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Supreme Ruler 2030 News

Supreme Ruler 2030 Update Build 1176 Posted Live

A few fasttrack builds have been posted recently and the latest one seems sufficiently stable to make it the official public version. Version 1176 includes a number of significant changes. Please let us know if you find any issues.

Update v.1176
  • Fixed unit techs that buff to properly increase unit stats. Design of 5% increase was causing a 95% decrease in previous version for example.
  • Major fixes to world Theaters/Battlezones, further review ongoing.
  • Selling missiles to World Market code updates and improvements, might be all fixed.
  • Updates to waypoints system when set using orders panel
  • Updates to starting military priorities and military strengths for Ukraine and Russia
  • Fixed Resetting a unit's name doesn't delete the name
  • Fixes to insurgency funding UI and system. Remaining issue, no feedback of spending cap, 5% of GDP. Ticket still open.
  • Updates to ocean power facilities
  • New equipment types added
  • Know designs updated for various regions
  • Fictional leaders updated for more realistic choices
  • Various UI fixes
  • Road/Rail pic fixed in right click - build
  • A few minor events added to 2023 sandbox, ongoing work to add more flavour.
  • Updates to orbats including fixes to some that were entirely missing (Somaliland)
  • Aircraft on patrol with waypoints now maintain the order
  • Further improvements to unit pathing
  • GUI Scaling now available up to 4x for qualifying graphics cards
  • Balance of Mutual Defense and Non-Aggression treaties adjusted
  • Missile size/capacity when in unit inventory should not have been reported as "tons".
  • Adjustments to "notable debt" warning in treasury, might work better now.
  • Facility popups now include facility description text
  • Hydro power facilities per hex properly limited to 2/4/6 for low/med/high deposit intensity

Update Build 1170 Live

Our latest Fasttrack seemed nice and stable, it has now been pushed to the live/public version for everyone.

This list represents the major changes. Minor fixes to UI, Balance, Graphics, etc. are also included.

  • Research Sharing and Resource valuation opinion & Valuation fixed
  • Fixed code for buy/sell from world unit market, badly broken esp for AI
  • Fixing of 'Pause on start' mechanic for game/campaign/pause emails etc
  • AI minister and ROE control lock interaction + orders panel closes now automatically
  • Regional Atlas “Latest Poll Result” percentage fixed
  • Stat for current carrier load fixed
  • Tooltips for unit orders in the unit popups
  • Map Edits/Cleanup in Central and Eastern Africa, Sudan, Iran, Yemen, Oman, Egypt, Saudi Arabia, Argentina

Supreme Ruler 2030 Update Build 1169

A number of updates, fixes, AI and User Interface improvements, and content adjustments.

Change log:

Update v.1169
  • Improvements and fixes to AI upgrading/replacing older units
  • Significant fix to AI Autobuild settings - fix AI to replace losses, nounits start, etc
  • Reduce chance of building air fabs for ai, will build more land instead
  • Update UI to match real values of state spending (insurgency, supports)
  • Unitadvisor fixed to exclude obsolete units except as last choice, unless favorited
  • Fixed some achievements
  • Added News item to help with naval engineer use
  • Increased number for max pages on the Change Flag popup
  • Hex Loyalty now has “Line of Sight is reduced” message when hex loyalty is < 50%
  • Bug for add unit to research/build queue is fixed
  • Fix several UI issues, scrollbars in ETTs etc
  • Added outputthreat command, fixed localworldthreat calculation
  • Tech years are reported as years (+1900) various d/a (TECHLEVELOFFSET)
  • increased air transport base check distance from 10 to 14 hexes
  • autobuildbypopmin/autobuildbypopmax externalization to aiparams.csv for modders
  • Spelling of Fresno fixed
  • Various minor fixes to UI graphics, people pics, unit stats
  • Fix some mesh scaling issues
  • Minor fixes to region data

Supreme Ruler 2030 Update Build 1167

Change log for Build 1167

  • Fixes for crashing aircraft, should be resolved (Ongoing testing)
  • Fix potential crash if going directly from unit design popup to actual unit popup
  • Fixed missing messages about war declarations
  • Significant relationship changes across all sandbox modes
  • Updated playable countries and added Liechtenstein to map and game
  • Fixed population numbers of Sudan, Yemen and Ukraine
  • Fixed flag of Palau
  • Default Army Reserve populations added where values not set
  • Colonies will no longer inherit parent technologies
  • Locking units from AI control will prevent additional actions
  • AI regions don't try to protect allies unless they are under attack
  • Adjustments to AI weighting of certain unit values when building units
  • Tutorial 2 fixes
  • Improved engine support for different resolutions and UI Scales
  • Changing graphics options resets game
  • Button added to main menu to reset UI resolution and scale, top left of screen
  • Fixed count of missile facilities in Regional Atlas
  • Various UI fixes and new UI displays and tooltips
  • Fast update of data on map Tooltips
  • Tech tree text and "leads to" fixes
  • Some updates to region starting designs and techs
  • Fixed some misplaced leader pics
  • Spy selection issue fixed for both Russia & Ukraine
  • Updated campaign descriptions for other languages
  • Italian text updated for sandbox country descriptions
  • Germany campaign fixes
  • Bug fixes for missile capacity
  • import/export ETT fixed for better feedback
  • Garrison values adjusted
  • Fixes to unit picture/scale
  • Fixes for scrapping research centers
  • Adjustments to Special Forces stats, Elite Forces amphibious specialty
  • Minor fixes to various alert messages
  • New game options to customize double click on units and right click drag behaviours


Developer Livestream and Q&A

Join BattleGoat Co-Founder and Lead Programmer George Geczy as he answers community questions and plays Supreme Ruler 2030

3PM EDT July 29, 2023