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铁骑少女(Cavalry Girls) News

The Crowdfunding Has Ended

The crowdfunding campaign has officially concluded. Thank you all!

with a final total amount of: HKD355642.
Regarding DLC5: We will still make it even though we didn't reach the goal. Regarding the specific schedule and form, it will be determined after DLC4 is completed.

Please stay tuned to your Kickstater messages, as we will be reaching out to you in the coming days regarding the distribution of rewards, customization, joining the community, and other related matters.

v1.2.1863 update list

Mechanics Optimization

●Optimized explosion-related effects and mechanics, including:Re-adjusted animation effects to prevent the explosion animation from disappearing before it finishes playing.
○Shortened the duration of explosion judgments to resolve the issue where players could easily be harmed by explosions upon enemy death.
○Adjusted the judgment for receiving multiple explosions simultaneously; previously, only one explosion damage would be received within 0.2 seconds, making some weapons with multiple explosion effects (like scatter cannons and cluster bombs) underperform. Now, each time explosion damage is received, a mark will accumulate on the hit entity, with a maximum of 6 marks. Once the marks are full, no further explosion damage will be received. Marks will decrease at a rate of one every 0.33 seconds.

General Optimization

●Claire's skill "Power Arm Overdraft" has been modified to fit the new melee mechanism (damage increased by 500% within 5 seconds, knockback increased by 1000%).
●Beautified the button for deleting save files.
●Modified the prompt text for leaving the dormitory.
●Optimized the resolution settings UI, added frame rate limits and vertical sync settings.
●Optimized save file loading performance.
●Optimized AI firing judgment performance.

Bug Fixes

●Fixed an issue where achievements related to mounted objects were incorrectly counted as head-mounted objects.
●Fixed an issue with abnormal module display on turrets.
●Fixed the merging issue for shoulder-mounted weapons: Tracking Core and Tracking Amplification Core, which could not properly merge.
●Fixed the judgment issue for melee weapon gloves.
●Fixed the problem where the Electromagnetic Grenade's explosion did not trigger paralysis effects.

Mod Support

●Fixed the issue of loading external audio files with mods.
●Fixed the problem where local mods would sometimes not load when workshop mods were present.
●Fixed the issue where special bullets incorrectly replaced original bullets.
●Added support for mods for custom Sword Energy.
●Changed the initial lock time function for weapons to be stackable.
●Added a function for rapid-fire weapons.
●Added a module restriction function Group, where modules in the same group cannot be installed simultaneously.
●Added functions to restrict attacking intervals and reload times.


Crowdfunding is currently underway, welcome to follow!
[h2]——>>KickStarter Page<[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

Important Notice

The overall progress of crowdfunding has been announced, and everyone is welcome to check the unlocking progress at any time
[h3]——>Amount disclosure
As previously promised, the feedback form has been relaunched and will be updated every Monday
[h3]——>Feedback
The schedule has been updated again. Welcome to review it
[h3]——>Update list + Plan

v1.2.1841 Large update list

New function

[h2]Optimization of melee system[/h2]
Completely redesigned the melee weapon system.
Melee weapons no longer use a magazine mechanism, but instead adopt a light strike ->combo mechanism.
Added "Sharpening" and "Resilience" mechanisms, allowing continuous melee attacks on enemies to cause stun effects and deal significant damage.

[h3]Remake modules for each melee weapon[/h3]
  • Power Gloves——The gloves have a low damage output but can knock back enemies. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a short time stun to the enemy
  • Lightsaber——Slashes targets. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • Photon Naginata——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a multi-stage slash ahead
  • Lightning Ax——Slashes enemies in a large radius with adequate strength damage. [Combo attack]Perform a large-scale heavy strike after multiple light strikes
  • High-Power Lightning Axe——Slashes enemies in a large radius with high strength damage. [Combo attack]The final attack can release powerful sword energy
  • Light Spear——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward
  • Light Gun——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a multiple spikes in front of you
  • Light Halberd——Thrusts enemies with Long range. [Combo attack]The final attack can release powerful sword energy
  • Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • Super High-Power Gloves——Its heavy weight allows for higher damage output and knock-back range. [Combo attack]After several light hits, smash the ground and cause a long time stun to the enemy
  • Lightsabre S2——Slashes targets. [Combo attack]The final attack can release powerful sword energy
  • Photon Naginata M3——Slashes targets with faster speed. [Combo attack]After multiple light strikes, perform a strong multi-stage slash ahead
  • Lightning Axe M——Slashes enemies in a large radius with adequate strength damage. [Combo attack]The final attack can release powerful sword energy
  • High-Power Lightning Axe M——Slashes enemies in a large radius with high strength damage. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • Light Spear S——Thrusts enemies. [Combo attack]The final thrust will cause the body to sprint forward and deal a heavy strike
  • Light Gun S——Thrusts enemies. faster than the light spear. [Combo attack]After several light strikes, perform a strong multiple spikes in front of you
  • High-Power Light Halberd——Thrusts enemies with Long range. [Combo attack]Normal attack and Combo attack can both deal a sword energy
  • High-Power Electric Wakizashi——Capable of slashing multiple times in a certain radius. [Combo attack]Normal attack and Combo attack can both deal a sword energy and the last sword energy is enhanced

