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PTR Update 2026-01-01

[h2]PTR Update 2026-01-01
[/h2][p]Testing a bug fix for the in-game editor to fix unlocked player slots.

This should allow mapmakers to create maps with dynamic team switching. The goal is that a single map can be authored and played as a 2v2, FFA, etc. and players can swap teams and places in the lobby based on how many players there are. [/p][p][/p][p]Happy New Year![/p]

PTR Update 2025-12-30

[h2]PTR Update 2025-12-30 (Build 107172)[/h2][p][/p]
  • [p]Added a secondary attack animation and FX when Carnivex swipes its AOE attack.[/p]
  • [p]Animation support for Atlas turret animation to fire on the move. Needs a few design changes to be implemented before it will work.[/p]
  • [p]Added a few Maps: Lava Labs (2v2), Gaia's Grove (2v2), Temple of the Lost Gate (FFA).[/p]
  • [p]Brought back the original Boneyard Stormgate (1v1) map back into the custom games list.[/p]
  • [p]Incremental updates to a handful of other maps.[/p][p][/p]
  • [p]Fixed an issue where system message would not appear in chat, such as a player leaving the game.[/p]

PTR Update 2025-12-28

  • [p]Fixed an editor crash when right clicking some things in the triggers window (We hope)[/p]
  • [p]Added an observer chat channel[/p]
  • [p]Fixed an issue where the incorrect player name could appear in chat.[/p]
  • [p]Fixed some Templar Wall doodads that were flickering in Shroud.[/p]
  • [p]Unified concealment grass material properties, there were some inconsistencies.[/p]
  • [p]Returned destructible trees to be more uniform in size.[/p]
[p][/p][h3]Balance updates:

Celestial
[/h3]
  • [p]Gracelight Node / Energizer Node/ Juduicator Node[/p]
    • [p]Node cost increased to 150 luminite from 100 luminite.[/p]
    • [p]Node power provided increased to 15 power from 10 power.[/p]
    • [p]Node refund with Matter Reallocation increased to 100 luminite from 50 luminite.[/p]
  • [p]Morph Core[/p]
    • [p]Node cost from Morph Core increased to 100 luminite from 50 luminite.[/p]
  • [p]Carnivex[/p]
    • [p]Weapon swipe changed from a Search Quad to a Search Cone.[/p]
  • [p]Navi[/p]
    • [p]Sovereigns decree:[/p]
      • [p]Energy cost decreased to 40 from 50[/p]
      • [p]Range increased by 2 to 14 from 12[/p]
      • [p]Range slop remains at 4.[/p]
      • [p]Channel windup duration decreased to 2s from 3s.[/p]
    • [p]Vision radius increased by 2 to 15 from 13.[/p]
  • [p]Nodes [/p]
    • [p]All nodes cost increased to 150 luminite. (Previously 100)[/p]
    • [p]All nodes provide 15 power. (Previously 10)[/p]
    • [p]Matter Reallocation for all nodes provides a refund of 100 luminite (previously 50)[/p]
    [p] Morph Core [/p]
    • [p]All nodes now cost 100 luminite. (Previously 50)[/p]
    [p] Navi [/p]
    • [p]"vision_radius": 15.0. (Previously 13) \[For context, hurricane has vision radius of 15][/p]
    [p] Sovereigns decree [/p]
    • [p]"energy": 40.0. (Previously 50)[/p]
    • [p]"range_maximum": 14.0. (Previously 12)[/p]
    • [p]"range_slop": 4.0[/p]
    • [p]"duration": 2.0. (Previously 3)[/p]

