Patch Notes - September 17, 2024
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Activate more Activate!previously announced, we’re updating two older cards to now feature the new Activate mechanic: Black Swan and Hellcow. The Balance section below will cover this in more detail.
- Black Swan
- [Old]3/5 - On Reveal: Until the end of next turn, your 1-Cost cards cost 0.
- [New]2/3 - Activate: Until the end of next turn, your 1-Cost cards cost 0.
- Hellcow
- [Old]4/8 - On Reveal: Discard 2 cards from your hand.
- [New]4/6 - Activate: Discard 2 cards from your hand.
GENERAL UPDATES
[h3]Changes to Gold offers:[/h3]- We're evolving our Gold bundles to bring you more frequent, balanced, and exciting deals on the Webshop.
- The current Bonus Double Gold offers will be phased out 30 days after this patch, so if you've been waiting to take advantage of these offers, now's the time!
- While we know these offers have been popular, they've also had unintended effects on the overall balance of the game's economy. That's why we're making this change to ensure a healthier economy moving forward.
- New players will no longer see these offers, but they'll have access to the new offers.
BALANCE UPDATES
- Black Swan
- [Old]3/5 - On Reveal: Until the end of next turn, your 1-Cost cards cost 0.
- [New]2/3 - Activate: Until the end of next turn, your 1-Cost cards cost 0.
- Hellcow
- [Old]4/8 - On Reveal: Discard 2 cards from your hand.
- [New]4/6 - Activate: Discard 2 cards from your hand.
- Sword Master
- [Old] 3/7 - On Reveal: Discard a card from your hand.
- [New] 3/7 - On Reveal: Discard an odd-costed card from your hand.
Bug Fixes
[h2]Card and Location Logic Fixes in 32.x[/h2]- Restored the check order of cards like Mystique hidden behind effects such as Invisible Woman or Dark Dimension to its former behavior
- Players now can properly retreat from a match on Turn 6 if Mount Vesuvius is destroyed
- Players now can properly retreat from a match on Turn 6 if Mount Vesuvius is disabled by an effect like Snowguard Hawk
- Resolved an issue with Forge that could cause an infinite looping Fast Forward to play under certain circumstances
- Fixed an issue where one of Cannonball’s variants didn’t display split backgrounds properly in-game
- Cleaned up Namora’s VFX timeline to be a bit snappier
- VFX for The Ice Box should no longer display differently between players
- Hand Full VFX should display properly when Black Knight is in play but Ebony Blade can’t be added to hand upon discard (ex: Helicarrier discarded)
- Nocturne’s VFX now plays properly when moved to another location by another card
- Resolved an issue that could result in Professor X’s VFX being removed from a location if he was forcibly moved
- Fisk Tower’s VFX no longer triggers inadvertently when cards move away from the location
- Fixed an issue that was causing Mockingbird’s VFX to trigger at the start of a match before any other cards were in play
- Silver Samurai’s base card art no longer loses its split background when upgraded to Frame Break quality
- Copycat’s SFX should no longer trigger for the opposing player when drawn
- Blue Stardust no longer has green particles
- Sakaar’s art asset has its background returned
- Fixed a rare issue that could result in Foil finishes displaying as Gold or Prism on occasion
- Copycat’s VFX no longer displays an exclamation point
- Fixed a number of asset related exceptions that were occurring and causing noticeable performance issues and Aw Snap errors
- Resolved an issue that could result in a perpetual loading spinner when you restarted the app after a League had ended
- League-related toast messages should no longer occasionally appear at the start of matches
- Card Effects and Flares should no longer occasionally be over-sized when viewed in certain Card Detail and Reward Detail views
- Displayed Card Backs no longer revert to the default in Conquest after the first round
- Fixed an issue that was causing the “Hold to Confirm” text prompt to only display if the player was already holding on the button and not when they tapped
- Upgrading a card in the post-match screen and then clicking on a card in play from post-match should no longer result in overlapping card detail views
- Players should be able to properly search for Alliances even if they do not meet the requirements to join the Alliance
- Fixed a timing-related issue with completing Alliance bounties that could result in a single bounty being claimed more than once
- Cleaned up some clipping and z-fighting issues for Bounty icons
- Alliance descriptions with multiple line breaks no longer causes the roster to be unable to scroll to the bottom
- Member icons and avatars no longer clip into the surrounding UI when the roster is scrolled through
- [PC] Fixed an issue that was preventing card backgrounds from displaying for cards shown in the carousel
- Fixed the volume of some VO lines in certain languages that were too low
- Text descriptions for some custom borders no longer have overlapping text in Vietnamese
- The infinity split button should now be properly disabled when all possible splits for a card have been unlocked
- Emote assets should no longer blink into existence when viewing Album rewards
Activate is Marvel SNAP’s FIRST BRAND NEW ABILITY. The best part about this new Ability is that YOU get to choose when the Ability triggers.Cards with Activate must be played and resolved prior to using their Ability. On the following turn, press and hold the Card until the “Activated!” message appears. To deactivate the ability, simply press and hold the Card again until it's deactivated, or click the Energy icon and select the “Undo All Actions” button.This new mechanic opens up even more potential strategies, as YOU get to choose when their ability will trigger! Do you activate it as soon as possible? Or keep your opponent guessing and wait until turn 6? We’re super excited about all of the new possibilities, so let’s check out the new Activate cards coming this season! 


[h3]SERIE 5[/h3]















As a mechanic, Activate is a bit of a workhorse for us. Currently, there's not a lot of gameplay space between executing similar effects like Gambit and Negasonic Teenage Warhead. We can adjust the conditions of the latter in a variety of ways, but most cards with singular effects either happen immediately or ask the players to do something specific later. That's rather limiting when it comes to the variety of ways we can build cards.For example, situational effects like Elektra or Polaris can be difficult to squeeze into decks sometimes because they're inflexible–the effect fires immediately, and waiting to play the card later can prove costly. Activate is a tool that can be explored to make more flexible designs like these.(No, we're also not changing them.) [h2]Araña Gonna Be My Girl[/h2]One of the decks most constrained by dynamics like these has often been Move. Many of the cards that enable movement have to be played either immediately before or immediately after the target. While there's a decent amount of variety, the play patterns ask for more specific sequences.There are some exceptions, such as Heimdall, but mostly that's just how it works. It's difficult to balance, because we can't always make combos stronger based on the difficulty level. There's a point where the improvement is just "win more" and not actually more fun on either side.When we decided to set Activate live in a season dedicated to our favorite eight-legged legends, it was a no-brainer to aim one of the Activate cards at improving the Move archetype with another option.
