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Helicopter Gunship DEX News

SU-25 Incoming!

Here's a couple of screen shots of the SU-25 flying in-game.

This will be an A.I. only aircraft.



Infantry Beta Update

This update adds the following...

1. Infantry can now seek cover in near by buildings. When they occupy a building you will see them take up defensive positions.

2. Infantry inside buildings are now considered "In Cover" and receive half damage.

3. When infantry perform the village search they will occupy the building they are searching.

4. Fixed a bug where you couldn't use the next/previous target if "ALL" was selected on the TSD.

5. Vehicles should no longer spawn in buildings.

6. Vehicles will now burn correctly when destroyed.

7. Added some mission points for picking up infantry, dropping them off and when they complete their mission.

Known Bugs

1. Infantry still won't use MANPADS

Infantry Beta Hotfix

A quick hotfix that sorts the following...

1. Splash screen background is now black again - really no idea what happened there at all!

2. BMPs now burn correctly after being destroyed.

3. Landing Skid physics corrected.

infantry Beta Update

This update adds the following...

1. Updates the infantry A.I. so they can now engage in infantry vs infantry combat.

2. Fixed a bug which prevented the infantry from carrying on with their orders after combat

3. Upgraded the infantry detector system so that they now use the same "VTR" (Visual, Thermal, Radar) system as all other vehicles. Their vision is now categorised as "Eyeball Mk1"!

4. Infantry can no longer be shot at while inside a vehicle

5. Infantry can no longer engage units when inside a vehicle

6. You can now close the Command Menu by pressing "Command Menu Back" when at the root of the tree.

7. Updated the wheel physics on the Apache as the wheels were set at 500kg in weight! While this doesn't make any difference to take off weight it may have been the cause for some odd behaviour when landing.

8. Updated the wheel brakes system so that it works correctly no mater whether it receives an input of +1 or -1 and the axis/button assigned to it.

Known Bugs

1. Infantry will currently not use MANPADS. Should have that fixed tomorrow.

Infantry Beta Update

This update adds the following....

1. The infantry mission will now take place in enemy territory but it will still be fairly close to the front line. Enemy units may be present in the village too so scout the area before trying to deploy Team Alpha.

Known bugs - If enemy infantry are in the village and you deploy Team Alpha they will not engage in combat correctly and then may fail to complete their mission. I shall be looking into this behaviour tomorrow and fixing it ːsteamhappyː

2. Fixed a FSR/DLSS issue where the terrain textures would become blurry for a split second when the floating origin system reset the world position.

3. Updated the floating origin system so world resets happen less often.

4. Fixed an issue were mission critical vehicles would sometimes be assigned to the wrong team side resulting in enemy "friendly fire" taking them out!

5. Added a new mode to the Altitude Hold autopilot that allows you to switch it into "Above Sea Level" mode rather than "Radar" (terrain following) mode.

To switch modes make sure Alt Hold is enabled and then either hold down "Cycle Autopilot Modes" (joypad users left stick click by default) or "Toggle Altitude Hold" and the target altitude display should switch for "R" to "ASL" after holding for 1 second.

The autopilot will automatically set the target altitude to your current altitude suitable for the selected mode.