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Helicopter Gunship DEX News

Sector System Beta Update

This update adds the following...

1. Final tweaks to the terrain levelling system which actually speeds up the whole terrain management and streaming system.

2. Fixed the major slow down when accessing the weapons loadout screen for the 1st time

3. Fixed the stutter that sometimes occurs as the mission starts causing the initial ATC speech to sometimes cut in and out.

4. Updated the Stores MFD page to include the following....
  • MTOW Weight (Maximum Take Off)
  • CGW (Current Gross Weight) you'll see this change as you burn fuel or fire weapons.
  • Door Gunner Ammo Levels
  • Interior Cargo Readout
  • Sling Load Readout (not currently used but there ready for when I add that system)


5. Optimised some more textures and removed texture streaming in most cases.

Sector System Hotfix

One of the Central Libya terrain tiles had a "plateau" from some of my terrain levelling tests baked into it.

This update fixes it ːsteamsunnyː

Sector System Beta Update

This update adds the following....

1. Terrain is now correctly updated after being flattened.

2. Removed some boxes that I'd accidentally added to a helipad.

3. Fixed the floating fuel storage containers on the supply base.

Sector System Beta Update

This update adds the following...

1. Dynamic terrain modification system that allows me to flatten the terrain under the helibases no matter where they are placed. This means all the objects that make up a helibase (e.g. helipads, buildings, warehouses etc) will now align to the ground perfectly and fixes one of my biggest bugbears about dynamic placement of objects ːsteamhappyː

Sector System Beta Update

This update adds the following...

1. Added in a Supply Depot

2. Updated the installation placement system so that it can workout which size installations a sector has space for. This prevents an installation ending up in an unsuitable location and also allows the placement system to choose a different sized installation if necessary.