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铁骑少女(Cavalry Girls) News

Cavalry Girls Join the Steam Spring Sale! Enjoy a Limited-Time 25% Discount

As the spring breeze gently blows and flowers bloom abundantly, the 2025 Steam Spring Sale has officially started. "Cavalry Girls" is now available at 25% off for a limited time, inviting interested players to make their purchase!

Original price $9.99 Spring Sale discount -25% Discounted price $7.49



Game Introduction
In this refreshing and exciting shooting game, lead the brave and fearless girl soldiers to fight with the enemy. Refit different types of machine armour, reasonably deploy machine soldiers with different skills, repel all kinds of enemies, and protect the Empire behind you in the gunfire.

Join our discord:https://discord.gg/4kzUDG2rTZ

V1.3.2043 Update List

Anti-Air Lock-On

●Added anti-air lock-on functionality. Placing the crosshair near an enemy will gradually lock on.
●Locked-on enemies cannot perform dodge maneuvers.
●A weapon's anti-air value affects not only hit rate against airborne units but also lock-on speed.

Combat HUD

●Added a combat HUD, which can be toggled with the H key.
●In Story Mode, this feature will be unlocked in the mid-game.

Adjustments

●Adjusted mech rotation feel — heavier weapons will cause greater latency.
●Flying enemies breaking through City Defense in Defense battles will no longer affect Honor Points gain.
●Mines can now be detonated by explosions, paralysis effects, and certain abilities.
●In Endless Mode, attempting to unlock achievements without Iron Man Mode enabled will trigger a warning.
●Significantly buffed Fusion attachments related to Arc, Ray and Explosive Weapons.
●The Shield destruction device has been renamed and reworked; it can now also destroy mines.
●Slightly reduced early-game difficulty in Cruel Mode.
●Optimized Arc Weapon targeting logic—destroyed enemies will no longer be locked onto.

Bug Fixes

●Fixed an issue where Drone weapon parameters displayed incorrectly.
●Fixed a bug where Ray Weapon width became zero after penetration.
●Fixed an issue where recoil reduction was not working.
●Fixed a bug where Dormitory characters could get stuck.
●Fixed incorrect values in enemy detail information.
●Fixed some cases where weapon textures did not load correctly.
●Fixed an issue where overlapping sound effects could become excessively loud.
●Fixed a bug where Arc Weapon decay reduction modules were not working.
●Fixed an issue where damage reset occurred when Arc Weapon bounce count was doubled.
●Fixed an unexpected exclamation mark appearing in the shop UI.
●Fixed an issue where Sneaking Mode could not be properly settled.
●Fixed an issue where bulk Recycle counted multiple items as one.

MOD Support

●Added support for replacing game mode images on the start game screen.
●Added X additional mech throwable slots. Added a tag for Drone-exclusive weapons.
[h3]New Mech Functions[/h3]
●Add X additional mech throwable slots / Increase mech collision radius / Increase energy consumption when jumping / Increase jump distance / Maintain running state.
●Every X seconds, regenerate Y health points / Invincible shield respawns every X seconds / Generate a deflection shield with X health.
●Increase mech flight speed / Add X additional drones / Increase drone orbit distance by X.

Happy New Year+Review+New Plan

Hello to players from all over the world. Happy Chinese New Year!
The Chinese New Year is coming soon, which means the work of the past year is almost finished. Thank you all for supporting and encouraging us this year. You have helped this game last another year.
In the 15 months since the game was released, we have done 9 major updates, 23 regular updates, and many small patches. The game has become better and better.
This would not have been possible without your help, which includes your feedback, your enthusiasm for creating mods, and the support from crowdfunding players. Thanks to you, this project, which almost ended a year ago, has gone on for another year and still has a long way to go.


Here are the plans for the next year

● New gameplay update (as promised in crowdfunding): around February 2025
● DLC2: around March to May 2025
● Custom weapons (will be added three times between March to June 2025)
● Custom skins (will be added twice between May to October 2025)
● DLC3: around August to October 2025
● Art updates (as promised in crowdfunding): around October 2025
● DLC4: around January to March 2026
These dates may change depending on progress, so please follow our official accounts to get the latest news.

Test content

At present, we have updated the testing branch with a new mode: Daily Exercise.
[Please note that this is the second content unlocked of the Phase Unlocks of the Crowdfunding—— 'Quick Challenge']
Welcome interested players to experience

Thank you again for your support. We wish you all a Happy Chinese New Year!

v1.3.1963 Small Update

●Fixed a bug where the final level in Survival Mode could not be completed.
●Fixed a bug where the Crew Management interface would error when switching from one game mode to another.
●Fixed a bug where recruiting would repeat for two consecutive days in Story Mode.
●Fixed a bug where the additional manpower recovery value was incorrect.
●Fixed a bug where global enhancements would cause buildings to be enhanced twice.
●Fixed a bug where, in some cases, Hard Mode on day 33 was too difficult.
●Fixed an issue where crouching was unresponsive on some computers.
●Fixed an issue where the character portraits in the Resource Center sometimes failed to display properly.
●Fixed an issue where the Survivor mode sometimes getting stuck arround D40.
●Fix various special probability abnormal issues with split bullets
●Fix the issue where the minimum range does not take effect
●Optimize bullet tailing performance
●Reopened the Gadget Factory in Story Mode and Challenge Mode.
●Reduced the evasion rate of flying enemies in Easy Mode.

