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Elengard: Ascension News

New game update: 1.21.0

[p]Hi folks! This update comes mostly with fixes and adjustments and item count appearing in the action bar.[/p][p][/p][p]Changelog:[/p]
  • [p]Item amount shown on item actions in the action bar[/p]
  • [p]Gameplay UI now fully scales with Font/UI size in the game options[/p]
  • [p]Mouse pointer is now always locked within the window[/p]
  • [p]Reduced aggro range of boars and stags[/p]
  • [p]The character does not retalliate an enemy that is not the locked target anymore[/p]
  • [p]Added a button to switch the camera mode[/p]
  • [p]Added an option to toggle allow auto combat move while waiting[/p]
  • [p]Added Limit FPS option, BUT it ended up not working in the build. It will in a future update.[/p]
  • [p]Glenvael area:[/p]
    • [p]Some small rocks that were not walkable are now walkable[/p]
    • [p]Removed invisible walls nearby rocks in Glenvael Village[/p]
  • [p]Combo key bindings: first binding now appears in the slot as soon as it is typed[/p]
  • [p]Emit Lightning spell: Reduced influence of the Range parameter on damage[/p]
  • [p]Interact action \[E] when looting now overrides interact action of world objects [/p]
  • [p]Diana default faction is now "Player Ally" (she may help the player in deaths pass if she is not in the party but the player is nearby)[/p]
  • [p]Goblin cage key now consumed when unlocking the cage[/p]
  • [p]Bugfixes[/p]
    • [p]Navigation issues like getting stuck on stones and stairs in Glenvael, or getting inside a few big boulders in Glenvael Forest[/p]
    • [p]Lip sync was not working[/p]
    • [p]Char creation: weapons with wrong scaling sometimes[/p]
    • [p]Dismissing Diana in Death's Pass was making her unable to go to the Dark Forest, which made a dialogue in the arganon crypt impossible to trigger[/p]
    • [p]Death's Pass, post dragon death: it was not possible to loot the dragon if some ughatars were dead and their bodies already vanished[/p]
    • [p]Dragon get up animation fixed[/p]
    • [p]Key bindings:[/p]
      • [p]Key binding on starting screen: key conflict popup not showing up[/p]
      • [p]UI blocker was being removed after the first key was assigned in a combo key, enabling interacting with the UI[/p]
      • [p]Keys of conflicting bindings not showing up in the conflicting bindings popup message[/p]
      • [p]Pressing Esc to cancel a binding was also closing the options panel[/p]
      • [p]Cancel binding operation not canceling combo keys[/p]
    • [p]Straight attacks sometimes keeping straight attack stance animation[/p]
    • [p]Buttons on the container section of the inventory panel of the rest place were giant[/p]

New game update: patch 1.20.1

[p]Hey everyone! This update comes with some bug fixing, QoL improvements, like easy looting, and more resources for mages to handle staggers.[/p][p][/p][p]Changelog:[/p]
  • [p]Balancing[/p]
    • [p]Reduced minimum conjuring time for minimized configuration parameters. This further helps mages avoid being interrupted and makes minimized power more usefull (also, don't forget to early cast with R!)[/p]
    • [p]New abilities:[/p]
      • [p]Anesthesia: pain immunity increase and touch perception reduction[/p]
      • [p]Firmness: body/block poise at the cost of stamina regen[/p]
    • [p]Adjusted characteristics of AsyumBlast/Projectile/Bomb and Shock Arc: xp, plasma cost, configuration parameters, conj. time[/p]
    • [p]Increased poise bonus of Steadfast Invocation[/p]
    • [p]Arganon Plasma Source 1 and 3: further reduced cost-to-increase plasma[/p]
    • [p]Debuff Mage and Fire Mage preset changes in character creation[/p]
    • [p]Increased spawn time of large boar group near a camp in Glenvael Forest [/p]
  • [p]Camp map markers (for known camp spots)[/p]
  • [p]Target aim styles: you can now change among 3 styles of crosshair in the game options[/p]
  • [p]Ability descriptions: atribute factor now shows the min/max bonus[/p]
  • [p]Updated description of Arganon Stones[/p]
  • [p]Easy looting: auto loots everything if all items fit in the bag. Otherwise, opens the inventory and allows send all to storage by pressing Interact command (E by default)[/p]
  • [p]AI: improved enemy position prediction when casting AoEs.[/p]
  • [p]Bugfixes:[/p]
    • [p]Glenvael Village: boars were not dropping meat while in Boar Hunt quest and after having all boar bodies needed[/p]
    • [p]Companions not avoiding some friendly fire AoEs[/p]
    • [p]Emit Lightning visual angle not changing with configuration angle[/p]
    • [p]Map markers could be placed outside of the map[/p]
    • [p]Companions not drinking potions outside combat when having healing charge-based abilities with zero charges remaining[/p]
    • [p]Auto targeting was active during dialogues[/p]
    • [p]Sometimes companion HP status remained on screen after sending companion back to the village in other areas[/p]
    • [p]Holy Weapon visual effect sometimes disappearing[/p]
    • [p]UI inventory sounds not playing while the game was paused[/p]

