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铁骑少女(Cavalry Girls) News

🔥 New Melee Mode is here! Blades clash, Red Lotus blooms! 🌸

[p]“Cavalry Girls” Second Character Expansion DLC “Red Lotus” is Now Live!
Step into the story of the brave girl San![/p][p][/p][p]🌟 Launch Discounts[/p]
  • [p]DLC: 10% off during the first week → only $5.39[/p]
  • [p]Base Game: Limited-time 30% off → only $8.39 when purchased together![/p]
  • [p]At the same time, we’ve launched a DLC bundle — purchase the bundle to receive an additional 10% discount![/p]
[h3]DLC Content Includes:[/h3]
  • [p]New melee combat mechanism[/p]
  • [p]A brand new dungeon exploration battle mode[/p]
  • [p]9 new melee weapons (also available in Story mode)[/p]
  • [p]Dozens of new melee enemies (including 5 bosses)[/p]
  • [p]The personal plot of San, consisting of 18 acts in total[/p]
  • [p]After clearing the dungeon mode, a challenge mode with pure combat content can be activated[/p]
[p][/p][p]About the Game
Cavalry Girls is a top-down action shooter themed around girls and mechs.
The “Red Lotus” DLC brings you into San’s past—experience her story, complete missions within limited days, and face the ultimate challenge.[/p][p]This mode emphasizes melee combat: venture into randomly generated dungeons, build your weapons and gear, and confront unpredictable enemies![/p]

