1. 铁骑少女(Cavalry Girls)
  2. News

铁骑少女(Cavalry Girls) News

Cavalry Girls Join the Steam Summer Sale! Enjoy a Limited-Time 30% Discount

[p]🎉Summer heat is on! The Steam Summer Sale 2025 is here![/p][p] 🎮"Cavalry Girls" is now available at 30% off for a limited time, inviting interested players to make their purchase![/p][p]Original price $11.99 Spring Sale discount -30% Discounted price $8.39[/p][p][/p][p][/p][p]Game Introduction[/p][p] In this refreshing and exciting shooting game, lead the brave and fearless girl soldiers to fight with the enemy. Refit different types of machine armour, reasonably deploy machine soldiers with different skills, repel all kinds of enemies, and protect the Empire behind you in the gunfire. [/p][p]Join our discord:https://discord.gg/4kzUDG2rTZ[/p][p][/p][p]Important Notice:[/p][p]The game's free DLC - Clover - will become a paid DLC shortly after the Steam Summer Sale. Players who haven't claimed it yet, please grab it now![/p][p][/p]

v2.1.2 Small patch

【New Content】
[p]● Replaced all character portraits with 2K high-definition images[/p][p]● Added new skins: Doctor Schnabel, Garrison[/p][p]● Added mod interface for localization support[/p][p][/p]
【Adjustments】
[p]● Enhanced bullet properties of sniper-type weapons[/p][p]● Buffed the stats of Fusion components related to shotguns[/p][p]● Reduced the default cooldown of Throwing objects and increased their default throw distance[/p][p]● Optimized the display of the Daily Exercise interface[/p][p]● Improved the random equipment in Daily Exercise[/p][p][/p]
【Bug Fixes】
[p]● Fixed an issue where HP could drop to 0 in the second round of Daily Exercise under certain conditions[/p][p]● Fixed a black screen issue that could occur in the second round of Daily Exercise[/p][p]● Fixed a bug where components could go missing when dismantling in batch or using auto-dismantle[/p][p]● Fixed a softlock at Lv62 in Survival Mode on the highest difficulty[/p][p]● Fixed an issue where the Magnum Rifle sometimes couldn't penetrate shields when charged[/p][p]● Fixed the One-Eyed Giant being unable to recover after being frozen[/p][p]● Fixed Electromagnetic Bullets effects being incorrectly applied to certain Fusion components[/p][p]● Fixed an issue where materials weren't properly recognized as high-value when upgrading weapons in some cases[/p][p]● Fixed bug where smokes were ineffective against enemies[/p][p]● Fix the issue of animation errors caused by sandworm explosions[/p][p]● Fix the issue of incorrect size of the turret placed by Dominator[/p][p]● Fix bug where EMP cannot destroy shield in some cases[/p]

V2.1 Update

New Gameplay Update

[h3]●Added new mode: Daily Exercise[/h3]
-Three random mechas and missions will refresh daily for players to challenge
-Players can also save their current mecha configuration via the Mecha Management Panel and apply it to the Daily Exercise


New Art Content

[h3]●Several new skins have been added[/h3]


[h3]● [Image]Updated the illustration assets for streets[/h3]


New Mechanic

[h3]●Added a feature to change mecha paint schemes[/h3]


Other Adjustments

●In Sneaking Mode, opening the Strategy Panel will now display enemy vision range
●Added display of currency icons
●Adjusted the strength of some enemies that spawn small units
●Tweaked values for parts related to Stabilizer
●Shortened throw intervals for throwable items
●Increased teleportation portal distance
●Optimized AI logic for mine throwing

Bug Fixes

●Fixed an issue where Recast items might disappear
●Fixed turret recoil occurring under certain conditions
●Fixed an issue where Arc Weapon rays could fail
●Fixed some Explosive Weapons not showing critical hits
●Fixed a bug where enemy-attracting skills would fail
●Fixed an issue where some explosive weapons could damage allied cover
●Fixed an issue where teleportation portals might not disappear
●Fixed an issue where opening the Parts Imprint menu caused Left Shoulder Mount weapons to disappear
●Fixed an issue where the "Super Soldier" achievement couldn’t be completed
●Fixed abnormal scatter behavior for modules triggering shotgun effects
●Fixed incorrect mecha names when imprinting parts
●Fixed certain escort stages not spawning enemies
●Fixed lack of enemy reinforcements in some outer stages

Important Notice
●Due to the major version 2.0 update, the second DLC will be delayed to July, and the remaining DLC timelines will be adjusted accordingly. Please refer to the update schedule for details.
●Starting in May, the base game price will increase to $11.99 and the Clover DLC will increase to $2.99. Thank you for your continued support!

V2.0 Major Update



[Weapon]

30+new weapons

New types of plasma weapons added
  • -Plasma weapons can cause real damage,but they will be fully absorbed by the energy shield

Remake electromagnetic weapons
  • -Multiple new types of electromagnetic weapons have been added
  • -The shield damage effect of electromagnetic weapons has increased from 2 times to 3 times

New types of projectile weapons added
  • -Projectile weapons can be fired regardless of terrain
  • New weapon charging mechanism
  • -Some weapons are equipped with power storage mechanisms. Long press the attack button to charge power,and short press the attack button to perform regular attacks.

