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Castle Craft News

🚨 PATCH ALERT: New Updates & Progress for Castle Craft! 🚨

Hello Castle Crafters! 🏰✨

We’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to make your castle-building and defense experience even better! 💥

[h2]Patch Notes:[/h2]

[h3]🎮 Gameplay Updates:[/h3]
  • Resource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴
  • Brute charge attack has been improved for more devastating impact! 💪⚡
  • Minions now find the closest resource spot they can reach, making resource gathering more efficient.
  • Rocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler "drunken rocket" behavior! 💥
  • One-click upgrades for prefabs like windows and doors! 🏗️
  • Prefab integrity checks optimized for smoother performance.
  • Telekinesis ability is now more reactive! Grab and throw objects even faster! 🪄✨


[h3]⚖️ Balancing Changes:[/h3]
  • Friendly archers' range reduced by around 15% to balance the battlefield.
  • Road now gives a sprinting speed boost, so you can sprint even faster on roads!


[h3]🛠️ Quality of Life Improvements:[/h3]
  • Added confirmation prompt when deleting a profile—no more accidental deletions! 🔒


[h3]🐞 Fixes Galore:[/h3]
  • Bomblings no longer become (occasionally) invincible after dying! 🦴
  • Fixed player equipment visibility when controlling a trap—now it’s all about the traps!
  • Blade Prison and other skills are now reliably activatable during the combat phase.
  • Brutes no longer die from fall damage during their charge attack.
  • Fixed falling kill zone being too high in Stygia—now you can dig all the way to the ground without dying.
  • Pickup kiting issue when running past a pickup is now fixed.
  • Iron pickups no longer get stuck inside the iron resource spots.
  • Fixed wall upgrade ability missing the change grid size sound.
  • Right Mouse Button no longer cancels digging volume abilities.
  • Attached prefabs (banners or horizontal spikes) no longer block wall upgrades.
  • Things no longer attach to banners unintentionally.
  • Mid-Air Smash can no longer be activated from very low heights.
  • Climbing and Mjolnir sounds now respect audio volume settings.
  • Platoon follow/unfollow bug has been resolved—platoons behave as expected!
  • Flying player pawn no longer takes damage from spikes while in building mode.
  • Telekinesis projectile no longer lingers mid-air if hitting friendlies.


[h3]🔥 Minor Update:[/h3]
  • Fire lights now have a more orange hue than yellow for a warmer, more atmospheric glow.


[h2]What’s Coming Next? 🎉[/h2]
We’re also making great progress on our first content patch, and it’s going to be big! Here’s what you can expect:

  1. Reworked building menu – Say goodbye to shuffling skills on your skill bar! A smoother, easier interface is coming.
  2. New economic zones: Quarters and Barracks will increase your minion and platoon limits—more builders, more warriors!
  3. Improved procedural level generation – Get ready for even more dynamic, unpredictable battlefields! 🌍
  4. Platoon Command Tool – Easily reposition your platoons in the building phase or command them during the combat phase—tactical freedom at its best! 🔧⚔️



Do you have any issues with Castle Craft? Let us know & we will get it fixed as soon as possible 🔥

The Castle Craft Crew
Philipp, Marco, and Jonathan

Castle Craft Bundles!

Hey everyone,

In case you missed it - Castle Craft entered Early Access this week! Thank you all so much for the support and for the feedback so far! If you haven't yet, but would like to provide your feedback, join our Discord! We’d love to hear your thoughts and see what you’ve been building!

To celebrate the launch, we have some amazing bundles lined up with our friends at Door 407, Blobfish, and Rogue Duck Interactive.

Our bundle with Diplomacy is Not an Option is live! Diplomacy is Not an Option is a base-building survival RTS with an active pause, taking place in a medieval fantasy setting, where your choices can decide the destiny of the world. The prequel and shareware for Diplomacy is Not an Option is also live as well so be sure to check that out!



We have a bundle with Brotato as well. Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens.



We also have a bundle with the recently released Kingdom’s Deck! Kingdom's Deck is a card-based city builder where you build and protect your Kingdom from the enemy siege.



