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Don't Die, Collect Loot News

0.3.3 Hotfix #5

  • Doubled the chance to Tame monsters granted by the "More Swiping" skill
  • Fixed a bug where using The Cavalry in the Halls of Glory could glitch out the skill
  • Ultimates now cool down every 10 seconds in the Halls of Glory in order to make testing new setups less tedious

0.3.3 Beastmaster Updates + Hotfix #4

  • Buffed about 60% of the Taming Beastmaster tree to introduce some new and some improved scaling vectors
  • Tamed minions and channeled abilities hit about twice as fast as before
  • Using Taming Swipe when at max minions will now refresh the lowest monster level minion in your arsenal, making it match the current monster level and refreshing its duration. This is both a major DPS boost as your minions arent constantly respawning, and its a massive performance boost to boot!
  • Fixed a bug where you could kill your own tamed minions if the timing was just right
  • Fixed a bug where channeled abilities were failing to repeat hits on the same target
  • Added bulk spend hotkeys to the Nightmare Level selection buttons
  • Fixed a bug on the Nightmare Details display that could cause some odd text effects
  • Improved some ailment performance

0.3.3 Hotfix #3

  • Fixed a bug where Fireballs could get stuck on the screen
  • Fixed a bug where Fireball would jitter when the player moved horizontally
  • Fixed a bug where some Meteor instances could become "poison pilled" and would stop dealing damage when recycled from the object pool. This is definitely a buff
  • Reduced the memory allocation incurred by Burning Ground from Meteor
  • Made some major changes to how collisions are calculated at extremely high damage rates. If this causes anything weird, let me know!
  • Avatar of Inevitability now includes Avatar of Vengeance and Avatar of the Night minions
  • Avatar of Inevitability no longer grants Increased Area of Effect for performance reasons
  • Avatar of Inevitability now grants +1 Minion Monster Level per Minion consumed
  • Avatar of Inevitability now grants +5% Final Damage per Minion consumed
  • Fixed the tooltip positioning on the skill swap submenu
  • Fixed a bug where Ultimate abilities would not cool down during Astral Incursions

0.3.3 Hotfix #2

  • Pet Dino summons now refresh the lowest duration remaining summon when the cap is exceeded, instead of killing the oldest dino. This improves performance and makes the minions more reliable on fast builds
  • Fixed a bug where many Spirit effects were 1/100 of the power they should have been. Did Adventurer need a buff? Hell no! But, abilities should do what they say! Further balance improvements will come in the future
  • Fixed a bug where Indomitable Spirit increased your Max Spirit by 1% instead of doubling it. See above...
  • Ultimates can now cool down in the Halls of Glory
  • Fixed a bug where Double Painbow was not doing what it said
  • Fixed a bug where Mindstorm was not doing what it said
  • Fixed a bug where the Pulled From Aether skill mod was increasing Rune Blast level instead of Pulled From Aether
  • Fixed one Cavalry issue
  • Increased the trigger size for the trapdoor in the Kraken arena
  • Fixed a bug where the player could escape the area while fighting the Reflection of Surprise
  • Fixed a bug where some Duration-tagged skills would consume their duration during semi-pauses, like upgrade selection

0.3.3 Hotfix #1

Fixed a performance issue caused by builds that hit extremely frequently