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Our Adventurer Guild News

Some minor fixes

Bugfixes:
- Fixed a bug that sometimes occur when you load a save directly before an encounter starts
- During the swipe effect(when switching between quest map and combat for example), the save function will no longer be available
- Fixed some typos

What’s Next for Our Adventurer Guild?

Hello Guild Masters,

It has been a while since my last announcement, so I thought it was time to share my plans moving forward. I have both good news and bad news.

The Bad News

Let’s start with the bad news. In my last announcement, I mentioned that I was evaluating whether adding modding support for the game would be feasible. Unfortunately, after spending a considerable amount of time trying to build a foundation for modding, I fear that it won’t happen.

I underestimated the amount of work required, and while I could try to work around some of the flaws in my initial designs, it would take a significant amount of time and I want to be honest here:

I want to move on from OAG.

OAG was my first game, and while I’m incredibly grateful and happy that so many of you enjoy it, I still see it as rough around the edges. Instead of forcing modding into this version, I’d rather make it a reality in a potential sequel—one that’s more polished from the start.

I’m sorry to disappoint those who were hoping for modding support. However, while I won’t be releasing dedicated modding tools, I will be adding more options to modify certain aspects of the game. Specifically, I plan to add the ability to add custom translations and the ability to replace some of the music if you’d like.

The Good News

Now for the good news! I don’t want to end my support for the game on that note, so I’ve decided to create a DLC. Alongside it, I’ll be releasing a final free content update that incorporates some of your feedback. With these additions, I believe OAG will be in a good state, allowing me to move forward with my next game.

I’ve already started working on the DLC and will share more details in future announcements. For now, here’s a splash art to give you a little teaser:



Additional Language Support

I’d also like to announce that the next two languages to receive support have been decided! Translation work has begun for Korean and Chinese, and they will most likely be ready in about 3-4 months.

With best regards
GreenGuy

Patch 1.54

Bugfixes:
- Fixed a bug where instant casting a skill with the setting enabled, would still allow you delay the turn
- Fixed a bug where traits would be loaded in a different order after loading a save
- Fixed a bug where the teamwork-skill "Leader Support" did not work correctly
- Some text fixes

Some minor bugfixes

- Fixed a bug where the dodge bonus from high bravery state was counted twice
- Fixed a controller input bug which could lock the input
- Fixed some UI bugs with the controller input
- Fixed some text issues

Sorry about the patch sizes. For those unaware, the assets in the game are packaged in a way where minor changes can cause the patch sizes to be bloated. I usually try to be careful to keep the patch small but sometimes I can't avoid it. Again, sorry for the inconvenience.

Patch 1.53

Bugfixes:
- Fixed an issue where the last two settings of the custom difficulty setting wasn't shown in new game setttings in the main menu
- The rotate prompt will now correctly disappear if you change to a skill without rotation
- Fixed an issue where the sound might disappear after a while
- More text fixes

Balance Changes:
Paladin Skill Tree Changes:
- Reduced the SP activation cost of Blade of light from 15 to 5 and maintenance cost from 5 to 3

Sword&Shield Skill Tree Changes:
- Shield Training & Shield Expert now also increase stun chance by 15% each, making shield bash a more reliable CC-Skill when taking those skills

Guardian Skill Tree Changes:
- Reduced the SP activation cost of Protective shield from 25 to 10 and maintenance cost from 20 to 5
- Reduced the SP activation cost of Missile Barrier from 15 to 10 and maintenance cost from 10 to 5
Misc:
- Reduced the SP activation cost of Defensive Stance from 15 to 8 and maintenance cost from 10 to 3

Misc:
- When controlling summons with the skill "Animal Trust", their turns will no longer automatically end when they have no actions left
- Added an option for steam deck to force KB+Mouse input. This is not recommended, because the UI will become very hard to read on the small screen and this option is only intended for players who want to dock their steam deck and use Keyboard and Mouse)