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Don't Die, Collect Loot News

EA Hotfix #4

  • Fixed a major performance bug caused by a specific item dropping in Nightmare. If you were seeing FPS dips, this should fix it!
  • Fixed a bug causing all Nightmare chests and monster rewards to give unique items
  • Fixed a very ancient bug causing Unique reward chests to always give multiple copies of the same item
  • Added one T0 Unique - Erebus' Unwavering Punishment
  • Added one T3 Unique - Explorer Tongs

EA Hotfix #3

Hi again everyone! Thanks a ton for all the love and feedback for the game, it really warms my heart as a solo dev to see my passion project get so much attention. I hope you're all having fun, and don't forget to let me know if anything can be improved or is bugging you.

This hotfix mainly focuses on fixing major reported issues from player feedback, along with improving a few systems.

I'll likely be looking at the Arcanist earlygame soon, in hopes of making starting with her a bit easier.

  • Increased Call of Erebus' Minion Damage Multiplier buff from 10% to 30% per skill level
  • Increased the values of various Beastmaster Taming passives, as they felt unimpactful
  • Added an additional option to the Shrine of Charity
  • Added an additional option to the Shrine of Indifference
  • Fixed a snapshotting bug where Avatar of Vengeance was often ignoring your Minion Damage Multiplier stat. If you use this ability, expect your DPS to increase 2-5x depending on your build and items
  • Buffed the NPC exploration passives to be doubly effective
  • Removed some very obnoxious screen flashes when using Arcanist summons
  • Improved the animations of the Water Elemental Bubble and Bee Spike projectiles
  • Fixed a softlock caused by removing 2 modifiers under certain situations
  • Fixed one Challenge mode softlock
  • Fixed one game loading softlock
  • Improved some "click the mouse to do the thing" indicators
  • Fixed some missing Exploration tree text
  • Fixed an instance of boss life bars sticking on your screen after Challenge mode failures
  • Fixed some text errors with the Rune Spiral skill's upgrades
  • Moved the stash to a less prominent location, as it isn't used between every run
  • Fixed various descriptions and spelling errors

Hotfix 2

Checking in with a few more fixes, this time focusing on the endgame Challenge mode!

  • Fixed a variety of softlock issues with the hidden lategame Challenge mode
  • Improved the graphics of the Challenge mode tiles to be slightly less retina-destroying
  • Increased the telegraph warning duration for 's quicksand attack in Challenge mode
  • Fixed a bug with Octopode projectiles

EA Hotfix 1

Hi everyone! It's been an exciting release day, and I wanted to thank you all for trying out the game. I worked on this solo for quite some time, and it's heartwarming to see you all enjoying it.

I'm working through all the feedback and reports. For now, I wanted to clean up a few glaring issues and make the controller experience better. I'm still fixing plenty of other things, and will be adding new content once everything is stable, so stay tuned!

  • Significant UI improvements for the controller
  • Added clear highlight rectangles to item and skills when they are hovered over
  • Fixed some tooltip positioning issues that were particularly annoying on the Steam Deck
  • Fixed the synchronization of damaging ailments on the debuff display
  • Fixed an issue where some debuffs could linger indefinitely. If you see any other instances of this, let me know!
  • Fixed a bug where Blade Amalgam could softlock a run
  • Fixed a "Dan, you had one job!" translation error on the "Cooldown Recovery Rate" modifier for Accessory items
  • Significantly buffed Avatar of Vengeance, enabling much better scaling
  • Fixed an issue where the Crafter had forgotten how to count properly
  • The Kraken encounter should now play the correct boss music
  • Fixed an ancient typo
  • Fixed a text issue for Avatar of Vengeance
  • Fixed a skill tree dependency issues for Avatar of Vengeance
  • Fixed an issue where Shield Toss' second projectile would spawn in the same spot as its first projectile, rendering it very hard to notice
  • Fixed an exploit where you could access difficulty levels you had not yet unlocked
  • Fixed a menu exploit
  • Fixed a very boring exploit where you could wait for ultimate cooldowns in certain situations
  • Fixed a bug with sticky tooltips

Don't Die, Collect Loot has Entered Early Access!

[h3]Don't Die, Collect Loot is now available in Early Access! [/h3][p][/p][previewyoutube][/previewyoutube][p]I’ve been building this project solo, and the journey continues with you on today's launch. Early Access is where your feedback matters most, helping shape everything still to come. To kick things off, here’s what you’ll find in the Early Access launch of the game that I've been working on:[/p][p][/p][h3]✨New Skills[/h3][p]Expand the power of the Adventurer, Arcanist, and Beastmaster with new abilities and massive skill tree updates. There are now hundreds of nodes to choose from, providing unique and powerful upgrades to a plethora of new attacks. Even the Exploration tree has received a complete overhaul and expansion! Underperforming skills and abilities have been updated as well, based on all of your feedback from the demo.[/p][p][/p][h3]🌊Explore the Aqueduct[/h3][p]Discover the ruins of humanity's past progress in the new Aqueduct zone! This area features an entire cast of new enemies, including three new devious bosses. All of this content is also added to Don't Die, Collect Loot's endgame: The Endless Nightmare. This endgame allows for infinite progression and exploration, allowing you to customize your experience to your playstyle! Casual and hardcore gamers alike will have plenty to enjoy.[/p][p][/p][h3]📿 Items Galore[/h3][p]Tons of new unique items, item bases, and other loot have been added to the game. The ability to socket custom craft-able memories into items has been added as well. The possibilities are virtually endless, and player power can skyrocket in unique and ridiculous ways. Tailor your build to your power fantasy![/p][p][/p][h3]🎟️Random Events[/h3][p]The areas of Don't Die, Collect Loot are now full of random, and sometimes absurd, events! Battle ancient eldritch entities who just happen to have decided to pay you a visit. Locate weird, secret areas and perhaps discover the secret of the Abyss. Face off against unique boss fights and bullet hell survival encounters in the all-new Challenge Mode! Many more secrets await you as you explore these lost memories, but you'll have to experience those yourself![/p][p][/p][h2]💪 More to Come[/h2][p]Many new features are coming during early access! Here’s a look at some of the big additions I’ve got in the works. This is the current vision — but your feedback will be a huge part of shaping (and sometimes changing) the journey along the way.[/p][p][/p][p][/p][p] Early Access is just the beginning. Don’t miss your chance to be there from day one:[/p][p][dynamiclink][/dynamiclink]👉 Enjoy a 20% discount for a limited time only![/p][p]👉 The best way to help a solo dev like me is by leaving an honest review on Steam. Reviews make a huge difference in helping other players discover the game.[/p][p][/p][p]👉 Join the Discord to battle your way up the leaderboards, give feedback, and leave your mark on the game.[/p][p]
- Dan Makes Games [/p]