Fixed:
- Fixed legs lifting above head when walking down a steep slope.
- Fixed physics issues caused when the visibility system disabled static colliders on the host.
- Fixed magenta water issues caused by reflections.
- Fixed the AI for all NPCs (e.g., buggy targeting logic for snakes, dogs and sharks).
- Fixed cave ambient lighting issues.
- Fixed damage not being dealt to NPCs in singleplayer.
- Fixed item holding system.
Changed:
- Increased the maximum number of players on “Farm” to 16.
- Increased bite radius.
- Decreased sprint, growl and bite cooldowns.
- Removed the experience and level system, and replaced with unlocked achievements in the MainMenu.
- Removed the moving platforms on “Farm”.
- Updated statistics panel to reflect speed in m/s.
- [Optimisation] Converted background terrains to a single mesh.
- [Optimisation] Removed crops from “Farm”.
- [Optimisation] Used GPU instancing for orchard trees.
- [Optimisation] Removed unused combined meshes to decrease loading times.
- [Optimisation] Improved network serialization for creature data.
v1.0.27-b.1
Please Note: This game is in Early Access! If you encounter a bug, please consider reporting it in the community Discord server. Thank you!Fixed:
- Fix lag spikes encountered when entering a platform or unlocking parts and patterns.
- Fix racetrack boosts not working on non-host clients.
- Fix foliage disappearing for Medium-VeryHigh presets.
- Fix timeout issues when creating a multiplayer farm world (untested).
- Fix cave lighting.
- Fix moving platform (todo: fix jitter on local clients).
- Fix windmill rotation offset.
- Fix growl keybind issue.
Added:
- Add visibility system to disable regions based on distance.
- Add holdable fish and toy items to the Island and Sandbox maps respectively (used in quests that have not yet been included in the game).