V2.3 Update

\[Important Fixes]
  1. [p]☆☆☆ Fixed an issue where rewards in Daily Challenges could be deducted.[/p]
  2. [p]☆☆☆ Fixed an issue where the highest difficulty in Survival Mode would cause a freeze in later stages.[/p]
[p]\[If you lost points due to the issues mentioned above, you can send us a bug feedback package for compensation.][/p][p] [/p]
\[Important Updates]
  1. [p]☆☆ Added a loot drop mechanism for enemy loots. In different modes, killing enemies may drop loot such as coins/health. These can be picked up by getting close.[/p]
  2. [p]☆☆ Added the "Sword Dance" mechanic for melee weapons. When swinging a melee weapon, the dodge rate against nearby ranged attacks is greatly increased.[/p]
  3. [p]☆ When enemies lose their target (e.g., the player goes invisible or enters smoke status), the enemy will not stop moving but will enter a search state.[/p]
  4. [p]☆ Optimized the overall sound effect system, improving the Doppler effect of sounds and fixing some issues with explosive sounds.[/p]
  5. [p]☆ Optimized the perimeter task: when the enemy artillery position group exists, actual shelling will occur rather than just numerical effects.[/p]
  6. [p]☆ Added a stray bullet mechanism for kinetic weapons: when a bullet reaches maximum range, it has a chance to double its range, based on the number of ricochets.[/p]
  7. [p]☆ In normal mode, you can now claim DLC exclusive equipment for the character in the Mecha Management Panel.[/p]
  8. [p]☆ When players and friendly units are in cover, they can trigger 100% Explosion Resistance and Resistance[/p][p][/p]
\[Normal Updates/Optimizations]
  1. [p]Added a permanent HUD display showing the player’s health in some modes.[/p]
  2. [p]New interaction entry for weapon charge switch.[/p]
  3. [p]New interaction entry for automatic firing after weapon charge switch.[/p]
  4. [p]Added a total overview window for enemy strength in Endless Mode.[/p]
  5. [p]Detailed information will be shown when feedback package generation fails.[/p]
  6. [p]88 Cannon now deals more damage to shields.[/p]
  7. [p]Bullet time is smoother, and some slow-motion visual effects have been adjusted.[/p]
  8. [p]All enemies now have the attribute: Plasma Resistance.The weapon attribute has added a plasma resistance penetration mechanism.[/p]
  9. [p]Added a feature in Story Mode to switch to a lower difficulty at any time (can be done via console).[/p]
  10. [p]Enhanced skill: Soul Shock[/p]
  11. [p]Enhanced Mecha Remodel: Turret[/p]
[p] [/p]
\[Art Updates]
  1. [p]Added new mecha skins: Hercules (Paladin)[/p]
  2. [p]Added new mecha skins: Fierce Tiger (Horse Archer)[/p]
  3. [p]Added corresponding combat portraits for all combat skins.[/p]
  4. [p]Added new character skin: Qipao
    [/p]
\[Bug Fixes]
  • [p]Fixed an issue where items that couldn’t be recycled would be bulk recycled.[/p]
  • [p]Fixed an issue where grag grenade/shoulder-mounted weapons would cause explosions when fired inside buildings.[/p]
  • [p]Fixed a bug where melee lifesteal might persist indefinitely.[/p]
  • [p]Fixed a bug where the airstrike missile texture angle was incorrect.[/p]
  • [p]Fixed an issue where sandworms wouldn’t explode.[/p]
  • [p]Fixed a bug where the turret placed by Dominator was the wrong size.[/p]
  • [p]Fixed a bug where EMP couldn’t destroy shields in some cases.[/p]
  • [p]Fixed a bug where the Dominator and Sandworm's super-strong beam duration was incorrect.[/p]
  • [p]Fixed a bug where upgrading weapons could cause attachments to be swallowed.[/p]
  • [p]Fixed an issue where smoking and drinking wouldn't affect the new attributes added in the previous version.[/p]
  • [p]Fixed an issue where the Daily Challenge preparation interface wouldn’t show the newly added attributes for characters.[/p]
  • [p]Fixed an issue where charged bullets might be replaced by electromagnetic bullets.[/p]
  • [p]Fixed an issue where, after selecting enemy strength boosts in Endless Mode, players couldn't see the enemy strength that day.[/p]
  • [p]Fixed a bug where one-sided weapon fire jitter would fail in some cases.[/p]
  • [p]Fixed a bug where the player could still run after running out of stamina in certain situations.[/p]
  • [p]Fixed a bug where items were unlocked but the corresponding imprintable items couldn't be unlocked.[/p]
[h3]\[Performance Optimizations][/h3]
  • [p]Fixed an issue where rendering frame rate would affect shooting intervals.[/p]
  • [p]Fixed a performance issue when laser beams hit multiple objects.[/p]
  • [p]Fixed a performance issue with charged weapons.[/p]
  • [p]Fixed a performance issue caused by dissolving objects.[/p]
[p] [/p]
\[Sneaking Mode Optimization]
  • [p]Optimized the tutorial for Sneaking Mode.[/p]
  • [p]Fixed issues where firing/footstep sounds were not working in Sneaking Mode.[/p]
  • [p]Fixed a bug where enemies under trees appeared opaque in Sneaking Mode.[/p]
  • [p]Fixed a bug where manpower data was displayed incorrectly in Sneaking Mode.[/p]
  • [p]Adjusted the difficulty of defensive levels in Sneaking Mode.[/p]
[p] [/p]
\[Crowdfunding Related]
  1. [p]Updated the thank-you list for all crowdfunding players, which can be viewed on the main game interface.[/p]
  2. [p]Updated the product naming list.[/p]
[h3]\[Important][/h3][p]If you find that your name wasn’t implemented or doesn’t meet your expectations, this may be due to lost messages from the platform. We will post a solution-related announcement on the corresponding crowdfunding platform(ks/Modian/Cien). Of course, you can also directly contact customer support. (Without an order number, issues on non-corresponding crowdfunding platforms cannot be processed. Thank you for your understanding.)[/p]

