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Harvest Hunt News

Update - Demo Build v 1.2.0

It's been a while but we are here now with a bunch of updates to our demo! Read below for the full patch notes.

New Features


  • A first implementation of monster animations
  • New aura effect added when looking at the Devourer
  • New Scarecrow tool effect when placed
  • New vignette implemented in the game
  • New images implemented in the tutorials section of the Compendium
  • Making the player drop their tool if the Devourer emerges from a location nearby


Updates


[h2]Gameplay[/h2]
  • Updated Stashed Tool Whisper locations to be located at all entry points and made it so the Whisper provides 5 total tools instead of 1
  • Spare Mask Whisper is now adjusted to be found in secondary landmarks and it will spawn 6 abilities, 1 per landmark. It will also spawn only unlocked abilities now
  • Adjusting Devourer's AI to stagger different durations depending on its state
  • Removed old death cue sound
  • Removed bell functionality from Jaw Trap tool
  • Updates and new additions of various camera shakes
  • Increased the Devourer's eating volume so it was more obvious
  • Increased Ambrosia for unlocking the respective lore to 150


[h2]Environment[/h2]
  • Reducing noisemakers texture sizes and how many spawn per area
  • Adjusting noisemakers and puddle positions as well as spawn rates
  • Updated all tools locations around the map
  • Hideout locations have been adjusted (more placed around the map)
  • Added easter egg for PLEASE COMPLY somewhere in the Farmlands


[h2]Controller[/h2]
  • Changed various input mappings across the game
  • Added new toggle only sprint input (can now hold the button or toggle it)
  • Added controller support for the Warden selection on "New Game"
  • Now if pressing crouch while running, it will cancel the running


[h2]UX & UI
[/h2]
  • Cleaner text - did a pass on all text in the game to highlight the correct words and edit the tutorial text
  • Added extra tutorial for leaning
  • Updated tutorial for hiding in the corn to appear if you stay longer inside it
  • Changed scrolling input on the controller to make it smooth
  • Added virtual cursor click on landmark buttons in tools screen. So players can click on both landmark icon buttons and landmark buttons.


[h2]General[/h2]
  • Updated credits section
  • Main menu lighting and Farmlands has received a final pass



Bug Fixes


[h2]Controller[/h2]
  • Fixed bug where pressing both lean inputs at the same time would cause the player to be locked into in lean and unable to move
  • Fixed controls image in the pause menu
  • Fixed issue with the cursor still present in the game after a tutorial popup
  • Fixed drifting controller cursor in some screens
  • Fixed issue with being able to go beyond bounds in tutorials
  • Fixed issue where it as possible to skip the character lore and Devourer evolve screen with a controller
  • Fixed issue where one could mash the 'Begin the hunt' button with a controller, causing the game not to start
  • Fixed issue where the player could keep reshuffling Strengths and Whispers with a controller


[h2]General[/h2]
  • Hid debug "Quality Director" text from game
  • Removed accidental "by" text shown when escaping the level
  • Performance optimization for various materials
  • Removed VR popup that appeared if you had a VR connected to Steam
  • The Devourer now won't attack the player if they have died
  • Fixed issue where the player would be still be in crouch movement speed if they were attacked by the Devourer while crouched
  • Fixed issue of the Devourer sometimes not emerging from the ground
  • Fixed the Devourer not playing any audio when hurt
  • Fixed bug where tool was still showing in Wardens Sight if dropped or if a fragment was picked up
  • Fixed issue where health bar was incorrect when using reroll to get/remove the Ill Vigor Whisper

New Dev Diary Series - Only on Discord!

Do you get bored reading long dev blogs?

Are you still interested in the behind-the-scenes but you just do not have the patience or time to read long blog posts about?

Do you wish you could just know a little bit about the game but not investing too much?


Well then, this is the right dev diary for you! Presenting you Horror Stories: Developer Edition!

Under 2 minute reads, funny and weird short stories will be posted to our Discord every Friday! We have a dedicated channel for it and a dedicated team making mistakes* every week to keep you entertained!

Become a Villain and join our Discord to keep up to date with our shenanigans!

And guess what! Our first post is out NOW! Join us! https://bit.ly/3YgjwLh



*our team is amazing

Our Evil Lair is now open - join today!

Every good villain needs an evil lair and we’re very happy to announce that ours is now open for Villains far and wide! Join our shiny new Discord server here

To further entice you to indulge your Villainous side, the first 50 people to join the Discord will receive a free copy of our first game, Please Comply, so don’t delay!

Here you’ll be able to talk to fellow villains, make plans to take over the world, discuss which animals make the evilest pets and who has the best henchmen. Outside of work, we like to discuss our favourite horror films, theories around what Please Comply really means and of course, memes.

This will also be where we share important updates about our games, patch notes and general studio news.

It will also be where you, as fellow villains, will be able to shape our games by sharing your feedback and letting us know what you’d like to see. With Horror Stories: Harvest Hunt currently under development we’re always open to hear what you want to see more (and less) of!

See you in there!

LAST CHANCE! Stealth Fest Exclusive - Late game content!

Stealth Fest is nearly over so we're back with a final look at some late game content from one of the final seasons in the hunt!

If you missed the stream earlier in Stealth fest this is your chance to join Jay, the community manager, as we dive into the fourth season of Horror Stories: Harvest Hunt to see just how in-depth the game gets! You'll get to see new tools, new whispers, new cards and get a first look at the sort of challenges you'll be facing later in the game. More importantly, you will get to see one new Devourer mutation!

These later seasons of the harvest will put your strategy to the test and more likely, force you to adapt or fall to the Devourer and its Fiends. Or do as Jay did in the first stream and fail miserably.

A good hunter always learns as much as possible before the hunt, so be sure to tune in and learn all you can. You'll need it, if you plan on surviving!

Stealth Fest Exclusive - Late game content!

Stealth Fest is here and with it, an exclusive first look at a later season in the hunt!

Join Jay, the community manager, as we dive into the fourth season of Horror Stories: Harvest Hunt to see just how in-depth the game gets! You'll get to see new tools, new whispers, new cards and get a first look at the sort of challenges you'll be facing later in the game. More importantly, you will get to see one new Devourer mutation!

These later seasons of the harvest will put your strategy to the test and more likely, force you to adapt or fall to the Devourer and its Fiends.

A good hunter always learns as much as possible before the hunt, so be sure to tune in and learn all you can. You'll need it, if you plan on surviving!