[h2]Optimization of Shoulder mount weapon System[/h2]

The shoulder mount weapon system has been redone and can now be strengthened.
The original shoulder mount weapon mounting position has been replaced with a "head mounted component".
[h3]Add Gadgets for shoulder mounted weapon[/h3]
  • SMW Magazine
  • SMW torque
  • SMW Explosion Damage Module
  • SMW Blasting penetration module
  • SMW ArP Module
  • SMW Salvo Module
  • EMP amplification module
  • EMP combustion module

[h3]Add Fusions for shoulder mounted weapon[/h3]
  • SMW Explo Element core
  • SMW Kinetic Element core
  • SMW Magazine core
  • EMP amplification core
  • Tracking core
  • SMW Salvo core
  • SMW Kinetic Explo core
  • SMW Explosion Damage core

[h3]Add Head-mounted object[/h3]
  • Riot Helmet
  • Seismic helmet
  • Durable seismic helmet
  • Tactical night vision device
  • Auxiliary sight
Function optimization

[h2]Optimization of synthetic system[/h2]
  1. The synthetic system will display the conditions for unlocking the formula more clearly.
  2. In non Story Mode, the synthesis system can consume honor points to unlock recipes in advance.
  3. Optimized the synthesis formula and added more items to the synthesizable items
  4. The display of unlocking new formulas has been optimized.
  5. The items in the Disassembly factory can be retained and not emptied.

[h2]Optimization of perimeter missions[/h2]
  1. Added a retrievable cargo box in Perimeter Missions.
  2. The value of the cargo boxes are higher in the high difficulty Perimeter Missions.
  3. It is possible to dismantle the material box in the Disassembly factory to obtain materials.

[h2]Optimization of strategic weapons[/h2]
  1. Strategic weapons can be upgraded.
  2. Can equip multiple identical strategic weapons.
  3. Optimized the effectiveness of strategic weapons.

[h3]Several new strategic weapons have been added[/h3]
  • Aerial Frag Bombardment
  • Carpet Frag Bombing
  • Saturation Frag Bombing
  • Aerial Armor-Piercing Bombardment
  • Accurate Armor-Piercing Bombing
  • Surgical Armor-Piercing Bombing

[h2]Other optimizations[/h2]
  1. The absolute values of rotation speed and movement speed are displayed on the Mech panel
  2. Optimized the display issue of the Sentiments panel
  3. Optimized the numerical display of books/TV programs
  4. The prompts on the prop details panel have been optimized to display more prompts
BUG Fix
  1. Fixed the issue of missing perimeter target names in some areas.
  2. Fixed bug where upgraded weapons do not have average durability.
  3. Fixed the display issue of turret accessories in city defense pannel.
  4. Remove some items that should not be displayed in the Resource Center.
  5. Fixed a bug where some UI can be dragged horizontally.
  6. Fixed the bug where the Riot shield did not work when standing behind a sandbag


Crowdfunding is currently underway, welcome to follow!
[h2]——>>KickStarter Page<[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<

Crowdfunding Campaign has officially begun!

Hello everyone, the Crowdfunding Campaign For The Follow-up DLC of 'Cavalry Girl' has officially begun.
[h2]——>>KickStarter Page<The main goal of this crowdfunding campaign is to raise funds for multiple DLCs in the form of customization and pre sale for DLCs.



We proposed this crowdfunding concept at the beginning of this year and gradually improved our plan over a period of nine months.
https://store.steampowered.com/news/app/2055050/view/4581937714014197804?l=schinese


During this period, multiple rounds of significant updates and the production of a DLC were also carried out. I hope these can provide you with a foundation of trust in us.
[h2]——>>Update List<If you like this game and trust us, please follow and support our plan to make this work go further.


[h3][Other Platform][/h3]
[h3]——>>Modian Page<[h3]——>>CIEN Page<