New game update: patch 1.21.3
[p]Hi people! This update comes mainly with memory optimization of chapter 1 areas, as stated here.[/p][p][/p][p]Changelog:[/p]
- [p]Optimization: memory and fps optimization in chapter 1 areas. Saved 2Gb-5Gb RAM, 10%-38% FPS (measured in specific locations)[/p]
- [p]Adjusted LODs (Level of Detail) of some trees, so they keep the higher resolution LODs across a higher distances[/p]
- [p]Bugfixes[/p]
- [p]Fixed items with infinite item amount not appearing on stores (like arrows)[/p]
- [p]Fixed item panel in Crafting/Item Improvement panel being able to be dragged out of the panel[/p]
- [p]Fixed creature spawners not spawning in some circumstances[/p]
- [p]Minimap zoom is now saved [/p]
- [p]Default locked target aim changed to the "discrete" one (now called grey)[/p]
- [p]Added support to custom localization, meaning you can now add your own translations to the game. You can simply copy the tables in Elengard Ascension_Data\\StreamingAssets\\Language\\Original\\en\\ to Elengard Ascension_Data\\StreamingAssets\\Language\\Custom\\ and follow the patterns, but I will create a readme for detailed instructions.[/p]
- [p]Reduced companion interaction radius when in party, to further reduce the chance of talking to them when trying to loot[/p]
- [p]Removed one archer (the strongest) from an encounter in Glenvael Forest, previously with 3 archers + 1 rogue. [/p]
- [p]The entire Prologue is available again in the demo, with some abilities locked.[/p]