1. Rogue: Genesia
  2. News

Rogue: Genesia News

Patch 1.0.4e

[h2]Changes[/h2]
  • Reverse Hollowing effect from bonfire event is now boosted by log of player base corruption so it more properly scale later on
  • Magic Mirror "break" option now require 500 corruption or more (instead of strickly more than 500 corruption)


[h2]QoL[/h2]
  • Disabled weapons are now saved when loading a run
  • Selected weapon (on GunSlinger) is now properly remembered when loading a run


[h2]Fixes[/h2]
  • Variant of Final weapon damage not properly applied.
  • Monster dropping infinite experience after a certain point.
  • Negative Corruption causing bug with Eyes of Truth, and bloodbath/blood handed challenges
  • Tooltip not properly handling huge value (above e38)
  • Some case where damage calculation was inccorectly boosted
  • Bug where god statuette offered to player was less than intended during sculptor event
  • Bug with negative corruption on blood handed/bath challenge
  • Exp bar visually glitching above level 400
  • Maximum challenge level at once not properly scaling by 5% of already completed challenge level
  • Performance drop when reaching maximum level
  • Flamethrower critical damage not properly scaling above level 9
  • Explosive Bow, Explosive vial, Angel Prism and Thunder vial having their defense piercing squared

Rogue: Genesia Bundles

Hello,
It is a new to announce a new bundle with SoulStone survivors, with an extra 10% discount.

https://store.steampowered.com/bundle/51711

In addition, Rogue: Genesia was also recently in bundles with a bunch of other Bullet Heaven game that I haven't made news post about since I was focused on updating R:G.

[h3]Brotato[/h3]
https://store.steampowered.com/bundle/50844

[h3]Nimrods[/h3]
https://store.steampowered.com/bundle/52173

[h3]Asgard's Fall — Viking Survivors[/h3]
https://store.steampowered.com/bundle/52364



Finally, I'll soon write a new dev blog talking about Post-1.0 release, some post-mortem about various feedback and future of Rogue: Genesia, Stay tuned!

Hotfix 1.0.4c

[h2]Fixes[/h2]
  • Semi-auto leveling working

Hotfix 1.0.4b

[h2]QoL[/h2]
  • "Final damage on Weapon" equipment modifier can now be recrafted in a similar way to knight's amulet, allowing the player to choose which variant to use
    This only work when recrafting the modifier, not on first craft



[h2]Changes[/h2]
  • Bonus Equipment quality from slider now scale with log400 of Challenge SoulCoin multiplier, only start scaling after it reach more than x400 soulcoin multiplier
  • Enemy Count Multiplier no longer affect boss's summon count when above 100%
  • Increased Metal transmutation power gain multiplier
  • Blunt Edge
    Defense +1.5 > 3
    Power -0.5 > -2
  • Spiked Shield
    Defense: +0.25 > +0.5.
    Power: +0.15 > +0.2.
  • Steel Skin
    Increased defense by 1.5 > 2.
    Now increases defense by 20% (non-recursive).
  • Stalwart Shield
    Defense multiplier: 10% > 15%.
  • Scented Jar:
    Defense: +1 > +3
  • Yeti's Heart
    Defense: +0.5 > +6.
  • Fold
    Defense: +1 > +3 defense
  • Moon Shield
    Defense Multiplier: 25% > 20% (now recursive).
  • Turtle
    Defense: 2 > 4 defense.
    Defense multiplier 100% > 75%, (now recursive).
  • Flesh Armor
    Defense Multiplier: 10% > 15%.
  • Castle
    Defense 1 > 10
  • Fortress
    Defense: 3 > 5.
    Defense Multiplier 50% > 30%, (now recursive).


[h2]Fixes[/h2]
  • Auto-level up not working if you already had multiple level to use
  • Blood Syphoon FX opacity not being right
  • Blood-handed nerf to corruption gain only being applied when loading the run
  • Blood Bath giving less corruption that it should
  • Health being set to lower value (notably at the end of stage after picking a card)
  • Planar reflection in B-rank survivors mode not being disabled on lower video setting
  • Anti tier item not dropping anymore

Hotfix 1.0.4a

[h2]Fixes[/h2]
  • Auto-Level up not working when having more than 100 level up.
  • Not being able to scroll in console (and other console related navigation)