1. Helicopter Gunship DEX
  2. News

Helicopter Gunship DEX News

Runways (with lights!)

A couple of screenshots showing the "Pixel" light system lighting up a runway with hundreds of lights. This is a modification of the "Sprite Light" system I had employed on Stealth Fighter DEX which was an asset from the Unity Store.

Instead, this system utilises "point" meshes which, I think, is a little easier to manage seeing as you can have a light mesh for each object and turn them on/off as necessary. Basically there is zero impact even if you have thousands of these little lights in view.





Infantry Beta Update

This update adds the following....

1. Fixed landing gear for Harrier. It now retracts correctly!

2. Fixed a few bugs in the new detector system

3. Added new AGM-65D missile for the Harrier. This is an IRTV guided missile which means you need to lock the target with your Targeting Pod. However, once fired the missile is self guiding allowing you to designate another target after launch.

The AGM-65D is a big heavy missile so has trouble homing in on very close targets as it doesn't have time to turn. Minimum range is probably 2-3km but it works much better at long range (10km+)

The Harrier can carry 4 of these missiles on the 4 inner pylons (1 missile per pylon) which is less than optimal. However, the missiles pack a big punch and will be very important for another aircraft coming very soon.... ːsteamhappyː

Infantry Beta Hotfix

A quick update to hopefully address strange oscillations (specifically on the Lynx) where the autopilot was unable to find a stable hover position for the helicopter.

I seems I didn't tie the code into the physics update system which means for anyone experiencing very low, or possibly even very high, frame rates it would cause the autopilot system to go a little wonky.

Systems like the Steam Deck may be very prone to this issue seeing as it runs HG:DEX at about 30fps.

I have now tied the autopilot into the physics update so it will run at the same rate for everyone regardless of frame rate.

Let me know if you experience any autopilot issues where the autopilot can't seem to find a hover position.

I've also updated the code so that when the autopilot is off it will consume 0 resources. Unlikely to make any noticeable difference to frame rates but every bit of optimisation helps! ːsteamsunnyː

Infantry Beta Update

This is a small update to fix a few issues and add a few new options while I get the Su-25 into fighting shape ːsteamhappyː

1. Fixed wheel/suspension alignments for all aircraft

2. Re-ordered the aircraft selection drop down so similar aircraft are now grouped together

3. Added a slider so you can set the camera dolly speed (move camera forward/back) in Control Settings

4. Fixed some bugs with infantry loading/unloading

5. Unified cargo systems across all vehicless

6. Seating for infantry is now automatically added to helicopters when infantry try to load. This means you don't have to remember to add seating on the weapons loadout screen. You will still need to manually load cargo though.

7. Trim now allows much finer control with increments now set to 0.001 instead of 0.01

8. Engine audio will now sound slightly muffled when in cockpit view - this is just a test at the moment.

AH-1Z "Hero" Preview

Here's a quick preview of the "HERO" exterior for the AH-1Z Viper. As you can see the model has undergone a drastic visual upgrade and, once it has been textured, it should look vastly superior to the current model.

The Viper will then be the 2nd fully completed helicopter which has both its "HERO" interior and exterior models next to the Kiowa.