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FINAL KNIGHT News

⚔️ v0.52 Update Notice

Hello, here’s the update notice.

[h3]🟥 Global statistics (pick rates) for classes and characters are now briefly displayed.
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[h3]🟥 Global statistics (pick rates) for top-used feats are now briefly displayed.
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[h3]🟥 In the Night of the Gatekeeper dungeon, you can now select and enter stages based on difficulty.
[/h3]

[h3]🟥 In the Night of the Gatekeeper dungeon, standing in a specific location will now reduce waiting time faster.
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🎉 Thank you always for your feedback!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

Bug Fix Notice

Fixed an error that occurred in the item window during 2P play.

⚔️ v0.5 Update: Endless Dungeon "Night of the Gatekeeper" & New Systems

⚔️ v0.5 Update: Endless Dungeon "Night of the Gatekeeper" & New Systems

Hello, here’s the update announcement.
It’s been a while, but we’ve added a new dungeon.

[h3]Starting with this update, we’ll be adding a new dungeon every week.😊[/h3]

[h3]🕛 New Dungeon: Night of the Gatekeeper (Endless Mode)[/h3]
The new dungeon Night of the Gatekeeper has been added.

Every 5 stages, a boss will appear. Defeating the boss will drop one of six unique weapons and a gear chest.

Soul Crystals can now be earned faster relative to playtime.

At stages 10 and 15, the tier of unique gear and the number of gear chests will continue to increase.

You can now experience the dream battle of fighting 3 bosses at once!🐉

Each stage has a 45-second time limit. Failure to defeat enemies within the time limit ends the dungeon.

Time attack rankings are recorded up to Stage 15.

While Stage 15 is the baseline (recorded for time attack), you can continue clearing beyond that to obtain even higher-quality uniques and gear.

You can enter the dungeon by talking to the corresponding NPC in the garrison.


[h3]🧪 New Weapons & Feats[/h3]

🗡️ Venom Fang (Sword)
[Aerial Bombardment]
If you successfully attack while airborne, inflicts 5/10/15/20/25 poison damage over 6 seconds.

🗡️ Sprouting Blade (Greatsword)
[Blood Reclaim]
Attacking a poisoned enemy restores 1/2/3/4/5 HP per level. (Cooldown: 6 sec)

🔨 Mace of Judgment (Hammer)
[Brand of Frailty]
Attacking an enemy with 40% or less HP increases their damage taken by 2/4/6/8/10% for 8 seconds.

🛡️ Thorns of the Earth (Lance)
[Piercing Thorns]
Thorn damage deals an additional 0.2%/0.4%/0.6%/0.8%/1% of the enemy’s max HP.

🏹 Rain of the Sky (Bow)
[Endless Pressure]
Deals 8/16/24/32/40 fixed damage to enemies in the Frail state (increased damage taken).

🪄 Gaze of the Abyss (Staff)
[Echo of Submission]
Successful attacks against taunted enemies deal an additional 3%/6%/9%/12%/15% damage.


These items can only be obtained in the Night of the Gatekeeper dungeon.

[h3]🔥 New Feature[/h3]

You can now purchase EXP using Soul Crystals. (-45 / +EXP 500)
Non-controlled party members can also level up using Soul Crystals via the Type B Party Management screen.

[h3]🔥 Equipment UI Improvements[/h3]

The equipment change screen now makes it easier to view basic gear information.
It also shows general feat effects and whether the item has been appraised.

🎉 Thank you always for your feedback!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

🛠️ Feedback-Based System Update (v0.496)


We participated in BIC 2025, the largest indie game event in Korea.

Based on feedback from the demo, we’ve updated various areas including combat effects, system UI, skill text, and overall visibility.

[h3]🎯 Combat Visual Effects Improvement[/h3]
When defeating an elite monster, a unique visual effect now plays to enhance the sense of impact.
Hit guides have been added to the face and legs of large monsters, making it easier to target their weak points.

If a monster has special traits such as knockback immunity or status effect immunity, they are now displayed beneath the HP bar.


[h3]⚔️ Skill and Brand System Overhaul[/h3]
Skill-related attributes are now referred to uniformly as “Brands” to reduce confusion with elemental properties.

Skill icons now include visual indicators showing whether the skill is Offensive, Defensive, or Utility.

When using a taunt skill, the affected monster will become temporarily immune to CC (crowd control) effects.

[h3]🧩 UI and Tactical System Enhancements[/h3]
The party member swap UI has been further refined to provide more detailed and intuitive information.


[h3]🌀 New Focus Attack UI Trigger Conditions[/h3]
When your combo count exceeds 15 or the Party Gauge exceeds 50%,
the Focus Attack UI will automatically activate.

[h3]🪶 Simple Mode Added[/h3]

When enabled, Simple Mode hides all party members’ HP bars and damage meters,
ideal for players who prefer a cleaner screen and better combat focus.
You can toggle this mode off in the settings to return to the standard view.

Thank you always!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

🛠️ Party System and Combat Reward Update (v0.49)

Hello, here is the update announcement:

[h3]🎯 Party Detail UI Improvements[/h3]

A new level-up animation has been added to the party detail UI.


You can now compare owned Feats before and after equipping items.


When a Level 5 Feat is owned, a new feedback UI will appear.


The UI for switching party members has been improved for clarity.


[h3]⚔️ Party Gauge Reward System Based on Actions[/h3]

When performing altruistic actions such as taunting, inflicting status effects (e.g., stun), or healing,
the party’s ultimate gauge will increase as a reward.


[h3]💥 Tactical UI Adjustments[/h3]

The feedback for entering Tactical Mode and switching party members has been improved.
Three high-tier Feats are now displayed at the bottom of the UI.


[h3]💥 Combat Optimization[/h3]

When hitting a boss’s weak point, the hit effect has been improved to deliver clearer feedback.


Thank you as always!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/