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Soulstone Survivors News

Update v0.5.019c

Hey everyone!

Another update is now out, version v0.5.019c comes to solve some critical issues where saves could be corrupted without any sort of recourse, it brings arrows pointing to the portals, a.k.a. most requested feature ever hahaha and a lot of balance changes!

Patch v0.5.019c - August 11, 2022
General changes and fixes:
- Added icons pointing towards the ending portal, Bosses, Major Soulstones and Healing Crystals if within range;
- Made the game much more resilient to save file corruption, storing backups and self-correcting where possible;
- Fixed small glitch where a material description would go out of frame;
- Fixed issue where certain spell effects would be glitching with the floor;
- Fixed issue where the game could lock you in the Level Up screen if you died at the same time;
- Fixed music that is not playing after killing the first boss;
- Fixed Flame Wave description which did not state it causes stun;
- Fixed Ground Slam description in Portuguese;
Balance changes:
- Summoned Skeletons can no longer be knocked down;
- Summoned Skeletons are now much more resistant to pushback;
- Summon Skeleton damage increase is now an Uncommon power up, down from rare;
- Arcane Explosion damage increase is now an Uncommon power up, down from rare;
- Arcane Missiles now fires 2 missiles instead of one;
- Arcane Explosion damage increased from 300 to 400;
- Bloodlust attack speed bonus reduced from 50% to 40%;
- Disengage damage increased from 350 to 450;
- Fire Bolt initial damage increased from 140 to 200;
- Fire Pillar burn damage increased from 400 to 500;
- Fire Wall damage reduced from 600 to 500;
- Fire Wall area reduced from radius 4 to 3;
- Frost Bolt damage increased from 120 to 200;
- Frozen Warhammer Chill scaling increased from 6 to 8;
- Ground Slam damage increased from 100 to 250;
- Meteor Shower initial damage reduced from 300 to 100;
- Meteor Shower burn damage increased from 100 to 250;
- Void damage reduced from 300 to 240;
- Slash damage increased from 50 to 70;
- Thunder Clap area has been halved, which was its originally intended size;
- Uppercut damage increased from 300 to 500;
- Reduced all Skill Area power-ups from 30% to 20%;
- Reduced all Skill Type Area power-ups from 20% to 15%;

Thanks everyone for the support, the help, the bug reporting, and for being absolutely awesome! We keep working hard to make the game better with every update, and it's only possible thanks to you!

Best wishes,
The dev team

Update v0.5.019b

Hey everyone!

Wanted to share with you the changes for the minor update v0.5.019b that just came out this Monday, August 8th =) This is a small one focused on fixes but also brings some much awaited quality of life improvements! here is the full list of changes:

Patch v0.5.019a - August 5, 2022
General changes and fixes:
- Added simple Quality Settings to the game to assist with performance. General optimisations still under development;
- Fixed issue where if you leveled up just as you died, the game would go into a lock state;
- Made it so saving progress is more resilient to possible corruption errors;
- Attempted fix at Major Soulstones rarelly not being awarded to the player;
- Fixed issue where elite enemies were spawning exactly in the same position;
- Fixed Elite Snake and Spider not yield the correct amount of XP;
- Fixed issue where Fire Shield was not scaled by Attack Speed;
- Fixed Death Guard requirements in the skill tree, so it can be unlocked properly;
- Cloud Save should now be working properly;
- Fixed "Skill Cooldowns" description in the character stats panel;

Thank you very much once again for your support, we continue hard at work and should be able to share some big news and updates very very soon! =)

Best wishes,
The dev team

Update v0.5.019a

Hey everyone!

We have just released another really cool update for the Demo, we can't seem to stop ourselves! =P In this one among other things we decided to add more Elite enemies to the game, to bring some change of pace of how a run can go! Without further ado:

Patch v0.5.019a - August 5, 2022
General changes and fixes:
- Added new Elite enemies across all tiers;
- Made it so when you collect a Major Soulstone, you pull all existing XP crystals to you automatically;
- Adjusted crosshair position for more precise aiming;
- Added new menu animations for the Spellbreaker (others are coming);
- Frozen Warhammer now properly applies chill;
- Adjusted geometry and navigation in all maps;
- Made Major Soulstones easier to collect;
- Major Soulstones can now only spawn on valid terrain;
- Fixed Void and Rain of Arrows not proccing effects with every damage tick;
- Fixed Smite scaling its healing with Skill Modifiers;
- Fixed issue with Charging areas staying on the ground when a unit dies until they complete;
- Fixed Frozen Warhammer visuals which were showing the hit in the wrong place if you had a lot of Area modifiers;

Balance changes:
- Leviathan damage modifier reduced from 15/30/45 to 10/20/30;
- Void pulling force reduced from 1500 to 1100;

As always we want to thank you all for the amazing support, it's been crazy seeing so many people enjoy the game and we can't wait to show you all we have in store! =)

Best wishes,
The dev team

Community Event: Skill Weekend #1!

