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Cloudheim News

Cloudheim Update 16

[p]Hey, Runari!
[/p][p]We've pushed an update which addresses some issues you've reported:[/p][p][/p][p]Vaults[/p]
  • [p]Increased the drop rate of Golden Odin Fruit from enemies to make it easier to run the Vaults[/p]
  • [p]Fixed another issue with a barrier not disappearing for players in the Overgrown Quarry dungeon[/p]
  • [p]Fixed an issue that could cause some Vault events to fail to appear or appear inconsistently between the world host and clients[/p]
[p][/p][p]Bug Fixes and Improvements[/p]
  • [p]Additional improvements to automatic recovery from saves corrupted by power outages[/p]
  • [p]Fix to address the known cases of missing Characters[/p]
  • [p]Fixed Skill Point miscalculations that could happen when switching worlds[/p]
  • [p]Fixed an issue with a boss sometimes failing to appear in Myrkstorm[/p]
  • [p]Fixed a few typos in conversations with Revna[/p]
  • [p]Updated Harker’s Revenant cosmetic style[/p]
  • [p]Level Up prompt now mentions earning a skill point[/p]
  • [p]Fixed some cases of the skill points prompt staying on screen for too long[/p]
  • [p]Fixed an issue in the tutorial where the Grobb Fort encounter might fail to appear, blocking player progress
    [/p]
[p]Thank you for playing, and welcome to the skies of Cloudheim.[/p][p][/p][p]- Noodle Cat Games[/p][p]

[/p]

Cloudheim Update 15

[p]Hey, Runari![/p][p][/p][p]We've pushed an update which addresses some issues you've reported:
[/p][p]Bug Fixes[/p]
  • [p]Fixed a rare issue where players could lose Trust experience or access to some cosmetics[/p]
  • [p]Updated the tip on the Odin Shell offering station to refer to gold fruit and mention producing world eggs[/p]
  • [p]Removed Winds of Change and Totems of Change from the Upgrades list on the Odin Shell Reputation Board, as they aren’t available to build [/p]
  • [p]Fixed an issue where the Weapon Specialist trading post wouldn’t accept weapons[/p]
  • [p]Fixed an issue where the Potion Specialist trading post stayed open after a completed trade[/p]
  • [p]Hazards such as lightning and poison will no longer target players at the start or end of dungeons[/p]
  • [p]Fixed some barriers not disappearing for players in the Overgrown Quarry dungeon[/p]
[p]
Thank you for playing, and welcome to the skies of Cloudheim.
[/p][p]- Noodle Cat Games[/p][p]

[/p]

Cloudheim Update 14

[p]Hey, Runari!
[/p][p]We've pushed an update which addresses some issues you've reported:
[/p][p]Bug Fixes[/p]
  • [p]Fixed an issue where the host wouldn’t hear island intro voiceover[/p]
  • [p]Fixed an issue when loading old saves that could cause an excess of skill points to be granted[/p]
  • [p]Fixed an issue where clients using the Vault portal would not send the party to the correct dungeon[/p]
  • [p]Fixed a lighting issue that resulted in dense fog when clearing the corruption in “The Vaults of Odin Shell”[/p]
  • [p]Fixed an issue with Brooks not being able to access the Mysterious Shrine[/p]
  • [p]Replaced a lasso point on Myrkstorm that wasn’t usable[/p]
  • [p]Fixed an issue where an agitated Blin shows up earlier than expected[/p]
  • [p]Temporarily disabled a lightning mutator in the Vaults[/p]
  • [p]Fixed a crash if a joining player dies before fully joining[/p]
  • [p]Updated descriptions on various fruit items
    [/p]
[p]Thank you for playing, and welcome to the skies of Cloudheim.[/p][p][/p][p]- Noodle Cat Games[/p][p]
[/p]

Enter the Vault of the Gods now!

[p]Hello there, Runari!
[/p][p]Welcome to the largest update yet to Cloudheim - Vault of the Gods.
[/p][previewyoutube][/previewyoutube][p] [/p]
A Visit to the Vault
[p]
Save the corrupted vaults to unlock an endless trial of dungeons, with 16 new accessories to unlock and tons of loot. [/p][p][/p][p][/p][p]The Vault and its loot scale with your game progress, so brand new and veteran players will be challenged and rewarded.[/p][p][/p][p]What’s more, the layout of the Vault can change through the magic of World Eggs. Obtain World Eggs by feeding golden fruit to Odin Shell — there’s even a small chance to revisit Frostfall!
[/p]
Myrkstorm Looms Ahead
[p]A brand-new island is now available to unlock and explore: Myrkstorm.
[/p][p]This dangerous land is trapped in an endless thunderstorm, and beware: the higher your difficulty setting, the deadlier the lightning strikes become.

