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Havendock News

v1.2.2 - Moon Bunny Statue fix

[p][/p][p]v1.2.2 is released![/p][p][/p][p]There was an issue where moon statues did not produce moondust, so I have fixed it along with other issues reported.[/p]
  • [p]Fix moon statues not producing moondust[/p]
  • [p]Fix mice not working on Moon Island if loaded savefile on Moon island[/p]
  • [p]Fix mice not working on Moon Island when Moon Island is unloaded from scene[/p]
  • [p]Fix Astro Slugs having IndexOutOfException due to trying to eat biscuits[/p]
  • [p]Fix renaming Havencat renaming Havendog instead[/p]
[p][/p][p]-YYZ[/p]

v1.2.1 - Drone improvements

[p]Hi all![/p][p][/p][p]I wanted to very quickly address some early feedback about drones as it was not clear that drones used power. I also made the trader only sell them after the submarine is built, as that is around the time you unlock power generation! Sorry for any confusion caused![/p][p][/p][p][/p][p][/p][p]Here's the full changelog, as always let me know if you have further feedback and thank you![/p][p][/p]
  • [p]Drone items and drone upgrade button now says drones make the building require power to function[/p]
  • [p]Buildings with drone kit upgrades now display their power consumption[/p]
  • [p]Drone Tier I power requirement reduced: 2 -> 1[/p]
  • [p]Drone Tier II power requirement reduced: 4 -> 2[/p]
  • [p]Drone Tier III power requirement reduced: 8 -> 4[/p]
  • [p]Trader no longer sells drones tier I kit if submarine not built[/p]
  • [p]Tier II and III drones no longer dive underwater, and removed the description saying it does[/p]
  • [p]Remove mention of Tier III drones flying up to Air Engine to pick up resources[/p]
  • [p]Fix Research {0} to unlock text on buildings that required reseach for drone kits[/p]
  • [p]Translate 'Guest' name text in leaderboards[/p]
[p][/p][p]-YYZ[/p]

v1.2.0: Drones Have Arrived!

Hey, Settlers!
[p] [/p][p]I wanted to add an update that not just adds new content but alleviates manual labour on your docks![/p][p][/p][p]There were several essential buildings in the game like the Cookhouse that required ingredients, but having the chef fetch these ingredients meant they stop cooking. Seagulls were added to alleviate this, but still, there was a need to prioritize certain buildings. So the building priority system was added. But there were still feedback on this issue as you expand and sometimes do not have enough idle settlers to keep up with demand.[/p][p][/p][p]I had been experimenting on a new feature which I hope will help solve some of these problems! And as such without further delay, I'd like to announce v1.2.0, the Drones Update.[/p][p][/p][p][/p][p][/p][p]Today’s update brings a brand-new helper to your dock: Drones. You can now upgrade certain buildings (like the Cookhouse) with Drones. They automatically ferry items straight to them, which means less manual work in the early game, and more automation in the late game![/p][p][/p][h2]What’s New?[/h2][p][/p][p]🏠 New 'Drone' upgrades - Add a Drone to supported buildings to auto-deliver its required items.[/p][p][/p][p][/p][p][/p][p]🛠️ Craft & Trade: You can craft drones in Refineries, or buy them directly from traders if you want to skip the trouble![/p][p][/p][p][/p][p]🔋 Power Levels: Choose between Drone Tier I, II, III to match your needs. [/p][p]Higher tier upgrades will give you more drones, useful for cookhouses which require multiple ingredients. Additionally, Tier II drones are 25% faster, and Tier III drones are 50% faster.[/p][p][/p][p][/p][p][/p][p]Hope you will like these new additions. As always, let me know what you think. If you think drones should be expanded to more buildings, or make the game too easy, let me know![/p][p][/p][h2]🐢In other news, I hope you like turtles~[/h2][p][/p][p]For those who have seen my avatar here or on Discord, which has never changed since I created my Steam account back in 2014, you'd know I love turtles. I recently got the chance to participate in the GMTK Game Jam. [/p][p]I guess this was inevitable but I decided to make a quirky game about turtles![/p][p]I call it Siegeturtle.[/p][p]Despite its name, it's a chill idle incremental RPG where you recruit animal companions to slay sea beasts on your journey home. With some encouragement, I've decided to put it out on Steam next Friday (12th Sept)![/p][p][/p][p][/p][p][/p][p]To celebrate, I added a new accessory in Havendock, (which is now my favourite accessory), so feel free hop in and check it out![/p][p][/p][p][/p][p][/p][h2]🌊 What’s Next?[/h2][p][/p][p]I've already begun working on the next update, which was inspired by one of you guys who loved Vampires and Pizza. Here's a peek at the roadmap:[/p][p][/p][p]🍕 Autumn - Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?[/p][p]✨ Winter - A brand new island full of magic and mystery[/p][p]❓ And maybe… a little something extra[/p][p][/p][p] — YYZ[/p][p][/p][p]Full v1.2 changelog:[/p]
  • [p]Add new items: Drone Tier I, II, III[/p]
  • [p]Drones can now be sold by certain traders[/p]
  • [p]Drones can now be crafted in Refineries[/p]
  • [p]Remove guidebook saying SHIFT to build multiple decks[/p]
  • [p]Remove 3rd equip slot[/p]
  • [p]Fix seagulls sometimes getting stuck at high speeds due to XZ distance thresholds[/p]
  • [p]Yellow potion icons improved[/p]
[p][/p][p][/p][p]Join the Havendock community: [/p][p]DISCORD[/p][p]TWITTER[/p][p]TIKTOK [/p][p]FACEBOOK [/p][p]INSTAGRAM [/p][p]REDDIT[/p][p]YYZ STUDIO[/p]

