Patch #1
[h3]Options[/h3]
[h3]Bug Fixes[/h3]
[h3]Other Adjustments[/h3]
- Screen: Brightness, FOV, Resolution, Full Screen
- Nausea: ON/OFF toggles for Pixel filter, Lens Distortion, Camera Tilting
- Controls: Aim Sensitivity and Invert Axis
- And a volume slider!
[h3]Bug Fixes[/h3]
- Fixed spawning outside world bounds (if you still do it somehow, notify us)
- Added some extra colliders to places people have gotten stuck to
- Flashlight + Energy malfunction on resume game
- UI element malfunctions on resume game
- Fixed missing mesh surfaces on world geometry in the streets
- Fixed framerate drops near fire etc FX
[h3]Other Adjustments[/h3]
- Instead of going completely black, the flashlight starts to flicker when out of Energy
- The world lighting is brighter!
- Scraps can be retrieved after you die, Dark Souls-style
- Added a Business Lizard to the early part of the game
- Polished performance settings (LODs, draw distances, light behaviour, game engine settings) for some smoothness