Hello everyone!

We have just completed one week since the Demo release and we cannot believe the amazing feedback and support we received! It is absolutely mind blowing, and it has been a blast improving the game with your help!

With that in mind we thought it would be cool to take this even further! I'm happy to announce our first ever community event, the Skill Weekend #1!

Skill Weekend #1

Starting today, August 5 2022, until August 7 2022, we are holding an event in our Discord to get input for new skills in the game! The top voted skills will make it into the game (and the demo!) and, once we have the interface in the game, will be forever credited to the user that suggested the skill! Here is how it works:

1 - Join our Discord at: https://discord.gg/5RcXb8attT
2 - Send suggestions for new in-game Active Skills in the #skill-weekend-01 channel;
3 - Vote on suggestions using the ⭐ emoji;
4 - Submissions and votes will be accepted until August 6, 5pm;
5 - The top voted suggestions go into a "final round" of voting;
6 - Top suggestions make it into the game, and the skills are credited to whoever made the suggestion in-game!

PS: All previously suggested skills are still also being considered, we just thought this would be a fun way to get you all involved in the process a bit more directly! =)

As always thank you all very much for the support and we hope that we will see you there!
Best wishes,
- The dev team

Update v0.5.018i

Hey everyone!

As some of you may know, we have been updating the demo for Soulstone Survivors quite often! We decided it would be a good idea to start posting the patch notes for those changes over here so you can all refer to it in a more convenient manner =)

We are very active in discord and love discussing about the game, there are a ton of great folks over there and it has been a big source for the improvements and fixes we've been working on, so do consider joining us! =) Without further ado:

Patch v0.5.018i - August 2, 2022
General changes and fixes:
- New Skill: Frozen Warhammer
- New Power-up: Leviathan
- Banish now banishes all powerups of a power up group if there is one;
- You will no longer get two rarities of the same power up in a single level up;
- Fixed Snake attack that did not have an area reticule and could cause extreme damage which was not intended;
- Fixed sounds that should be SFXs, not being categorised as such;
- Added new stat: Base Skill Cooldown;
- Fixed issue with NaN and 0 damage numbers;
- Fixed issue where the Sentinel's Executioner of Souls Damage Reduction bonus was incorrect;
- Fixed issue where Skeletons would become invisible or disappear through the ground;
- Changed Alexi's Poison Volley reticule to be more representative of the potential area of attack;

Balance changes:
- Magnetic now also has the benefits of Wise, and wise is no longer available;
- Chaos bomb damage increased from 1-600 to 1-1200;
- Disengage damage increased from 250 to 350;
- Festering Strike poison damage increased from 200 to 400;
- Fire Bolt burn damage increased from 80 to 150;
- Fire Wall burn damage increased from 400 to 600;
- Flame Wave initial damage increased from 100 to 150;
- Frost Bolt cooldown reduced from 3 to 2 seconds;
- Frost Bolt now will fire in the direction you are aiming at;
- Frost Bolt damage increased from 60 to 120;
- Glacier damage increased from 300 to 600;
- Lightning Bolt damage increased from 300 to 500;
- Meteor instant damage increased from 300 to 500;
- Meteor burn damage increased from 100 to 200;
- Meteor Shower now fires half the amount of meteors and visuals are considerably simpler;
- Meteor Shower damage per meteor increased from 60 to 300;
- Meteor Shower burn damage per meteor increased from 30 to 100;
- Poison Bolt damage increased from 300 to 500;
- Poison Bomb initial poison damage increased from 200 to 400;
- Poison Bomb additional poison damage increased from 40 to 100;
- Rain of Arrows damage increased from 160 to 480;
- Smite damage increased from 400 to 700;
- Summon Skeleton Skeleton's damage increased from 15 to 120;
- Summon Skeleton Skeleton's health increased from 100 to 200;
- Thunder Strike damage increased from 280 to 600;
- Void pulling force increased from 1000 to 1500;
- Void now applies Doom, causing a total of 420 damage if the target remains inside Void for the whole duration;
- Fragility duration reduced from 10 to 6 seconds;
- Fragility damage increase reduced from 5% to 4%;
- Spontaneous Combustion chance increased from 15% to 20%;
- Sponteanous Combustion damage increased from 30 to 40;
- Touch of Ice chance increased from 15% to 20%;

We got more changes coming soon so keep an eye out as we continue improving the game. Thank you all very much for the support and feedback, and we hope you enjoy your time in the game!

Best wishes,
The dev team