Update - Demo Build v 1.2.0
It's been a while but we are here now with a bunch of updates to our demo! Read below for the full patch notes.
[h2]Gameplay[/h2]
[h2]Environment[/h2]
[h2]Controller[/h2]
[h2]UX & UI
[/h2]
[h2]General[/h2]
[h2]Controller[/h2]
[h2]General[/h2]
New Features
- A first implementation of monster animations
- New aura effect added when looking at the Devourer
- New Scarecrow tool effect when placed
- New vignette implemented in the game
- New images implemented in the tutorials section of the Compendium
- Making the player drop their tool if the Devourer emerges from a location nearby
Updates
[h2]Gameplay[/h2]
- Updated Stashed Tool Whisper locations to be located at all entry points and made it so the Whisper provides 5 total tools instead of 1
- Spare Mask Whisper is now adjusted to be found in secondary landmarks and it will spawn 6 abilities, 1 per landmark. It will also spawn only unlocked abilities now
- Adjusting Devourer's AI to stagger different durations depending on its state
- Removed old death cue sound
- Removed bell functionality from Jaw Trap tool
- Updates and new additions of various camera shakes
- Increased the Devourer's eating volume so it was more obvious
- Increased Ambrosia for unlocking the respective lore to 150
[h2]Environment[/h2]
- Reducing noisemakers texture sizes and how many spawn per area
- Adjusting noisemakers and puddle positions as well as spawn rates
- Updated all tools locations around the map
- Hideout locations have been adjusted (more placed around the map)
- Added easter egg for PLEASE COMPLY somewhere in the Farmlands
[h2]Controller[/h2]
- Changed various input mappings across the game
- Added new toggle only sprint input (can now hold the button or toggle it)
- Added controller support for the Warden selection on "New Game"
- Now if pressing crouch while running, it will cancel the running
[h2]UX & UI
[/h2]
- Cleaner text - did a pass on all text in the game to highlight the correct words and edit the tutorial text
- Added extra tutorial for leaning
- Updated tutorial for hiding in the corn to appear if you stay longer inside it
- Changed scrolling input on the controller to make it smooth
- Added virtual cursor click on landmark buttons in tools screen. So players can click on both landmark icon buttons and landmark buttons.
[h2]General[/h2]
- Updated credits section
- Main menu lighting and Farmlands has received a final pass
Bug Fixes
[h2]Controller[/h2]
- Fixed bug where pressing both lean inputs at the same time would cause the player to be locked into in lean and unable to move
- Fixed controls image in the pause menu
- Fixed issue with the cursor still present in the game after a tutorial popup
- Fixed drifting controller cursor in some screens
- Fixed issue with being able to go beyond bounds in tutorials
- Fixed issue where it as possible to skip the character lore and Devourer evolve screen with a controller
- Fixed issue where one could mash the 'Begin the hunt' button with a controller, causing the game not to start
- Fixed issue where the player could keep reshuffling Strengths and Whispers with a controller
[h2]General[/h2]
- Hid debug "Quality Director" text from game
- Removed accidental "by" text shown when escaping the level
- Performance optimization for various materials
- Removed VR popup that appeared if you had a VR connected to Steam
- The Devourer now won't attack the player if they have died
- Fixed issue where the player would be still be in crouch movement speed if they were attacked by the Devourer while crouched
- Fixed issue of the Devourer sometimes not emerging from the ground
- Fixed the Devourer not playing any audio when hurt
- Fixed bug where tool was still showing in Wardens Sight if dropped or if a fragment was picked up
- Fixed issue where health bar was incorrect when using reroll to get/remove the Ill Vigor Whisper