New game update: 1.20.0

[p]Hi folks! Here are the highlights of this update: Auto-targeting + targeting options, balancing of mage spells (+damage, -conjuring time) and key bindings to switch action bars![/p][p] [/p][p]Changelog:[/p]
  • [p]New targeting options[/p]
    • [p]Auto targeting: the game constantly automatically gets the closest target from the screen center (enabled by default)[/p]
    • [p]Lock on target: locks onto the target (basically, the already existing "select target" feature). Added new aim.[/p]
    • [p]Auto-lock on target when attacking or using abilities (enabled by default)[/p]
    • [p]Switch Target using Tab (rebindable)[/p]
    • [p]Lock camera to (locked) target: as in action RPGs (disabled by default)[/p]
    • [p]You can configure these options for UI Mode and Free Look mode separately[/p]
  • [p]Added "Move by Clicking" option (enabled by default)[/p]
  • [p]Balancing:[/p]
    • [p]Reduced minimum conjuring time of most mage spells by 20% on average (some more, some less)[/p]
    • [p]Increased damage of spells Lightning Chain, Shock Arc, Fireburst and Lightning Globe[/p]
    • [p]Ajusted xp and some requisites for: Shock, Shock Arc, Feyzir Charge, Silent Steps, Lightning Globe and Fireburst[/p]
    • [p]Removed friendly fire of Lightning Globe[/p]
  • [p]Keys and bindings:[/p]
    • [p]You can now decide whether or not to allow conflicts. A popup window prompts your decision, while showing the conflicting keys[/p]
    • [p] Switch to Action Bar key binding (Shift+Bar Number)[/p]
    • [p]More Action slot bindings (with no bindings by default)[/p]
    • [p]Highlight interactables now is Ctrl+Tab by default[/p]
  • [p]Changes in Fire Gust, Emit Lightning and Asyum Blast descriptions[/p]
  • [p]AI: unintelligent creatures don't focus on the enemy with lowest HP anymore[/p]
  • [p]Bugfixes:[/p]
    • [p]Lightning bolt from Electric Projectile starting at the user instead the projectile[/p]
    • [p]Encumberance effect remaining after asyum spell effects vanish[/p]
    • [p]Give drink to fallen companion not working after attempting to use an ability after ordering to give the drink. Other related issues were solved too. [/p]
    • [p]At Glenvael Forest, some Air Elementals were attacking from very far when the player was fighting other elementals[/p]

