Castle Usvit Boss & New Build (0.5.26) is Live!
Hi Everyone,
We would like to introduce first boss of Castle Usvit:
[h2]The Gatekeeper[/h2]


The Gatekeeper is a strong and powerful boss, that will test your skills in sparring and avoidance. We are finishing up his art right now and will begin coding the fight this week. He's been a lot of work in terms of design and art creation/animation, but he's coming together nicely and we're very excited to put the fight together.
We're a few months away from releasing the content for Castle Usvit, but we have 3 artists working on the content right now, and assure you it will be worth the wait! We're taking the game to the next level and kicking everything up a notch.
in the meantime, we will continue to push out weekly builds with revisions and additions to existing content, as we have since launching in Early Access. There's lots to come!
[h2]Patch Notes: Version 0.5.26[/h2]
- NEW: Merchant Common Item - Gold Magnet. Idea from Community Member, Djezze. Thank you!
- NEW: Curse - Dead Reckoning. Idea from Community Member, Cookies for Everyone! Thank you!
- New: Curse - Death's Bargain. Idea from Community Member, Cookies for Everyone! Thank you!
- Velya is now invulnerable when first loading to the scene to prevent unwanted damage
- Curses Survived will now be shown on screen in the top left corner when curse mode is active
- Fixed compression on the bomb satchel merchant icon
- Bug Fix: Input will no longer be detected If spamming any input before save data is loaded
- Bug Fix: Firebomb Item will no longer negate Firebomb Powerup
- Curse Modification: Sundance - Circle size has been increased by 20% in Usvit Depths
- Added a sound effect when the Merchant appears
- Modified text to prep for Localization
Thank you for all your feedback and support. Please don't hesitate to reach out to us, and stay posted for future updates!
Stingbot
We would like to introduce first boss of Castle Usvit:
[h2]The Gatekeeper[/h2]


The Gatekeeper is a strong and powerful boss, that will test your skills in sparring and avoidance. We are finishing up his art right now and will begin coding the fight this week. He's been a lot of work in terms of design and art creation/animation, but he's coming together nicely and we're very excited to put the fight together.
We're a few months away from releasing the content for Castle Usvit, but we have 3 artists working on the content right now, and assure you it will be worth the wait! We're taking the game to the next level and kicking everything up a notch.
in the meantime, we will continue to push out weekly builds with revisions and additions to existing content, as we have since launching in Early Access. There's lots to come!
[h2]Patch Notes: Version 0.5.26[/h2]
- NEW: Merchant Common Item - Gold Magnet. Idea from Community Member, Djezze. Thank you!
- NEW: Curse - Dead Reckoning. Idea from Community Member, Cookies for Everyone! Thank you!
- New: Curse - Death's Bargain. Idea from Community Member, Cookies for Everyone! Thank you!
- Velya is now invulnerable when first loading to the scene to prevent unwanted damage
- Curses Survived will now be shown on screen in the top left corner when curse mode is active
- Fixed compression on the bomb satchel merchant icon
- Bug Fix: Input will no longer be detected If spamming any input before save data is loaded
- Bug Fix: Firebomb Item will no longer negate Firebomb Powerup
- Curse Modification: Sundance - Circle size has been increased by 20% in Usvit Depths
- Added a sound effect when the Merchant appears
- Modified text to prep for Localization
Thank you for all your feedback and support. Please don't hesitate to reach out to us, and stay posted for future updates!
Stingbot