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Withering Rooms News

Withering Rooms 1.08

A small patch to fix a crash issue some are hitting quite frequently. The "Bog Update" with new content is still targeting release before end of month.

Bug Fixes

* Resolve a crash in the video playback system used in the "Noise Effect"

1.07 - Head and Body Outfits

Withering Rooms 1.07

New Features

Outfits have been separated into head and body pieces with different effects that can be mixed and matched in any combination. The total number of looks Nightingale can have has gone from 19 to 396.



In addition to their normal effects, head and body outfits are now separated into Light, Medium and Heavy categories, each with impacts on Speed and base Physical Resistance.

Outfits and Fashion Records have been moved to their own section of the Pause Menu separate from Rings & Amulets.

Instead of a single filthy bag in the East Stairwell with an outfit in it, there are now many filthy bags distributed throughout each chapter, each with random head or body pieces. Several merchants now also sell outfits that did not previously.

Existing Outfits have been broken apart - i.e. you can use the Doll Bonnet and Doll Dress separately instead of the Doll Outfit.

Additionally, several new outfit items have been added

- Blindfold (Light Headwear)
- Spectacles (Light Headwear)
- Bandages (Light Headwear)
- Cowboy Hat (Medium Headwear)
- Mourning Veil (Medium Headwear)
- Big Initiate Hat (Heavy Headwear)
- Vicar Helmet (Heavy Headwear)
- Floral Dress (Light Outfit)
- Adventurer's Outfit (Heavy Outfit)

Balance Changes

- Cloaked Ghouls are much more aggressive upon leaving wardrobes

Bug Fixes

- Fix Arcane Salts and Weapon Upgrade Kit upgrades not being preserved in NG+
- NOTE: If you lost upgrades and would like them back, e-mail support and we can fix your save game
- Fix an issue where Fashion Records could "double equip" on loading back in, leading to some item effects being stuck on even when the item was taken off
- Fix Weapon upgrades being capped at +2(now +3) and Spell upgrades being uncapped(now capped to +3)
- Fix an issue where double clicking a Fashion Record would not work when clicking the Equip button would
- Fix Albert in the Labyrinth not actually giving you the Ancient Organ Chamber offering list
- Fix items being able to be equipped during epilogues by double clicking
- All items are unequipped upon entering epilogues now
- Fix NPC in the Cholera Clinic having dialog choices crossed out
- Fix an issue where looting barrels could cause Nightingale to briefly go inside them
- Fix Harvest Field causing damage/blood FX on enemies
- Fix skeletons still having glowing eyes after killing them and returning to the room later
- Fix Twin Cages spawning in front of doors
- Fix Graverider standing idle after death when returning to the room on the same night
- Fix a duplicate ladder visible in the cottage basement
- Fix an issue where the NPC in the Organ Processing room could return following nights

1.06 - Upgrade Weapons & Spells

Withering Rooms 1.06

New Features

Melee weapons, guns, and spells can now be permanently upgraded using the new Weapon Upgrade Kit and Arcane Salts items. Each upgrade makes the item permanent and adds more base damage, up to +3. These upgrades are distributed throughout Chapter 3 & 4.

The Organ Chamber and Labyrinth Organ Chamber now only let you level up 5 times in Chapter 2. In Chapter 3 & 4, you can find schematics that let you level up additional times.

- Purchase the Organ Chamber schematic in Nowhere starting in Chapter 3
- Find the Labyrinth Organ Chamber schematic in the western Cave area starting in Chapter 3.
- Find the Advanced Organ Chamber schematic in the church passage starting in Chapter 4.

This means the maximum level you can reach in non-NG+ Chapter 4 has increased from 40->45.

Added a new item, the Safe Room Twig, which can be found starting in Chapter 2. Snap it to turn any smaller room into a safe room for 30 seconds.

Polish

- Walls, doors and barricades now play FX/sounds when struck or shot.
- Tall enemies, such as the Big Wretch, duck their heads when going through doors.
- The appearance of doors in the Attic and Basement in all chapters have been improved.

Balance Changes

- Randomized Labyrinth rings now cannot generate with multiple similar improvements(i.e. +4 bleeding to melee and +4 poison to melee), and in some cases overly powerful positive and negative effects have been capped to a lower level.
- Enemies proceed through doors much more quickly.
- Doors are marked as "in use" when an enemy is walking through them and cannot be used by Nightingale.
- Enemies are much more aggressive when coming out of doors, in some cases launching surprise attacks.
- Enemies are much more aggressive when waking from paralysis.
- Dafydd(the gun wielding zombie in Chapter 1) has had his behavior adjusted to fire his gun more often but give the player more time to stop him.

Bug Fixes

- Fix an issue where removing items that had negative effects could leave those negative effects in place.
- Fix the "Knife" prize at the prize wheel not making the player bleed.
- Fix an issue where enemy attack cooldowns were fully reset upon seeing the player in some cases.

1.05 - Village Pub & Bug Reporting Improvements

Withering Rooms 1.05 (2023-4-7)

New Features

Some of the valley cottages in Chapter 3/4 now have basements, and one has a pub where you can gamble.



The Ambrosia Jar has been added to the game, only accessibly as a grand prize in the pub.

You can now report bugs directly from the pause menu.

Polish

* Save game size has been optimized, particularly when carrying photos - this should help with stuttering when saving on lower end PCs

Balance Changes

- You can now sell photos to anyone, although you won't get as much money
- Photos are hard capped to 8 in your inventory, and you cannot purchase more until you take or sell some
- The maximum sales price for photos is 8 coins

Bug Fixes

- Fix bug reports not properly filing when the save game was over a certain size
- Fix some lighting issues that could occur outdoors on Steam Deck
- Fix a crash that occur when using the teleport UI
- Fix assigning items to the second and third pages of the radial menu having odd behavior
- Fix the radial menu sometimes not displaying item quantities
- Fix extreme screen shake when using the curse jar
- Fix some character names missing from the map
- Fix the Cholera Clinic boss being re-engageable after beating
- Fix a rare graphics related crash on Steam Deck

1.04 - Item Shortcut Pages and AI Improvements

Withering Rooms 1.04

New Features

The Item Shortcut Menu now has 3 "pages", allowing for up to 24 items to be bound

Fashion Records can be bound to Item Shortcuts

Polish

- Monster health bars and statuses have been made much clearer and easy to see
- AI improvements

  • Monsters are much more likely to engage with a Door Hex'd door
  • Monsters are much more likely to attack any player decoys
  • Monsters do a better job of switching targets
  • Monsters do a better job investigating rooms and not just turning out around leaving

- Books reopen to the last page you picked up or were looking at
- Bestiary shows the number next to each monster's name now, making it easier to see what's missing and compare with https://witheringrooms.com/bestiary.html


Balance Changes

- Can now purchase another shield when the current one is below 50% durability
- Paralysis stays "active" until the monster is fully recovered, and their movement cooldowns are reset, to help prevent stunlocking
- The amount of paralysis tolerance for most monsters has increased
- Monster curse tolerance scaling in NG+ is higher
- You can now use Ancient Blood to craft Organ Grease and Starry Flesh(in NG+)

Bug Fixes

- Fix Spirit Twig still allowing monsters doing melee attacks to track
- Fix an issue where using Fixed Seeds could lead to a black screen softlock under some circumstances
- Fix memory leaks when dying frequently or quitting to title and loading back in
- Fix visual artifacts outside the Gatehouse
- Fix the Door Hex triggered FX not appearing
- Fix mirror cracks in dark areas appearing bright
- Fix swapping Left Hand items on/off making them disappear briefly
- Fix last equipped tool not being re-equipped upon load back in