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LONESTAR News

Weekly Content Update | New Event & Treasures!

[h3]New Event -[/h3]
  • 4-Day Shield/Treasure Event - Terminus:
    Gain 4 Max Shield Points.
    Turn Max Shield Points into 10.
    Lose 2 Max Shield Points. Gain a designated legendary Treasure.

[h3]New Treasures -[/h3]
  • Criminal Information-Deceiver, exclusive common Treasure:
    Hello there! Talent Event now provides 3 options.

  • Backup Brush-Painter, exclusive rare Treasure:
    Color Mask talent becomes effective for the first 2 Energy loaded in hand each turn.

  • Strengthened Eye-Blind Watcher, exclusive rare Treasure:
    When an Attack Unit with Double Strength loads an Energy, it gains 1 Strength.

  • Nuclear Fuel, rare Treasure:
    At the start of the 3rd turn, the Attack Unit in the Spaceship Center gains Double Strength.

[h3]Balance Adjustments -[/h3]
  1. Enhanced Growth Device: Initiate (1): Increase all White Energy Points in hand by 1. After upgrade, it increases by 2 points.
  2. Enhanced Disguise Mask: No longer has directional restrictions, can choose any Support Unit as the target.
  3. Slightly increased the stats of Henchmen and Elites of the third stage.
  4. Adjusted the Premium Auction Event to 3 days.

[h3]Experience Optimization -[/h3]
  1. Optimized some descriptions.
  2. Removed the Elite enemy of the first stage - Gold, other enemies will be added later.

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where the Unit - Postponed Protector could not trigger the Treasure - Flawless Medal under certain circumstances.
  2. Fixed an issue where selecting to add a slot during the Event - Forge Space for the third time may add slots to Units without slots.
  3. Fixed an issue where the Talent - Legendary Pick reward would not trigger if the battle ended after completing the talent task by choosing to temporarily retreat.
  4. Fixed an issue when triggering the effect of the Unit - Leapfrog Core would immediately clear the Strength added by the Unit - Radiation Receiver/Treasure - Evil Projection.
  5. Fixed an issue where chaining two Simulator Units would allow the left one to simulate Attack Unit.
  6. Fixed a bug with the Units - Simulator and Upgrade Device in some cases.
  7. Fixed an issue after receiving rewards and entering the vacation, immediately exiting the game at this point would cause vacation events to overlap upon re-entry.
  8. Fixed an issue with the Unit - External Fuel Tank and Treasure - Skateboard where they would gain additional fuel in specific situations.

Join the Discord: https://discord.com/invite/QFkYZjZ2P4

Weekly Content Update | New Pilot – Deceiver-Nami & Adjustments

[h3]New Pilot -[/h3]

This week's featured new pilot is Deceiver - Nami.
Nami was once an electronic scam criminal, specializing in targeting fugitives for fraud. All of her Units were acquired through deception.

Inherent Talent - Hello there!
After the elite battle, you can scam the criminals by contacting them.

Now you can obtain some enemy Units through Nami!
Of course, only part of the enemy Units will be provided in the game. (Some enemy Units are just... not very compatible in the current Units' pool!)

*Deceiver - Nami will be unlocked at Level 41.



[h3]Balance Adjustments -[/h3]
  1. Increased the Treasure - L1 Shell's max HP from 3 to 4.
  2. Upgraded the effect of the Treasure - Reflective Barrier from 2 to 3.
  3. Enhanced the Unit - Double-Edged Battle Axe's slots, upgraded from 1 white slot to 2 white slots.
  4. Enhanced the Unit (obtained from Events) - Embark Energy, from white 6-Point Energy to blue 7-Point Energy.
  5. Adjusted the rarity of the Unit - Gathering Core from rare to common, Slot Pointer rarity adjusted from common to rare.
  6. Increased the amount of shield capacity obtained from the Events Shield Modification and The Path of Balance.

[h3]Optimization -[/h3]
  1. Redesigned the Unit - Energy Booster.
  2. Renamed the Treasure - Counter Double Shots to Counter Triple Shots and updated the appearance.
  3. Optimized some descriptions.
  4. Removed part of the tags of the Event - Legendary Hunter, now it is exclusively a modification Event.

[h3]Bug Fixes -[/h3]
  1. Fixed the text error when returning from the Event - Decidophobia.
  2. Fixed the damage preview error for enemy Units Spider Bomb and Mirror Device when the enemy is about to die in the shockwave combats.

After countless iterations of the third spaceship design, we've returned to the original concept!
And we are working hard on designing new Units and builds combo. Stay tuned!

Join the Discord: https://discord.com/invite/QFkYZjZ2P4

Weekly Content Update | Special Laser Appearance & Adjustments

[h3]New Laser Appearance System -[/h3]

You can now customize your ship's laser appearance to your liking! Simply visit the Encyclopedia - Laser Appearance section to choose from different laser appearances.
Laser appearances will gradually unlock as your Association Level increases.



[h3]Balance Adjustments -[/h3]

  1. The rarity of Whistling Arrow has been increased to rare.
  2. The rarity of Luminescent Stone and Unknown Powder has been decreased to common.
  3. Counter Double Shots effect has been increased from 2 to 3.
  4. The rarity of Ignition Device has been increased to rare.
  5. Contract Core slot color has been degraded.

