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Vectorio News

Update v0.1.2 | Released on Live

Hello everyone

The next patch has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on QOL improvements & general stability.

NOTE: This update changes part of the underlying tech for the game - whilst this has been tested and confirmed to be working, there may still be strange edge cases we missed. If you notice any sort of artifacts happening that were not happening before, please report them so they can be fixed quickly!

Questions? Comments? Concerns?
Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9


[h2]v0.1.2 Patch Notes[/h2]

[h3]Quality of Life:[/h3]
- Blueprints can now be queued outside your claimed area without needing a reclaimer.
- Builder drones now remain operational during a power outage, and will prioritize power production
- Removed the ability for enemies to spawn in claimed areas during decryption events
- Queued reclaimers now have a "preview area", allowing you to better plan expansions
- Cargo drones now refund unused resources as a temporary measure to avoid resource-loss

[h3]Bug Fixes:[/h3]
- Fixed cargo drones not delivering to unset storages
- Fixed regional boosters not affecting drones
- Fixed incorrect status indicators on collectors, causing them to sometimes error out
- Fixed safeguard beacon causing errors when placed near the hub
- Fixed research progression to use Scoria instead of Nitrium
- Fixed missing texture on advanced crafter
- Fixed all remaining techs to ensure the game can be completed from start to finish

[h3]Core Tech:[/h3]
- Added a new force-terminate utility for the entity-manager, which will forcefully remove any entities that do not successfully finish their update loop. The goal of this utility is to ensure worlds continue operating when experiencing issues that cause the EM to freeze up. In the case an entity is terminated, it will be logged so that it can still be accurately reported without locking your save up temporarily. This requires further testing to try and discover any edge cases where this may cause other issues to arise.

- Refined off-screen calculation for turret that will drastically improve performance, especially on lower-end hardware where entities may appear to "skip" every so often.

- Began work on async loading for saves, allowing them to load without clogging the main thread. This should be semi-noticeable in v0.1.2, but will not see it's full potential until a later update. Additional improvements are being worked on and looked at to improve overall loading times.

Update v0.1.2 | Released on Experimental

Hello everyone!

The next patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.

[h3]How to opt into experimental:[/h3]
  1. Locate Vectorio in your Steam library
  2. Right click and go to "properties"
  3. Find the "betas" branch
  4. Using the dropdown, select "Experimental"

[h3]v0.1.1 Experimental Info:[/h3]
  • Testing Cycle: ~24 hours
  • Experimental Saves: Disabled
  • Backwards Compatible: Yes
  • Update Type: Hotfix
  • Contains Spoilers: No

[h2]Patch Notes[/h2]

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

[h3]New Additions:[/h3]
  • Buildings can now be queued outside of your claimed area. (should help with expansion)
  • Cargo drones will now refund unused resources to avoid wasting resources.
  • Planned Reclaimer's now display their claim range, to help with planning.

[h3]Bug Fixes:[/h3]
  • Fixed enemies spawning inside claimed area during Decryptor events
  • Fixed regional drone booster not affecting drones
  • Fixed collector status indicator sometimes appearing incorrectly
  • Fixed safeguard beacon erroring out when placed near the hub
  • Fixed Nitrium-based techs by replacing it with Scoria (found in the large outpost)
  • Fixed missing texture on the advanced crafter

[h3]Performance Improvements:[/h3]
  • Optimized off-screen turret calculations - this should help players on lower-end hardware.

Update v0.1.1 | Released on Live

Hello everyone!

The first update has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on general stability improvements.

[h3]New Additions:[/h3]
  • Added the ability to set the save icon
  • Added pipette to the tutorial sequence
  • Added new tutorial segment for crafters

[h3]Bug Fixes:[/h3]
  • Fixed blast collector from not functioning properly
  • Fixed an issue causing Celite unlocks to appear incorrectly
  • Fixed an issue where the recipe for infused crystal would not show up
  • Fixed an issue which could cause errors when a reclaimer was destroyed
  • Fixed an issue with labs & drone ports not always displaying their status correctly
  • Fixed a grammatical error on the Osmium description


P.S. Issues regarding drones & buildings "freezing" up have not been directly identified, but may have been indirectly patched by the fixes to labs & drone ports. Will keep my eyes on this and look for any instances of where it arises, as this seems to be the only critical bug at the moment.

Update v0.1.1 | Released on Experimental

Hello everyone!

The first patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.

[h3]How to opt into experimental:[/h3]
  1. Locate Vectorio in your Steam library
  2. Right click and go to "properties"
  3. Find the "betas" branch
  4. Using the dropdown, select "Experimental"

[h3]v0.1.1 Experimental Info:[/h3]
  • Testing Cycle: ~24 hours
  • Experimental Saves: Disabled
  • Backwards Compatible: Yes
  • Update Type: Hotfix
  • Contains Spoilers: No

[h2]Patch Notes[/h2]

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

[h3]New Additions:[/h3]
  • Added the ability to set the save icon
  • Added pipette to the tutorial sequence
  • Added new tutorial segment for crafters

[h3]Bug Fixes:[/h3]
  • Fixed blast collector from not functioning properly
  • Fixed an issue causing Celite unlocks to appear incorrectly
  • Fixed an issue where the recipe for infused crystal would not show up
  • Fixed an issue which could cause errors when a reclaimer was destroyed
  • Fixed an issue with labs & drone ports not always displaying their status correctly
  • Fixed a grammatical error on the Osmium description

Vectorio - Now Available

[previewyoutube][/previewyoutube]

Vectorio has officially started its Early Access journey, and is now available to play.

This has been in the works for quite some time now, and I'm very excited to continue working on the game alongside all of you. There's so many great new both in the game now and planned for the Early Access roadmap that I can't wait to share with everyone.

If you want a detailed look into whats available in the initial release, and what's still planned for future updates down the line, check out this post below...

[h3]Release Features & Roadmap Overview[/h3]
https://store.steampowered.com/news/app/2082350/view/3681182908896845965

[h3]Join the community![/h3]

We have an awesome community over on Discord that is dedicated to Vectorio. This is a great place to give feedback, report bugs, chat with the community, and interact with me (the developer), directly!

Discord: https://discord.gg/auDgRJqtT9