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To Be A King - Volume 1 News

Volume 2 and Unreal Engine 5 Updates!

[h2]Work continues both on the rest of Volume 2 and the conversion to Unreal 5[/h2]

I'm very pleased with the improvements that Unreal Engine is providing, especially the excellent physics that enables some very realistic details in animations.

One quick reminder, as I know this is a bit confusing. I am moving to Unreal Engine to produce the artwork for the game, but my game engine is not changing. That means that saves, UI, etc. will be the same with Volume 2. It also means that you won't need to worry about GPU or CPU upgrades, as far as my game is concerned.

[h2]Characters on Unreal 5[/h2]

It has been an adventure to get all the characters converted and looking their best, but the improvements in rendering speed and animation setups make all the extra trouble worth it.

The ladies have updated skin textures with some subtle quality improvements, and most of them have their final hair settings with a physics setup.

The next installment of To Be A King will provide that realistic jiggle in "key" areas.

[h2]Sounds and Music[/h2]

Apart from the graphics change, the music and sound effects have been undergoing their own overhaul. I've been working with a composer to get new music and polish some of the existing themes. These music & sound effects updates will be in Volume 2, and they will also come to Volume 1 as a patch later this year.

[h2]More Cronut![/h2]

Cronut fans will be pleased to know that he got an extensive overhaul during his conversion, and he can now independently move his hands, arms, legs, feet, & head. Before he was limited to full-body movements and just his eyes. Expect to see him holding a few more things in future releases.
(hopefully he doesn't acquire any weapons).

[h2]Final Considerations[/h2]

I know you all are ready for a Volume 2 release, and it is truly a shame that Goddess Anna has not given me the ability to get more done in a day. Volume 2 is still on track for a release this year with many hours of content, and it will now be fully animated, as well, when it is finished.

There may be some other surprises included with Volume 2, but too soon to announce those.

I'll keep you all updated here every few weeks as I work towards finishing and overhauling Volume 2. New adventures await, and I'm looking forward to you all seeing the fruits of all this work I've been doing.

Until next time, be well, Kings!

Spring Sale & New Updates to the Kings!

[h2]Good day, afternoon and evening Kings![/h2]

Happy Spring Sale! The Steam celebration is here to welcome more Kings to be!
I am giving you 15% off To Be a King, so you can get the damsels 100% undressed and impressed! There are enough ladies and wine for everyone.



Additionally, I also crafted badges, trading cards, backgrounds and emoticons for the game. From today you will be able to collect, as well as trade the cards you get from the game, to style your very own To Be a King badge!
Here, have a look at the first three:


This will also translate into new Discord stickers, so if by any chance you haven't joined To Be a King's community server, through Steam's store page or the previous news post, feel free to do it here.

And last but not least: here is another sneak peek on the Unreal engine visuals progress for To Be a King Volume 2:

Tweaked shaders, more detailed skin and other things I am working on as we speak. Just to be very clear you will not need to run the game on Unreal Engine 5, it will still run on RenPy as previously mentioned in last week's news.

Thank you for your continuous support,
ITRoy

Refreshed Storefront, Unreal Engine Update & More!

[h2]Greetings Kings,[/h2]

Thank you for your continuous support for the To Be a Kings series! All of the development is possible because of my supporters, many hours working on the title as well as Cronut leaving me some hop and malt beverages.

Our store page has recently been updated with baubles for gifs and flavour for text. If you have not checked it out yet, make sure to click here and have a glance at it. Perhaps you can even slide it to a friend who might enjoy the Roman time period, fine women and wine.

In case you have not been following up with updates through my community Discord as well as Twitter, slowly but surely I have been porting all the To Be a King’s character in to Unreal Engine 5 for the next volume.

Here is a little sneak peek:


Also no one has to worry about the system requirements for the game because it will still be running on Renpy, so all the hard labour will be done by my PC and not burden yours.

Sincerely,
ITRoy

To Be A King Is Now 20% OFF

To Be A King is now 20% off during Steam's Winter Sale.

Over 5800 renders, hours of story, and many lovely ladies to romance. There might also be something about protecting a king and dealing with annoying princes.

Grab this discount before it leaves on January 5.