1. vivid/stasis
  2. News

vivid/stasis News

vivid/stasis 5.4.0.4 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.4.

- Added Ephemeral Sunrise by shizuka, the penultimate song of Final Rush Party

thats it
i dont know what to put in these anymore

vivid/stasis 5.4.0.3 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.3, which is the next update in the Final Rush Party event.

- Added :D (vivid/stasis edit) by S-Ame, the next song of Final Rush Party
- Added a new SHATTER chart (requires 19.000 rating or higher)

vivid/stasis 5.4.0.2 patch notes

- Added bardess : 0 : of the future by Lundy, the next song of Final Rush Party!
- Fixed some more issues relating to Version sorting

vivid/stasis 5.4.0.1 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.1, which includes the next two songs of Final Rush Party.

NEW CONTENT / FEATURES

- Added Arachnid by XH & NME, the second song of Final Rush Party, to the song shop
- Added Stellar Sky by log(), the third song of Final Rush Party, to the song shop
- You can now jump to a random song on the song select (works on normal, Shatter, and Void) by pressing the R key
- Songs just released in the game now don't become unlockable with Unlock All Songs until some time (usually a week) has passed since their release

CHANGES / BUGFIXES

- Updated description of Unlock All Songs
- The Rating Image generation now displays the Completion Bonus factor
- Fixed rating class profile titles mostly saying "4.000"
- Rebalanced the health gauge for the Blood Gate and Blood Trial
- Fixed bugs with the Blood Trial health counter
- Fixed irregularities for charts rated 17.6 to 17.8 (lol)
- Stopped outdated lore tablet from counting for completion
- The maximum difficulty filter on the Song Select now defaults to include level 18
- Fixed issues with sorting by artists on Song Select
- Fixed sorting by Version on Song Select giving a random song order
- Fixed a crash related to new Challenge Gauge changes in the last update
- Fixed alpha blending issues with the Rating Image

vivid/stasis 5.4.0 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis.

NEW CONTENT / FEATURES

- Added BEATROCK (get it?) from Beatblock to the song shop
- Added Volition by trailmix37, the first song of Final Rush Party, to the song shop
- Added Mirror mode option
- Added the EXGRADE system
- Added the ability to generate an image summary of your player rating
- Added a tab for the new EX ratings to the Rating List window
- Added new titles for new rating classes
- Added a display for Boost Tickets to the new confirm menu in Soundscan

CHANGES / BUGFIXES

- CHALLENGE difficulty in Arcade Mode can now be unlocked via completing Blood Trial if you don't have APOCALYPSE CALL unlocked on ENCORE
- Redesigned the hidden Void map in Soundscan (you can now pick any song and any challenge to play)
- Touched up visuals of the song pack selection menu
- Unlocking titles in Soundscan now displays the name of the title instead of the internal ID
- Updated the note optimization code
- Changed the option for legacy note pooling to allow more configurations
- Missing notes with the Challenge Gauge active will now drain the gauge less if multiple misses happen in a row
- Updated the rating system a fair bit
- Challenge Gauge for mandatory story challenges is now easier on OPENING and MIDDLE difficulties
- Goodbye to Your Vicious Cycles BACKSTAGE now unlocks with Unlock All Songs enabled
- Redesigned graphics of class and rating display
- 17+ now counts as 17.6 to 17.9 like the rest of the difficulties
- Updated older rating titles to display as Legacy Rating
- Changed the final song of Class 9 from CLAUDIA -estella- [FINALE] to Surtr's Wish [FINALE]
- Fixed text misalignment issues on title screen
- Fixed text misalignment issues in the ending of Chapter 4: hidden/boundary
- Fixed Blood Trial pity system resetting after 8 failed attempts
- Fixed Soma Union Soundscan map using the wrong song ID for the second gate
- Fixed a crash with the title screen
- Fixed an issue where Boost Tickets in Soundscan weren't actually being consumed