-Marco, Philipp, Jonathan

🚨 Castle Craft OUT NOW! 🚨

Castle Craft, the first game from our studio, Twin Earth, is officially LIVE in Early Access! 🎉 It’s been nearly three years, countless cups of coffee, and a few late-night coding sessions, but the day has finally arrived! 🕒 Dive in and experience chaotic siege battles in a fully destructible world — it’s time to unleash the madness! 💥

[previewyoutube][/previewyoutube]
[h2]What's new?[/h2]
We’ve listened to all your feedback from the demo and made tons of improvements & added a lot of content! 🛠️ The Early Access game includes:

Two brand-new kingdoms with unique challenges:
  • Stygia: A desert kingdom with skeletons that climb walls and wield sand magic to fight back against your defenses. 🏜️💀
  • Hyperborea: An icy wasteland where the mysterious Acolytes summon snow and ice to wield their deadly magic. ❄️🧊
🌟 Creative Mode: Play at your own pace with no pressure — summon enemy waves whenever you feel ready! 🏰🛡️

⚔️ New units and traits: Meet the Acolytes, Elder Things, climbing enemies, enemy bridge builders, and more! 🦴💥

🌍 World Randomization: Liberated the first three kingdoms? Time to tackle randomized worlds filled with new challenges! 🌱🔥

[h2]I like the game, how can I help?[/h2]
🌟 Buy the game (it's temporarily 15% off to celebrate the launch!)
🌟 Write Steam review (Yes, these help aaa looot!)
🌟 Play the game and have fun!
🌟 Give us feedback on our Discord or in the Steam forums! (so we can make Castle Craft even better!)
🌟 And tell your friends about it!

[h2]Why Early Access? 🤔[/h2]
Castle Craft has been shaped by you — our amazing Discord community! 🙌 Your feedback over the past year has made the game even better than we could have imagined, and we’re excited to continue this journey with your input. We want to hear from you! Join us on Discord to tell us what you'd love to see in the game next! 🔮



Found any bugs? 🐞 Let us know in our Discord! We're actively reviewing reports and will work hard to help with any issues you may encounter. Your experience matters to us! 💬

Happy building & defending!
Marco, Philipp, Jonathan

Castle Craft releases on April 28 into Early Access!

Hi everyone

We finally have an official (and final) Early Access release date! (No more changing that!)

[h2]Castle Craft is releasing into Early Access on April 28
[/h2]


[previewyoutube][/previewyoutube]

We are excited to share our Early Access release trailer with you & hope you are as excited for the release as we are!

Happy building & defending,
the Castle Craft crew

Demo Patch Update

Hey everyone!

We are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking.



But wait, there is more in this demo update!

⏳ Gameplay & Controls:
* Pickups now have physics.
* Added more language localizations.
* The salvage tool now highlights things you can salvage (units, traps).
* Large traps now affect Minions navigation, getting them to avoid them.
* Improved target actor when placing cubes horizontally, allowing to place horizontally even in challenging conditions such as very horizontal look-at angle.
* A new settings menu with lots of new options.
* A foliage density option - this helps the game run better on older GPUs.
* Tutorial: The world state now restored after tutorial to avoid possible exploits like collecting infinite resources.
* Reworked skill-bar code that will allow us to add a skill selection wheel in the future.
* Shepherd's View now has a time dillution option for slow-motion and time lapses.
* When a friendly platoon follows you, you can now always let it stop following you with a new key.

🔥 Weapons & Combat:
* Improved cannon and projectile defences behavior: They now ensure they have a line of sight on the target, don’t target units they can’t hit due to the required rotation, and prioritize closer target
* Rocket artillery is doing significantly more damage inside it’s damage radius
* Enemy waves 11-15 are less difficult, they have 1-2 enemy platoons less each.

📷 Audio, Visual & AI Enhancements:
* Increase font sizes across the board: HUD, menu, kingdom info
* Archers don't charge into battle anymore if the enemy units are outside their melee charge range.
* Reduce music volume when the game is paused.

🔥Bug Fixes
* King upgrades are now applied correctly.
* Fixed: Sometimes you could not interact with defences until you moved away and back again.
* Fixed: Blending to black did not alway cover all menu elements.

Let us know what you think!

Happy building & defending,
the Castle Craft crew