New game update: 1.19.0

[p]Hey everyone! This update comes with a lot of bugfixes and minor adjustments.[/p][p][/p][p]Changelog:[/p]
  • [p]Bugfixes:[/p]
    • [p]Supernatural Strength with 0 bonus after reloading game[/p]
    • [p]Typos and text adjustments[/p]
    • [p]Regenerate IV disappearing after picking Regenerate III[/p]
    • [p]Diana dying in some encounters prior to triggering dialogues after the combat: dialogues were not triggering[/p]
    • [p]Burning effect not providing xp[/p]
    • [p]Character creation: Fixed changing deity not updating abilities[/p]
    • [p]Moira/Diana lvl up progression getting stuck sometimes[/p]
    • [p]Diana's summon remaining after ughatar duels after reloading[/p]
    • [p]Diana not coming to the inn when fast traveling to it[/p]
    • [p]Diana's appearance glitch when meeting her sometimes [/p]
  • [p]Character creation:[/p]
    • [p]Presets: removed "Select" button[/p]
    • [p]Deity Worship: [/p]
      • [p]Change in the UI of deity selection[/p]
    • [p]Added warning message when removing Magical Staff Proficiency and having Magic Staff weapon selected, since the weapon was being removed too[/p]
    • [p]Added wrning message when attempting to start the game with remaining equipment points[/p]
  • [p]Added floating text name to the boss desk in the Cultist Hideout and to the crypt door in the Dark Forest.[/p]
  • [p]Balancing:[/p]
    • [p]Reduced constant attacking of Air/Earth Elementals:[/p]
      • [p]Air Elemental: attacks consume normal stamina now (they consumed less stamina before); reduced attack speed; increased damage[/p]
      • [p]Earth Elemental: reduced Stamina Regeneration[/p]
    • [p]Reduced Intelligence bonus to XP[/p]
    • [p]Intelligence cap to 250 on Arganon IntelligenceIV (just as other attributes)[/p]
    • [p]Mental Attributes (Int/Will/Spirit) don't reduce cost to increase on Arganon \[Attribute] IV (this is already considered by the new const to increase range added by the new cap)[/p]
    • [p]Clarivena added to Cedric's store[/p]
    • [p]Magic Staff added to Richard's store[/p]
    • [p]Doubled Arganon Regeneration outside combat (the description explains inversely)[/p]
    • [p]Reduced min conjurin time of Shock Arc[/p]
    • [p]Removed friendly fire of Lightning Chain[/p]
  • [p]Pressing E while selecting a target does not make the character to attack the target if the UI indicates to use E to interact to a a nearby interactable[/p]
  • [p]Map name on top of the map panel[/p]
  • [p]Prevented NPC blocking inn's entrance[/p]
  • [p]Renamed "Number of Uses" (of spells) to Charges[/p]
  • [p]Adjusted sound effects of Fireball explosion, Fire Ring, Fire Gust and Fire Aura (Fire Elemental) + making Fire Aura sensitive to audio volume changes.[/p]

New game update: patch 1.18.1

[p]Hi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.[/p][p][/p][p]Changelog:[/p]
  • [p]Diana auto-lvl up progression[/p]
  • [p]Village defense event:[/p]
    • [p]Companions use potions more easily (they don't wait hp/plasma to low to use)[/p]
    • [p]Companion AI does not care about sparing uses of Vancian abilities[/p]
    • [p]Added a rock in the corner of a fence to avoid an exploit[/p]
    • [p]-1 enemy on average[/p]
  • [p]Abilities:[/p]
    • [p]Rock Spikes 140 Spirituality prerequisite[/p]
    • [p]Transparent Body and Visibility: altered description, added hyperlinks explaining visibility quality and perceptibility modifyable actions[/p]
    • [p]Added hyperlink in the "Number of uses" of the ability description [/p]
    • [p]Mass Pillars of Holy Light: conjuring time = 2[/p]
  • [p]Enphasis on middle click targeting on Using Abilities tutorial message. \[Reminder: don't need to confirm the target of an ability everytime, you can simpply select the target and cast as many times you want. You can select a target with middle click or left click when in Free Look mode.][/p]
  • [p]Antidote:[/p]
    • [p]New ability: Craft Antidote. Clarivena Herb is the resource. [/p]
    • [p]Assassins now drop Antidotes[/p]
    • [p]Increased Antidote drop rate for goblins[/p]
  • [p]Tooltip on cost to increase attribute showing the relation between the attribute value ranges and the cost to increase[/p]
  • [p]Death's Pass: [/p]
    • [p]Replaced some veteran ughatars by normal ones. Pushed some veterans away from the map start [/p]
    • [p]Placed a dead goblin near the start with 2 antidotes[/p]
  • [p]NPC markers in Valmsteim[/p]
  • [p]Bugfixes:[/p]
    • [p]Rare bug not allowing saving when arriving Deaths pass[/p]
    • [p]Some sound effects were not influenced by the volume control[/p]
    • [p]Rare bug that made player invisible when switching control to it[/p]
    • [p]Deaths Pass, Goblin Chief dialogue: fading screen as if going to start dialogue even after all goblins are dead[/p]
    • [p]Feyzir Orb vanishing before timer ends when using Pursuers[/p]