[h3]Bug Fixes -[/h3]

  1. Fixed an issue where using Call for Support during combat and retreating would not reset the Call for Support chance.
  2. Fixed an issue where certain shortcuts may not work after switching out and back in fullscreen mode on macOS.
  3. Fixed an issue that White Reaction Crystal wouldn't be triggered after loading an Energy onto the white slot of Single-Use Electric Arc+.
  4. Fixed an issue of residual UI elements during retreating while having a Unit with the selection mechanic initiated.
  5. Fixed an issue where removing equipped Units through Events would not trigger the Talent - Stamp Album.
  6. Fixed the issue where purchasing the Treasure - Talent Treasure Map from the shop and acquiring the Talent - Have I Bought It? prevented additional purchases of Treasures from the current shop.
  7. Fixed the problem of the Single Star not acquiring Double Strength, when the only Attack Unit other than Single Star loaded with Energy has been destructed.

Another thing is that we've decided to reduce the update frequency for new pilots to once every two weeks. Truth be told we kinda overestimated our development efficiency... But this will allow us to focus more on developing other systems, especially the third spaceship. So stay tuned!

Join our Discord: https://discord.com/invite/QFkYZjZ2P4

Weekly Content Update | New Pilot – Painter & Some Adjustments!

[h3]New Pilot -[/h3]
Introducing this week's pilot recruited through the Association: Hacker - Shade.

Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed.

Inherent Talent - Disrupted Rules: In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity.

*Shade will be unlocked at Level 70.



[h3]Shielder Units Adjustments (enhanced the utility and strength of this combat style) -[/h3]
  1. Emergency Core renamed to Shield Burst Core with an updated effect: When Shield Point changes, gain
  2. Double Strength*.
  3. Intermittent Protector renamed to Postponed Protector with an updated effect: At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points.
  4. Impact Compressor with an updated effect: After loading an Energy, gain extra Strength equal to the total damage received from the last Showdown.
  5. Changed the orange slot of Shield Induction to blue slot, and post-upgrade from white slot to blue and white slots.

[h3]Optimization -[/h3]
  1. Event - Grand Collector: options modified, increasing rewards and selection range.
  2. Event - Premium Auction: reduced the required Star Coins for the auction.
  3. Adjusted the logic for determining the weight when entering combat. No longer prompts if Units in the backpack cannot be loaded.
  4. Enemy Units - Spider Bomb and Mirror Device: Timing for damage has been adjusted to after the end of the Showdown.
  5. The Treasure - Refracting Laser will now take effect before the Enemy Unit - Durable Missiles.
  6. Optimized part of the descriptions.

[h3]Bug Fixes -[/h3]
  1. Fixed the issue where the Talent - Rogue Ballade could still randomly generate the same point number under the influence of the Treasure - Backup Engine when there were enough Resources.
  2. The effect of the Unit - Weakness Analyzer will be triggered after the Treasure - Electric Guitar now.
  3. Fixed the issue where the Units - Breakthrough and the Treasure - Palette together in combat for the first time on a blue slot could cause abnormal color representation of the slot.
  4. Fixed the issue where the Events - Grand Collector and Unit Exchange could randomly generate the same Unit.

We are back from the Spring Festival break and now it's time for full-speed development! Stay tuned bounty hunters, the third Spaceship is under construction!

Join us on Discord: https://discord.com/invite/QFkYZjZ2P4

Weekly Content Update | Kunga is available on Shileder & More!

Happy Thursday, bounty hunters!

This week, all the staff of the bounty association are very busy because of the Chinese New Year.
The recruitment of pilots is forced to be postponed for a week.
However, we still bring something new.


[h3]Kunga is available on Shielder[/h3]
In response to requests from some players, now Magaptain-Kunga is available on Shielder.

There is new exclusive treasures for Kunga on Shielder:

Jetpack (Rare) - Upon gaining this Treasure, grant all Attack Units that you have started the game with the modification: Weight -1.


[h3]New Events - [/h3]
New 2-Day Modification Event - Production Skills
-Lose 3 Star Coins. Select 1 Attack Unit to be modified: have 1 Power in battle.
-Select 1 Support Unit to degrade its highest-graded color slot by 1 level.

[h3]New Treasure - [/h3]
  • Balancing Apparatus (Common) - Draw in the Showdown: All Attack Units in the same lane gain 1 Power.
  • Automatic Module (Rare) - At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ 3, all Attack Units gain 2 Strength.


[h3]Adjustment - [/h3]
  1. Event - Program Chip is strengthened, and we reduce its randomness.
  2. The description of the Unit - Shield Igniter has been optimized.
  3. English text optimization.

[h3]Bug Fixes -[/h3]
  1. Fixed the issue where the Treasure - Placeholder Gas bonus was not doubled when the Unit - Recipient was under the influence of the Unit - External Slot.
  2. Fixed an issue that may cause Units to overlap when Pilot - Windrider’s Talent - Make Friends obtains Talent - Center-focused or Resonance.
  3. Fixed text error in Unit - Drive Bombs. Drive Bombs can also trigger the Charge effects.
  4. Fixed the issue where getting abnormal treasures in Treasure - Give It to Me.


We are making steady progress with the third Spaceship! (We are constantly proposing new plans of the third Spaceship and then rejecting them.)

Thanks again for your support! Don't forget to join us on Discord: https://discord.com/invite/QFkYZjZ2P4