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Don't Die, Collect Loot News

Next Fest Hotfix 2

  • [p]Fixed Avatar of the Night projectile transparency,[/p]
  • [p]Fixed weather elemental size when they are converted as tamed monsters,[/p]
  • [p]Fixed some "sticky" tooltip instances,[/p]
  • [p]Reduced the size of the Avatar of the Hunt's navigation box,[/p]
  • [p]Bees fired by Avatar of the Hunt from the "Release the Hounds" item now acquire new targets if their current target is dead or otherwise missing,[/p]
  • [p]Fixed one case of dying while dead. Turns out that anime quote was actually incorrect!,[/p]
  • [p]Fixed a bad Forest Village event spawner which could spawn Chests or Shrines inside of a house,[/p]
  • [p]Changed the default color of the "Minion Duration" text highlight to be more readable,[/p]
  • [p]Somewhat reduced the memory usage of long shield bounce chains[/p]

Next Fest Demo Hotfix 1

  • [p]Fixed a bug where Beastmasters could not swap skills,[/p]
  • [p]Fixed a bug where the Beastmaster skill "Maximum Burst" was not functioning in the demo[/p]

Demo Update

  • Reworked the save system. This should greatly improve save/load performance, especially around menus. Let me know if you see any issues with your saves!
  • Added monsters to various weather types
  • Fixed a few bugs with buffs not applying properly for the Arcanist
  • Replaced Minion Recall with Call of Erebus

Emergency Hotfix

Fixed a bug preventing new Adventurers from being created

Demo Quality of Life, Item Rolling, and Bug Fixes

  • Added a new interface for selecting Nightmare level. This interface clarifies more specifically what changes when you change level as well
  • Each Nightmare Level costs 1 Boss Key from the previous level to unlock. Boss keys now always drop on the 5th consecutive boss kill in a run
  • 50% of your Spirit is now lost when taking damage on Adventurer
  • Revamped item quality to scale in more interesting ways and generate better items
  • Reduced the amount of unusable trash dropping in Nightmare in general
  • Fixed a major level generation issue that could soft-lock runs
  • Fixed one memory leak
  • Fixed an issue that might cause gaps to appear in the end-of-run inventory screen
  • Added a delay for selecting upgrades to prevent them from being selected offscreen
  • Improved the performance when opening the Boss Chest
  • Fixed a bug where the Treasure Chest research node was causing odd behavior, including failure to save your research tree state
  • Fixed a variety of skill description issues (Thanks Moasseman!)
  • Fixed a mysterious skill tree line that was pointing to demo-locked skills
  • Improved the level geometry in the Warden's arena