[/p][h2]More Character Options[/h2][p]We’ve got not one, but two new Runari you can play as while out on your adventures — meet Harker and Freya.[/p][p][/p][p]We’re also adding in more variants for existing characters, based on player feedback.[/p][p][/p][p][/p][h2]New Accessories[/h2][p]Accessories only obtainable in the Vault have been added, with a total of 16 to discover. Here’s a look at “The Majestic Ninja,” which spawns “clones” each time you evade! 🥷[/p][p][/p][p][/p][h2]Skill Points[/h2][p]We’ve updated the mastery system for classes. Now, earning experience and obtaining a mastery level will grant skill points, which you can distribute to any of the four available classes.[/p][p][/p][p]You’ll have more control over which class you level and can keep playing what you enjoy.[/p][p]
[/p][p]This is just a handful of all the things we’re including in Cloudheim’s latest update! Improved combat, loot, dungeon tweaks, and more are included in the Vault of the Gods Update.[/p][p][/p][p]Make sure to read the full update notes here:
[/p][p]Major New Features[/p]
  • [p]Added a new feature, Vault of the Gods[/p]
    • [p]The Vault is located on Odin Shell, with a related quest[/p]
    • [p]Feed Odin Shell golden fruit to obtain new World Eggs, which can modify the domain you enter in the Vaults[/p]
    • [p]The loot obtained in the Vaults will scale with your overall game progress[/p]
    • [p]Added 16 new accessories that can drop from within the vaults (some of these have special effects, like triggering on evade or setting nearby enemies on fire!)[/p]
  • [p]Skill Points[/p]
    • [p]Leveling is now more flexible with Skill Points, which are earned every hero level and every item mastered[/p]
    • [p]You can spend skill points to upgrade the class of your choice, and it’s easier to keep your class leveling as you play[/p]
    • [p]Classes gradually cost more skill points to level, starting at level 30[/p]
  • [p]Two new playable characters have been added, Harker and Freya[/p]
  • [p]A brand new island, Myrkstorm, can now be unlocked and explored[/p]
    • [p]Brave the endless storms, face off against electric enemies, defeat a fearsome boss, and rescue Tilda![/p]
    • [p]Myrkstorm is plagued by an endless thunderstorm, with lightning raining down from the sky that can hurt players and enemies alike[/p]
    • [p]Beware: the higher your difficulty setting, the more deadly the lightning storm![/p]
  • [p]You can choose to skip the tutorial when creating a world and head straight to Arcadia. You will now skydive down to Arcadia on your first visit there.[/p]
[p][/p][p]Combat Improvements[/p]
  • [p]You can now interrupt weapon attacks with skills, letting you quickly transition combos and react to the environment[/p]
  • [p]New Skill: Fan of Daggers (available somewhere in Myrkstorm)[/p]
  • [p]Bosses now have ablative armor, which means it gets destroyed with time. Breaking armor reduces how much armor they have in upcoming rounds, and increases the damage they take when armor is down.[/p]
  • [p]Improved targeting priority for different object types, e.g., preferring enemies over chests during combat[/p]
  • [p]Fast-hitting weapons are now less likely to suddenly move enemies in a jarring fashion[/p]
  • [p]Weapon drops are now visible in the world and can be interacted with to loot them. As with hearts and world stars, even if you leave them behind, they will teleport to your Bifrost Chest.[/p]
  • [p]Mana recovery now begins much faster, resulting in increased overall regen[/p]
    • [p]This means you have more mana to use in combat and your skill cadence is more flexible, as periodic evades won't stop you from regenerating. As a tradeoff, mana costs will be slightly increased, but regeneration will still be a net positive.[/p]
[p][/p][p]Shop Improvements[/p]
  • [p]Furniture can now snap together with other nearby items, and wall-hanging items now place more intuitively[/p]
  • [p]Items produced by crafting will try to merge into nearby existing stacks once they come to rest (as will items tossed on the ground by players), which should help reduce ground clutter around the Cleansing Pool and Smelter[/p]
  • [p]Tossing items to stations will automatically stop once the station is full instead of throwing the remaining stack on the ground[/p]
  • [p]Added a ‘tech tree’ to the Odin Shell reputation board, which shows the crafting stations and guilds you’ve constructed so far, and what’s required to build the others[/p]
  • [p]Added a list of all Upgrade statues to the Odin Shell reputation board[/p]
  • [p]Added rarity color display to more places in the HUD[/p]
  • [p]Added Trading Posts, which you can build after you’ve built a Blin Merchant Guild. Trade items of the required type and rarity for more valuable rewards[/p]
  • [p]Reality Tears can now be sold[/p]
  • [p]If a Summon Whistle (Blin) doesn’t recruit a new Blin it will instead give you loot[/p]
[p][/p][p]Other improvements[/p]
  • [p]Added more cosmetic styles for Mana, Jaxel, and Arvid. Mana and Jaxel are available from the beginning, while Arvid’s styles will unlock along with the character[/p]
  • [p]Added a new targeting method tutorial to the training room[/p]
  • [p]You can now choose to skip the tutorial[/p]
  • [p]Chests can now drop weapons and have better loot overall[/p]
  • [p]Greenvor ore loot has been split between Greenvor and Myrkstorm[/p]
  • [p]Improved visual feedback from obtaining loot[/p]
  • [p]Updated art on Cursed Tombstones[/p]
  • [p]Added class description tips to the codex[/p]
  • [p]Updated art on Voyager’s Statues in the Lawless Strand dungeon and adjusted the level to better teach the mechanic[/p]
  • [p]Reduced the World Star unlock cost of Frostvaldr from 55 to 50[/p]
  • [p]Balance improvements to the Arcadia final boss, including more precise tuning on different enemy difficulties[/p]
  • [p]Improvements to the boss fight and final arena in the Grobb Citadel dungeon[/p]
  • [p]Balance improvements to the Dustlanger Act 2 boss[/p]
  • [p]Improved General Gnarly visuals and animations[/p]
  • [p]Updated inspection prompts on a number of gameplay objects[/p]
  • [p]Updated the name of an enemy in Act 2 of the Dustlanger questline to match the quest objective[/p]
  • [p]Reworked the poison mechanic in the Sporeswell Sepulcher dungeon:[/p]
    • [p]Poison will no longer stack constantly on difficulties below Unforgiving.[/p]
    • [p]Toxic pools now spawn randomly and bursts of poison will periodically strike, forcing players to adapt but giving them more agency to respond.[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Fix for some enemies being spawned in walls, ceilings, and floors[/p]
  • [p]Fixed many destructible objects that had empty inspect prompts[/p]
  • [p]Inventory screen filter improvements[/p]
  • [p]Fix for crafted weapons no longer receiving enchants[/p]
  • [p]Fixed an issue where Pachinko on Odin Shell had a chance to get stuck if players stopped looking at it[/p]
  • [p]Fixed a chance that Grobb bosses could fail to spawn Grobbs during phase transitions, or spawn extra without the correct visuals[/p]
  • [p]Fixed a bug causing Dustlanger Grobb bosses to not use their primary melee attacks[/p]
  • [p]Fixed a bug causing Flamecorrupted grobb bosses to not target the player with their channeling attacks[/p]
  • [p]Fixed a bug causing a certain Dustlanger boss to not display decals during their attack[/p]
  • [p]Fixed a wide variety of text bugs[/p]
  • [p]Removed miscellaneous tips referencing future content and systems, and a few tips for old versions of existing stations[/p]
  • [p]Fixed Ranger trait heal on evade not reliably working when joining someone else’s world[/p]
  • [p]Fixed a few cases of projectiles choosing the wrong target[/p]
  • [p]Firebomb Spray now shows up in the correct skill menu (Breaker)
    [/p]
[p]Thank you for playing, and welcome to the skies of Cloudheim.[/p][p][/p][p]— Noodle Cat Games[/p]