Summer (Update) is here!

Hey, Settlers!
[p] [/p][p]Last year some of you shared ideas for more cool looking boats. I prototyped some of them but they never made it to 1.0, but I still wanted to have them in the game.[/p][p]Thus, I’m launching the first planned update since version 1.0 today: there's a boatload of decorative boats that I hope will make you smile, and first shipment of the improvements I've been working on – let’s dive in![/p][p][/p][h2]What’s New?[/h2][p]Get ready for a bunch of fresh additions and fixes:[/p][p][/p][p]🛶 14 brand new cosmetic boats added to the boatyard[/p][p][/p][p][/p][p]All cosmetic boats use the speed of your fastest boat, so you can sail in style with zero speed penalty. Purely for fun (and flair)![/p][p][/p][p]The Unicorn[/p][p][/p][p][/p][p]The Havenduck[/p][p][/p][p][/p][p]The Golden Fish[/p][p][/p][p][/p][p]Also: a clam boat. It opens when you move. It’s weird. It’s fun. You’re welcome.[/p][p][/p][p][/p][p]🚿 New save files now use front-facing sprinklers[/p][p]I received feedback that sprinklers and cranes fight for the same spot when automating farms. So based on your feedback, sprinklers now water in front for new savefiles, allowing you have better base layouts! I've also fixed other reported bugs.[/p][p][/p][p]🛠 Fixes and tweaks:[/p]
  • [p]Sprinklers now rotate properly in front mode[/p]
  • [p]Fixed the sprinkler description[/p]
  • [p]Air Engine no longer wrongly gives the "Beyond The Sea" achievement[/p]
  • [p]Hydronaut NPC won’t reappear after completing its quests[/p]
[p][/p][p]Hope you enjoy these new (and maybe slightly weird and cozy?) additions - as always, let me know what you think. Your feedback means the world to me! 💙[/p][p][/p][p][/p][p][/p][h2]🌊 What’s Next?[/h2][p]This is just the first of several updates planned for the summer and beyond. Take a peek at the roadmap:[/p][p][/p][p]🍕 Autumn – Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?[/p][p]✨ Winter – A brand new island full of magic and mystery[/p][p]❓ And maybe… a little something extra[/p][p][/p][p][/p][p]

— YYZ[/p][p][/p][p]Full v1.1 changelog:[/p]
  • [p]Add 14 new cosmetic boats to the boatyard[/p]
  • [p]New savefiles now use frontal sprinklers [/p]
  • [p]Fix sprinkler rotating animation wrong when in frontal mode[/p]
  • [p]Fix sprinkler incorrect description[/p]
  • [p]Fix Air Engine wrongly granting Beyond The Sea achievement[/p]
  • [p]Fix Hydronaut NPC re-appearing after completing its quests[/p]
[p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Join the Havendock community: [/p][p]DISCORD[/p][p]TWITTER[/p][p]TIKTOK [/p][p]FACEBOOK [/p][p]INSTAGRAM [/p][p]REDDIT[/p][p]YYZ STUDIO[/p]

v1.1.0 - Decorative Boats!

[p]Hi all![/p][p][/p][p]YYZ here, I wanted to give a preview of Havendock's summer update.[/p][p]v1.1.0 is now live on the experimental branch (and will be released tomorrow in the main branch).[/p][p][/p][p][/p][p]The update introduces new decorative boats, allowing you to customize your boat's appearance![/p][p][/p][p][/p][p]More info to come in a subsequent post![/p]