V1.3 Big Update

Major Update: Aerial Combat

●New flying mechanics added. The flight target range has been increased, and it now has a dodge attribute. However, the player will fall if they encounter Paralysis or Stunned effects.
●15 new enemy types added.
●2 new bosses added.
●10+ new anti-air related Gadgets added.
●New player flying function and related modules added, allowing players to use flying instead of running.


Major Update: Infrastructure System Overhaul

●Human resources no longer reset daily; instead, they regenerate every day. Only the excess over the limit will be reset daily.
●The Gadget Factory is removed, and a Warehouse is added to increase the human resources cap. The Human Resources Group now regenerates human resources daily.
●A Weapon Workshop is added, selling high-value weapons that already come pre-equipped with Gadgets and Fusion Gadgets.


Major Update: Recasting System

●After the recasting function is unlocked, players can recast items during recycling.
●Recasted items are destroyed and replaced with three alternatives of the same type. This function allows for quickly processing unnecessary Gadgets and weapons.
●Recasting items has wear and tear, which can be reduced by upgrading infrastructure.


Art Optimization

●The protagonist’s default character portrait has been remade.
●Casual outfit character portraits added.
●A function to switch character portraits in the Crew Management interface has been added.
●Some enemies' artistic expression have been optimized.


Game Content Optimization

●Ray functionality optimized to allow ray attacks to penetrate targets (with damage reduction). Corresponding enhancement Gadgets have been added.
●AI's accuracy when using ray targeting has been optimized.
●The mech's rotation mechanism has been optimized for smoother controls.
●A new difficulty option has been added to Survival Mode.
●Shoulder mount weapons are now available in Survival Mode.
●Explosions in the Factory no longer deal damage to players.
●A dynamic adjustment function has been added to modify the number of enemies in defensive levels based on player actions.
●Enemy blind spots have been introduced, where staying directly behind enemies reduces their detection efficiency.
●Random furniture/supplies sales events have been added to Story Mode.

Other Optimizations

●Save slots have been expanded to 8, with double-clicking to load saved games.
●Module upgrades can now auto-fill, eliminating the need for manual adjustments.
●Item descriptions now display the highest-tier items.
●Optimized explosion mark graphics and performance.
●Sound effects have been adjusted to fix loud sound and low-volume issues.
●Added some video tutorials.
●Optimized reticle effects.
●Iron Wall is now penetrable, with a Resistance of 200.
●Service Rifle and Submachine Gun derivatives have been adjusted for greater differentiation.
●When new recipes appear, the type of crafting entry is now indicated.
●Adjusted the effect of eating Nutrition Paste.
●The DataRoom now defaults to being empty, with no personnel inside.
●The DataRoom now allows checking of Melee Weapon Fusion Modules, Shoulder Mount Fusion Modules, and Shoulder Mount Enhancement Modules.
●Optimized adaptive sizing for hint UI panels.

Bug Fixes

●Fixed an issue where AI failed to properly detect enemies in some cases.
●Fixed an error when closing the mod in the character selection UI at the start of the game.
●Fixed an issue where funds were reduced when returning to the main menu after creating a new Endless Mode save.
●Fixed an issue where news failed to display correctly.
●Fixed a bug where popup windows appeared incorrectly on the main menu.
●Fixed an issue where the Ray Trident was not functioning properly.
●Fixed a bug where rays and arcs didn't affect certain buildings.
●Fixed various issues under vertical sync mode.
●Fixed a bug where some enemies' melee attacks were ineffective.
●Fixed an issue where explosions wouldn't clear Elemental Effects.
●Fixed a bug where AI weapons wouldn't degrade over time.
●Fixed bugs related to the machine gun turret.

MOD-related

●The Event Mod interface is now open! Custom events can now be triggered in the game.
●New result functions added:
Let players enhance specific enemies in Endless Mode. Increase character loyalty. Let players choose the enemies for the next day. Recruit characters. Call certain previously existing functions.
●New condition functions added:
Check if a specific item exists, whether a specific character is present, if a character is in the dorm, retrieve a character’s loyalty level.
●New functions for other categories:
Set the sender of gifts. Items sent by teammates in the game cannot be returned to them.
●New weapon-related functions:
Effects like rotating the mech when firing, bullet burst firing, limiting the maximum and minimum fire intervals and reload times.

[h3]——>>Update list + Plan<[/h3]