Vault of the Gods

[p]Good to see you again, Runari! We have big news to announce today - our largest update to Cloudheim is coming next week. [/p][p]
Vault of the Gods will launch on January 21st! [/p][p][/p][p][/p][p]The Vault of the Gods has been discovered, waiting for brave Runari to enter and discover an endless experience filled with chaos and magic. We'll have more details to share on Vault of the Gods in the coming week, but for now, check out this sweet logo. [/p][p][/p][p]Before we dive in to all the changes coming, here’s a quick roadmap update:[/p][p][/p][p][/p][p]So, what's coming besides a brand new endless vault to explore in next week's update?
[/p][h3]Myrkstorm[/h3][p][/p][p][/p][p]Myrkstorm, a place ravaged by thunder, can be braved by fearless Runari. Explore the island, look for a master blacksmith who disappeared there and defeat new lightning-attuned enemies![/p][p][/p][h3]New Character - Harker[/h3][p][/p][p]Born in a forgotten era on Earth, Harker lost his arm in an attack on a dark arcane fortress. Among the many treasures found inside was a golem arm that grafted itself to his shoulder. Sometimes it gives him strange dreams, but surely that’s not a sign of trouble. Right?[/p][h3]
More responsive combat[/h3]
  • [p]You can now interrupt weapon attacks with skills, letting you quickly transition combos and react to the environment.[/p]
  • [p]Bosses now have ablative armor, which means it gets destroyed with time. Breaking armor reduces how much armor they have in upcoming rounds.[/p]
  • [p]Mana Burn recovery is now much faster. This means you have more mana to use overall in combat, as periodic evades won't stop you from regenerating. All mana costs are increased but they are less than the extra regen.[/p]
  • [p]New accessories with gameplay effects - our existing accessories focus on stat increases, like adding extra jumps or upgrading skills. The new accessories we are adding have more active gameplay effects like lightning bolts and extra effects on evade![/p]
[h3]
Shop Improvements[/h3]
  • [p]Furniture snapping, which makes perfecting your base so much easier. [/p]
  • [p]Item stacking improvements - no more tossing stacks on the ground when a station gets full, and crafting station outputs stack together[/p]
  • [p]Trading posts - trade with Blin vendors for special loot [/p]
[p]
There are loads more changes incoming in this update, with lots of bug fixes and Quality of Life improvements, so stay tuned for more info! Thanks again for your support as we continue to build and improve Cloudheim.

- Noodle Cat Games
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