Other new weapons
  • -Transfer guns, landmine launchers, rocket launchers, etc
Note : This update includes crowdfunding items, but this is not an acceptance version. Crowdfunding players are advised to continue waiting for the announcement.

[Weapon Workshop]

Weapon Upgrade System Remake
  • -Weapon upgrades no longer consume weapons of the same model, and weapons with similar entries can be used as materials
  • -Weapon derivative model mechanism: Weapons can be upgraded to their derivative models

Weapon/Module Imprint System
  • -You can directly spend money to imprint an accessory on the weapon/body, which cannot be
disassembled but can be upgraded

Synthesis/Disassembly
  • -The synthesis/disassembly system can currently directly synthesize advanced items
  • Weapon/Module Imprint System


[Combat System]

All objects in the scene can be destroyed
New battlefield cover mechanism: Scene buildings can block bullets and can be destroyed
Remake layout for all battle scenes


[Role/Pressure]

Deploying under high/low pressure conditions will bring different effects
  • -Under high pressure, characters participating in battles will receive more attribute bonuses, but it will bring more pressure growth
  • -Playing under low pressure can earn upgrade points for characters

Remake character upgrades and add some content
  • -Increased the number of attributes that can be upgraded by the character to 10
  • -Adjusted the point value

Remake the character's favorability upgrade effects
Remake the action point system and half of the related action effects
Furniture system remake, adding furniture set mechanism


[Story]
Add four new favorable storylines
Remake about one-fifth of the plot images

The Story mode has added a new news storyline


[Other optimizations]
  1. Optimized the direction of the kinetic energy bullet hitting the spark
  2. Optimized San's jumping AI
  3. You can drag the dormitory character onto the furniture for interaction
  4. The turret rotation has added angular damping
  5. You can customize the color of the night vision device
  6. Remake the store UI and increased the maximum number of products
  7. Explosive weapons apply critical damage effects
  8. Optimized the speed of lifting the Riot shield
  9. To remain invisible in smoke, it is necessary not to fire. At the same time, it increases the evasion rate in smoke
  10. The difficulty mechanism of the Story mode has been updated to gradually increase at different rates for each difficulty level
  11. Optimized the offset and tactile sensation of the weapon
  12. Applied split related fusion effects to more weapons
[Bug fix]
  1. Fixed the issue where enemies in some difficult levels would refresh infinitely
  2. Fixed the compatibility issue with ultra wide screens
  3. Fix the issue where skipping tutorials in Story mode may result in errors
  4. Fixed the issue of enemy preview failure in some cases
  5. Fixed the issue of no rewards in survivor mode in some cases
  6. Fix the situation of game errors in some non English operating systems
  7. Fix the issue of inaccurate ray shooting by the Dominator and Sandworm
  8. Fixed the issue of bullets splitting infinitely in some cases
  9. Fixed the issue of no prompts when dismantling the shoulder mounted weapon fusion module
  10. Fixed the issue where the highest level of fusion components for some models could not be synthesized


[Other Important Notices]

Note: The physical rewards from the crowdfunding campaign are scheduled to be shipped around July. Please stay tuned for updates on the platform. Custom rewards will be notified to the respective players after each update, so we kindly ask for your patience.
Note 2: Due to the major update in version 2.0, the progress of the DLC will be affected and delayed accordingly. Please refer to the next STEAM announcement for details.
Note 3: As the game has received continuous content updates for over two years, both the base game and the DLC will have a price increase within the next month. Please refer to the STEAM announcement for the exact timing and pricing. Players who purchased the game before the price increase will not be affected.

v2.0 testing invitation

Test code: 112358132134


Note 1: As this update is a beta version, the following update list is not very comprehensive and only lists important items, without including details. All update details will be listed in the official announcement of 2.0 release.
Note 2: This update includes crowdfunding items, but this is not an acceptance version. Crowdfunding players are advised to continue waiting for the announcement.

[h3][Weapon][/h3]
  • 30+new weapons
  • New types of plasma weapons added
  • Remake electromagnetic weapons
  • New types of projectile weapons added
  • New weapon charging mechanism

[h3][Weapon Workshop][/h3]
  • Weapon Upgrade System Remake
  • Mechanism for adding weapon derivative models
  • Weapon/Module Imprint System

[h3][Combat System][/h3]
  • All objects in the scene can be destroyed
  • New battlefield cover mechanism: Scene buildings can block bullets and can be destroyed
  • Remake layout for all battle scenes

[h3][Role/Pressure][/h3]
  • Deploying under high/low pressure conditions will bring different effects
  • Remake character upgrades and add some content
  • Remake half of the character's favorability upgrade effects
  • Furniture system remake, adding furniture set mechanism
  • Remake the action point system and half of the related action effects

[h3][Plot][/h3]
  • Add four new favorable storylines
  • Remake about one-fifth of the plot images

[h3][Other][/h3]
  • A large number of numerical/mechanism adjustments
  • Extensive UI/interaction optimization
  • Numerous bug fixes


Please wait for the official release of version 2.0 for detailed update details
Interested players are welcome to experience this version and provide feedback on their experiences or bugs in the Discord community