Oh So Hero! v1.03.002 Bug Fix Build
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Summary:
[p]This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Going forward, we will return to our schedule of one build per month, but each build will come with more updates![/p][p][/p]Build changelog:
[p]Here are the changes made since the last release (v1.02.001)...[/p][h2]New features:[/h2]- [p]A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.[/p]
- [p]Another possible fix for Bates Encounter Lock-Up T#184.[/p]
- [p]By manipulating save data in a particular manner, we were able to reproduce the bug and create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.[/p]
- [p]Possible fix for issue where defeating Bates is not triggering his defeat cutscene T#211.[/p]
- [p]While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please email us error logs and save data if you are still experiencing this bug![/p]
- [p]When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions T#158.[/p]
- [p]When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") T#167.[/p]
- [p]And even more fixes that are too trivial to list![/p]
- [p]All Known Issues[/p]