PTR 4.2.3 Balance Update

4.2.3 Patch Notes

General
  • [p]Fixed some tooltips to properly match ability effects.[/p]
  • [p]Destructible Light trees now properly block larger units from pathing through them.[/p]
  • [p]Destructible Light tree pathing movement considerably improved to feel more smooth.[/p]
    • [p]Take note of the angle in which you move through light tree forests for optimal speed![/p]
  • [p]Feyren no longer boosts the target with an additional x1.5 healing received.[/p]
[h2]Vanguard[/h2][h3]Hurricane[/h3]
  • [p]Upgrade research time increased to 120s from 60s[/p]
[h2]Celestial[/h2][h3]Argent[/h3]
  • [p]Tier 3 range upgrade reverted to +2 from +3[/p]
[h3]Carnivex[/h3]
  • [p]HP increased to 400HP from 350HP[/p]
  • [p]Prowl Upgrade removed[/p]
  • [p]Shikari Venom ability removed[/p]
  • [p]Sapping Pounce ability reworked into Pounce trait[/p]
  • [p]Pounce: new trait added[/p]
    • [p]After 3 seconds being out of combat, this unit will pounce on its next attack.[/p]
      • [p]This out of combat delay functions like Kri Roll Out.[/p]
    • [p]On impact, the Pounce applies a 20% slow for 3 seconds.[/p]
  • [p]Swipe: new trait added[/p]
    • [p]On every third attack, the Carnivex cleaves units in front of it with the same damage.[/p]
  • [p]Vitals Leech: new trait added[/p]
    • [p]The Carnivex heals for 50% of all damage dealt.[/p]
[h3]Navi[/h3]
  • [p]Abilities Reworked[/p]
    • [p]Radiant Mantle: updated[/p]
      • [p]Teleport on fatal damage upgrade removed.[/p]
      • [p]Reduce damage dealt to a target allied unit by 50% for 10 seconds.[/p]
    • [p]Sovereign's Decree: new ability[/p]
      • [p]Now unlocked with Navi Adept Training[/p]
      • [p]Lock onto an enemy air unit, revealing it. After 3 seconds, deal 300 damage if the target remains in range.[/p]
    • [p]Hallowed Ground: reworked[/p]
      • [p]Now unlocked with Navi Master Training[/p]
      • [p]Channel to bless the ground beneath the Navi (radius 4). While channeling, any allied ground unit inside this radius cannot go below 1 hp.[/p]
  • [p]Upgrades:[/p]
    • [p]Research Navi Adept Training (Ascension Matrix, Requires Arcfortress, build time 60 sec, 100/100)[/p]
      • [p]Unlocks Sovereign’s Decree[/p]
      • [p]Energy regen increased by 0.25[/p]
    • [p]Research Navi Master Training (Ascension Matrix, Requires Research Sovereign’s Decree, build time 60 sec, 100/100)[/p]
      • [p]Unlocks Hallowed Ground[/p]
      • [p]Energy regen increased by 0.25[/p]
[h3]Archangel:[/h3]
  • [p]Avatar upgrade research time increased to 120s from 60s[/p]
  • [p]Censure removed[/p]
  • [p]Aether Slash removed[/p]
  • [p]Skybreak (Angelic Ascent + damage) reverted to Angelic Ascent (all Archangels can fly together with no energy cost)[/p]
  • [p]Angelic Descent added back to Archangel (all Archangels can land together with no energy cost)[/p]
  • [p]Meteor Strike remains the same.[/p]
  • [p]Avatar is now a button with an Autocast feature[/p]
    • [p]When autocast is active, Avatar is triggered on melee attack or on impact of Meteor strike[/p]
  • [p]Reprieve:[/p]
    • [p]Unlocked alongside the Avatar upgrade.[/p]
    • [p]Stun and armor buff removed[/p]
    • [p]Heals 30% over 5 seconds[/p]
    • [p]Cleanses all harmful buffs.[/p]
    • [p]If Avatar is active, disable it.[/p]
    • [p]Cooldown 20 seconds[/p]
  • [p]New trait: Arbiter's Respite[/p]
    • [p]If the Archangel has been out of combat for 5 seconds and Avatar is not active, gain 2 energy regeneration per second.[/p]
[h2]Infernal[/h2][h3]Iron Vault, Conclave, Twilight Spire[/h3]
  • [p]Production charge times increased to 30s from 25s[/p]
  • [p]Production building time decreased from 40s to 32s (5 seconds faster on shroud).[/p]
[h3]Shrine:[/h3]
  • [p]Cost increased from 300 to 350[/p]
[h3]Dominari[/h3]
  • [p]Pandemonium energy cost set to 40[/p]
[h3]Spriggan[/h3]
  • [p]Reverted to be close to Spriggan from Patch 0.3:[/p]
    • [p]Now spawns a single Spriggan instead of a pair of Spriggans[/p]
    • [p]Damage per projectile reduced to 3 (+3 vs Heavy) from 8 (+3 vs Heavy)[/p]
    • [p]Spriggans attack with 3 projectiles per attack[/p]
    • [p]Supply cost incrased to 3 from 1[/p]
    • [p]Health increased to 160HP from 80HP[/p]
    • [p]Binding Saliva reduces attack speed, movement speed, and production speed by 2%.[/p]
    • [p]Vengeful Expectoration upgraded removed[/p]
    • [p]Salivary Overflow upgrade reverted (increase max stacks from 15 (30% slow) to 30 (60% slow))[/p]
[h3]Shadowflyer[/h3]
  • [p]Dive Bomb now correctly affects melee and resilient units.[/p]
[p][/p][h2]Misc[/h2]
  • [p]Added \[FFA] and \[Test] map tags for custom games list sorting.[/p]
  • [p]Revert accidental commit that glitched out terrain a bit.[/p]
  • [p]Another attempt to fix scroll the locking bug. Help us test this.[/p]
  • [p]Map updates to Divided Oasis, Blackspire Station, UnitTester, Sector 9, Frostline.[/p]

Incremental PTR Update

[p]PTR 4.2.2 update (Build 107138)[/p][p][/p][p]- Fix editor crash on right-click.[/p][p]- A fix to reduce frequency of camera scroll getting stuck. We have a repro and may be able to squash this one for good![/p][p]- Fix concealment grasses not appearing when placed in the IGE.[/p][p]- Normalized announcer sound levels by reducing their volume slightly. Stormgate announcement volume was very loud, and was brought in line with other announcement levels.[/p][p]- Changed announcer game sound ducking behavior. Previously, when a stormgate announcement played, all other game volume was reduced by 50% during this time. Normal announcements (base is under attack) previously did not duck sounds. Now, all announcements will reduce game sound volume by 25% for a brief moment. This helps us keep announcement volume lower, without being so obnoxious, but still audible even if there's a lot of action. Please provide feedback if you think this goes too far making announcements quieter![/p][p]- Removed the ~30% ambient sound and music volume ducking when a unit plays its On Move VO. Units are frequently playing VO so this felt awkward and is unnecessary.[/p][p]- Lowered fog levels from weather lighting presets, particularly snow.[/p][p]- Increased brightness at night for all TOD lighting setups to help readability.[/p]