METAL SUITS, Share the improvements in progress
Hi all. Originally, we wanted to introduce the newly added planet at this time, but we would like to introduce the parts that are improving as new members join the team. Therefore, we will introduce the newly added planets the next time.
This time, we’re going to tell you about the company’s changes and the changes we’re preparing or improving in the game.
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[h3]1. Growth of Eggtart Inc[/h3]
Around this time last year, members continued to be joined to our team, which had been producing metal suits with three people and now has become a large organization with seven members.
This year, a PD with 25 years of game experience, who is called a legend (?) in the domestic game development industry, has officially joined, and an effector/TA who will breathe life into the game to make it look more colorful, and a talented person who loves game development also joined.

Until the release of “METAL SUITS”, we will proceed with game production with a system of 7 crew. Please continue to support us!
[h3]2. Testing 2D lights[/h3]
“METAL SUITS” is a 2D game, but in order to give a more sense of depth, we have completed testing to add 2D lights and are working on applying them to some stages.

Some stages and areas are being designed so that they can proceed by generating light in the dark, so please look forward to it.
[h3]3. Suit design improvements[/h3]
(1) We improved the design by taking advantage of a few more characteristics of the suits I worked on previously.

(2) Change the idle animation behavior for each suit
Animations that were previously sprite animations have been changed to Spine animations. In the directing video below, the pixels look diagonal, but in the actual game, Pixel Perfect will be applied and they will look neat.


[h3]4. Effect improvements[/h3]
(1) Improvements where enemy attacks were not visible in the explosion scene
There are various explosion scenes as the goal of game production is to make hot battles, but we are improving things that were not able to avoid enemy attacks due to being covered by explosives during play. (Before applying the build)

(2) Suit wear / destroy effect improvement
Previously, it was treated as a simple effect when wearing a suit.

However, this time, the suit-wearing and destroy effects have been improved as follows.


(3) Improved the effect when Kevin dies
When Kevin died, he died a little bit better(?).


[h3]5. Sound improvements[/h3]
Previously, an audio listener was attached to the camera, and all sounds visible on the screen were played regardless of distance. As a result, it is difficult to play various sounds according to the character’s movement and there is no sense of distance. In order to solve this problem, we are working on improving it so that you can feel the sound change according to the environment by applying 3D sound and putting various sounds related to the environment at a certain point with each object.

------------------------------------------------------------
In this post, we told you about various sections that have been improved since new employees joined the company. In the next post, I will explain the new chapter(Planet) that is under development.
Thank you for reading the development log to the end. If you are interested in our project, please add your wishlist it.
Steam : https://store.steampowered.com/app/2093800/
This time, we’re going to tell you about the company’s changes and the changes we’re preparing or improving in the game.
------------------------------------------------------------
[h3]1. Growth of Eggtart Inc[/h3]
Around this time last year, members continued to be joined to our team, which had been producing metal suits with three people and now has become a large organization with seven members.
This year, a PD with 25 years of game experience, who is called a legend (?) in the domestic game development industry, has officially joined, and an effector/TA who will breathe life into the game to make it look more colorful, and a talented person who loves game development also joined.

Until the release of “METAL SUITS”, we will proceed with game production with a system of 7 crew. Please continue to support us!
[h3]2. Testing 2D lights[/h3]
“METAL SUITS” is a 2D game, but in order to give a more sense of depth, we have completed testing to add 2D lights and are working on applying them to some stages.

Some stages and areas are being designed so that they can proceed by generating light in the dark, so please look forward to it.
[h3]3. Suit design improvements[/h3]
(1) We improved the design by taking advantage of a few more characteristics of the suits I worked on previously.

(2) Change the idle animation behavior for each suit
Animations that were previously sprite animations have been changed to Spine animations. In the directing video below, the pixels look diagonal, but in the actual game, Pixel Perfect will be applied and they will look neat.


[h3]4. Effect improvements[/h3]
(1) Improvements where enemy attacks were not visible in the explosion scene
There are various explosion scenes as the goal of game production is to make hot battles, but we are improving things that were not able to avoid enemy attacks due to being covered by explosives during play. (Before applying the build)

(2) Suit wear / destroy effect improvement
Previously, it was treated as a simple effect when wearing a suit.

However, this time, the suit-wearing and destroy effects have been improved as follows.


(3) Improved the effect when Kevin dies
When Kevin died, he died a little bit better(?).


[h3]5. Sound improvements[/h3]
Previously, an audio listener was attached to the camera, and all sounds visible on the screen were played regardless of distance. As a result, it is difficult to play various sounds according to the character’s movement and there is no sense of distance. In order to solve this problem, we are working on improving it so that you can feel the sound change according to the environment by applying 3D sound and putting various sounds related to the environment at a certain point with each object.

------------------------------------------------------------
In this post, we told you about various sections that have been improved since new employees joined the company. In the next post, I will explain the new chapter(Planet) that is under development.
Thank you for reading the development log to the end. If you are interested in our project, please add your wishlist it.
Steam : https://store.steampowered.com/app/2093800/