Withering Rooms 1.07New FeaturesOutfits have been separated into head and body pieces with different effects that can be mixed and matched in any combination. The total number of looks Nightingale can have has gone from 19 to 396.

In addition to their normal effects, head and body outfits are now separated into Light, Medium and Heavy categories, each with impacts on Speed and base Physical Resistance.
Outfits and Fashion Records have been moved to their own section of the Pause Menu separate from Rings & Amulets.
Instead of a single filthy bag in the East Stairwell with an outfit in it, there are now many filthy bags distributed throughout each chapter, each with random head or body pieces. Several merchants now also sell outfits that did not previously.
Existing Outfits have been broken apart - i.e. you can use the Doll Bonnet and Doll Dress separately instead of the Doll Outfit.
Additionally, several new outfit items have been added
- Blindfold (Light Headwear)
- Spectacles (Light Headwear)
- Bandages (Light Headwear)
- Cowboy Hat (Medium Headwear)
- Mourning Veil (Medium Headwear)
- Big Initiate Hat (Heavy Headwear)
- Vicar Helmet (Heavy Headwear)
- Floral Dress (Light Outfit)
- Adventurer's Outfit (Heavy Outfit)
Balance Changes- Cloaked Ghouls are much more aggressive upon leaving wardrobes
Bug Fixes- Fix Arcane Salts and Weapon Upgrade Kit upgrades not being preserved in NG+
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NOTE: If you lost upgrades and would like them back, e-mail support and we can fix your save game
- Fix an issue where Fashion Records could "double equip" on loading back in, leading to some item effects being stuck on even when the item was taken off
- Fix Weapon upgrades being capped at +2(now +3) and Spell upgrades being uncapped(now capped to +3)
- Fix an issue where double clicking a Fashion Record would not work when clicking the Equip button would
- Fix Albert in the Labyrinth not actually giving you the Ancient Organ Chamber offering list
- Fix items being able to be equipped during epilogues by double clicking
- All items are unequipped upon entering epilogues now
- Fix NPC in the Cholera Clinic having dialog choices crossed out
- Fix an issue where looting barrels could cause Nightingale to briefly go inside them
- Fix Harvest Field causing damage/blood FX on enemies
- Fix skeletons still having glowing eyes after killing them and returning to the room later
- Fix Twin Cages spawning in front of doors
- Fix Graverider standing idle after death when returning to the room on the same night
- Fix a duplicate ladder visible in the cottage basement
- Fix an issue where the NPC in the Organ Processing room could return following nights