Cavalry Girls Join the Steam Summer Sale! Enjoy a Limited-Time 30% Discount

[p]🎉Summer heat is on! The Steam Summer Sale 2025 is here![/p][p] 🎮"Cavalry Girls" is now available at 30% off for a limited time, inviting interested players to make their purchase![/p][p]Original price $11.99 Spring Sale discount -30% Discounted price $8.39[/p][p][/p][p][/p][p]Game Introduction[/p][p] In this refreshing and exciting shooting game, lead the brave and fearless girl soldiers to fight with the enemy. Refit different types of machine armour, reasonably deploy machine soldiers with different skills, repel all kinds of enemies, and protect the Empire behind you in the gunfire. [/p][p]Join our discord:https://discord.gg/4kzUDG2rTZ[/p][p][/p][p]Important Notice:[/p][p]The game's free DLC - Clover - will become a paid DLC shortly after the Steam Summer Sale. Players who haven't claimed it yet, please grab it now![/p][p][/p]

v2.1.2 Small patch

【New Content】
[p]● Replaced all character portraits with 2K high-definition images[/p][p]● Added new skins: Doctor Schnabel, Garrison[/p][p]● Added mod interface for localization support[/p][p][/p]
【Adjustments】
[p]● Enhanced bullet properties of sniper-type weapons[/p][p]● Buffed the stats of Fusion components related to shotguns[/p][p]● Reduced the default cooldown of Throwing objects and increased their default throw distance[/p][p]● Optimized the display of the Daily Exercise interface[/p][p]● Improved the random equipment in Daily Exercise[/p][p][/p]
【Bug Fixes】
[p]● Fixed an issue where HP could drop to 0 in the second round of Daily Exercise under certain conditions[/p][p]● Fixed a black screen issue that could occur in the second round of Daily Exercise[/p][p]● Fixed a bug where components could go missing when dismantling in batch or using auto-dismantle[/p][p]● Fixed a softlock at Lv62 in Survival Mode on the highest difficulty[/p][p]● Fixed an issue where the Magnum Rifle sometimes couldn't penetrate shields when charged[/p][p]● Fixed the One-Eyed Giant being unable to recover after being frozen[/p][p]● Fixed Electromagnetic Bullets effects being incorrectly applied to certain Fusion components[/p][p]● Fixed an issue where materials weren't properly recognized as high-value when upgrading weapons in some cases[/p][p]● Fixed bug where smokes were ineffective against enemies[/p][p]● Fix the issue of animation errors caused by sandworm explosions[/p][p]● Fix the issue of incorrect size of the turret placed by Dominator[/p][p]● Fix bug where EMP cannot destroy shield in some cases[/p]

V2.1 Update

New Gameplay Update

[h3]●Added new mode: Daily Exercise[/h3]
-Three random mechas and missions will refresh daily for players to challenge
-Players can also save their current mecha configuration via the Mecha Management Panel and apply it to the Daily Exercise


New Art Content

[h3]●Several new skins have been added[/h3]


[h3]● [Image]Updated the illustration assets for streets[/h3]


New Mechanic

[h3]●Added a feature to change mecha paint schemes[/h3]


Other Adjustments

●In Sneaking Mode, opening the Strategy Panel will now display enemy vision range
●Added display of currency icons
●Adjusted the strength of some enemies that spawn small units
●Tweaked values for parts related to Stabilizer
●Shortened throw intervals for throwable items
●Increased teleportation portal distance
●Optimized AI logic for mine throwing

Bug Fixes

●Fixed an issue where Recast items might disappear
●Fixed turret recoil occurring under certain conditions
●Fixed an issue where Arc Weapon rays could fail
●Fixed some Explosive Weapons not showing critical hits
●Fixed a bug where enemy-attracting skills would fail
●Fixed an issue where some explosive weapons could damage allied cover
●Fixed an issue where teleportation portals might not disappear
●Fixed an issue where opening the Parts Imprint menu caused Left Shoulder Mount weapons to disappear
●Fixed an issue where the "Super Soldier" achievement couldn’t be completed
●Fixed abnormal scatter behavior for modules triggering shotgun effects
●Fixed incorrect mecha names when imprinting parts
●Fixed certain escort stages not spawning enemies
●Fixed lack of enemy reinforcements in some outer stages

Important Notice
●Due to the major version 2.0 update, the second DLC will be delayed to July, and the remaining DLC timelines will be adjusted accordingly. Please refer to the update schedule for details.
●Starting in May, the base game price will increase to $11.99 and the Clover DLC will increase to $2.99. Thank you for your continued support!