[p]This update adds the following...[/p][p][/p]
- [p]Fixed a bug that could cause multiple waypoints to have the same name.[/p]
- [p]Fixed a bug that could cause the secondary mission to not generate correctly.[/p]
- [p]Added in Medical Cargo missions which will utilise medical installations[/p]
- [p]All installations now receive a unique name which is used in the mission briefing. The naming convention also utilises the installation type and size. For example medical bases will be named as follows...[/p]
- [p]Tiny/Small - "Medical Aid Station"[/p]
- [p]Medium - "Mobile Army Surgical Hospital" (or M.A.S.H.)[/p]
- [p]Large - "Field Hospital"[/p]
[p]While supply bases will be named...[/p]- [p]Tiny - "Patrol Base"[/p]
- [p]Small - "Forward Arming & Resupply Point"[/p]
- [p]Medium - "Forward Operating Base"[/p]
- [p]Large - "Base Camp"[/p]
- [p]Mission briefing for the Sector System cargo missions will now calculate approximate times between waypoints for both Primary & Secondary missions. However, if you move your starting base these times are NOT recalculated at the moment. There's no penalty for exceeding these times, they are just a guide and are based on a you moving at an average speed of 100Kts.[/p]
- [p]Sling Loading Beta! This is the 1st initial pass at sling loading. If you wish to try carrying external cargo then please read below...[/p]
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SLING LOADING BETA[/p][p]You can try out a limited test of the sling load system by flying the Lynx 3. At each airbase there will be a small cargo unit that is sling load compatible. It should be near one of the helipads.[/p][p]You'll know when you've found it as it will say "500" on top denoting that it weighs 500KG so make sure you have at least that amount spare between your CGW and MTOW weights.[/p][p]The sling loading system uses a 4 point harness so you need to make sure you align your helicopter with the cargo unit correctly by using the arrows on top of the cargo unit which indicating the forward direction of the cargo unit. Make sure your helicopter is facing the same direction to ensure cables do not get twisted.
Hover over the cargo container at an altitude of about 10m, switch to your "Stores" page on the left MFD and then press the "TGL SLING" button (default is down on the joypad D-PAD).[/p][p]If you are close enough then the cargo should attach and you will see the sling read-out on the MFD update and, from and external view, you will see the cables attach.
Currently the MFD will display "(+) 500Kg" to indicate that sling loaded weights are NOT included in the displayed Current Gross Weight (CGW) total so you'll need to do the calculation in your head for the moment :
steamhappy:[/p][p]You can now lift the cargo unit off the ground.[/p][p]If you didn't align correctly with the cargo unit then the cables may be twisted. However, once the cargo unit is off the ground it will align with your helicopter due to the tension in the cables and this tension should keep it facing forwards as you fly - mostly. ːsteamlaughcryː[/p][p]Carrying external cargo can be tricky especially if the cargo starts to swing wildly so take it smooth and steady.[/p][p]To drop your cargo off simply press the "TGL SLING" button on the MFD again. [/p][p]There are some limiters in place to ensure you don't rapidly connect and disconnect to cargo.[/p][p]Sling cargo currently does not count towards missions - this is just a test of the sling system and physics ːsteamhappyː[/p][p]
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