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vivid/stasis News

vivid/stasis 5.5.3 patch notes

Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 5.5.3.

- Fixed crash that would affect users who had (execute.) in their Favorites folder
- Applied bug fixes from last update that somehow didn't actually get included
- Added a secret

vivid/stasis 5.5.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.5.2.

- Rewrote note engine and gameplay engine
- Fixed bugs with Angelstar / Dark Star
- Fixed framerate dependent visuals in some charts
- Fixed bugs with STARCRASHERS
- Optimized visual gimmicks of STARCRASHERS
- Fixed visual bugs with stop-motion
- Fixed cutoff text in Chapter Alpha song folder description
- Fixed bugs that would cause stuttering during gameplay on some setups
- Fixed bugs relating to Memories Sacrifice SHATTER
- Fixed bugs relating to the Save Backup system
- Fixed bugs relating to the Judgement Graph
- Fixed bugs with reFract:dense
- Fixed visual bugs with grode (A-Saph's Multigenre Remix)
- Fixed visual bugs with ASTELLION
- Made Scape Crystal display in Betweenspace switch to Total when approaching a gate
- Added new sprite for Total Scape Crystals
- Fixed certain setups desyncing the audio in gameplay
- Fixed song select level range displaying out of date difficulty scaling
- Updated artist credit for APOCALYPSE CALL
- Updated jacket art for APOCALYPSE CALL
- Updated audio for APOCALYPSE CALL
- Updated audio for STARCRASHERS
- Updated audio for STARGAZERS
- Updated credits
- Removed (execute.) from Node Flowchart
- Fixed bugs with some gates in Betweenspace
- Fixed Autoplay behaving incorrectly
- Fixed issues in Worldcross Play
- Fixed rating inconsistencies on the Rating Leaderboard
- Fixed bugs relating to Soundscan Void
- Fixed bugs and crashes relating to Tamasatchi
- Updated note particle engine and colors

vivid/stasis 5.5.1 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.5.1.
This version fixes a lot of bugs from the past update, but also, in the time between 5.5.0's release and now, we've enlisted the help of programmer and Hajimeli community member BlockOG to fix and polish up a lot of long-standing bugs and issues with the game! There will be more fixes and optimizations coming from them in version 6.0 as well, but we need more time to test those, so they've been left out of the build for now.

- Added a BACKSTAGE chart for "G e n g a o z o"
- Added "Saturday (NEODITRONIX)" portrait to shop
- Updated music in credits
- Updated credits text
- Fixed for.loop's jacket credit not getting updated after clearing the ENCORE chart
- Fixed a visual issue with gates in Soundscan
- Fixed a visual issue with the Memory Bank in Chapter 6
- Prevented characters other than Saturday from being saved into the Memory Bank in Chapter 6
- Made entry animation for Soundscan maps faster
- Fixed Soundscan Arcade Mode crashing the game
- Fixed top layer objects in Betweenspace hub being ordered wrong
- Fixed Novena and the NEODITRONIX collaboration songs not having collaboration info on song select
- Fixed bugs relating to Tamasatchi save data
- Fixed song select leaderboards crashing the game
- Fixed crashing in acta est fabula, plaudite's SHATTER chart
- Fixed certain mods in STARGAZERS and STARCRASHERS being framerate-dependent
- Updated options menu to share menu information with song confirmation screen
- Fixed default controls in Keyboard Bindings menu being different from default controls on game installation
- Fixed multiple bugs with the Keyboard Bindings menu
- Fixed note rotation gimmicks affecting location of judgement particles
- Fixed hold note hit indicators appearing above effects in Last Wish (vivid/stasis ver.)
- Optimized particle spawning in acta est fabula, plaudite
- Optimized particle spawning in every other song, also
- Fixed a typo in the rating class "Fluorite" from 19.000 to 19.999
- Fixed some effect states in gameplay remaining after finishing some charts
- Fixed some effects from stop-motion affecting songs played after it
- Fixed a bug that would cause Blood Trial to not unlock for some players
- Fixed a visual issue with the Earnings window on the results screen
- Fixed leaderboards not showing as many entries if leaderboard has banned accounts
- Fixed jackets larger than 100x100 scaling incorrectly in song select, Soundscan, Arcade Mode, and rating images
- Reprogrammed chart audio to prevent more desyncs
- Fixed memory leaks after finishing a chart
- Fixed middle bumper mines in evil pimp dracula fire beat not spawning correctly
- Fixed bumper mines not spawning correctly

vivid/stasis 5.5.0 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.5.0 of vivid/stasis.

NEW CONTENT / FEATURES

- Added "Novena" by Lundy from Beatblock to Song Shop
- Added "PRECiOUS : PROMiSE" by log() from NEODITRONIX to Soundscan
- Added "until next time!" by Foodbot, Kyotsugyon, and log() from NEODITRONIX to Soundscan
- Added "for.loop" by log() vs. A-Saph to Soundscan
- Added "NEODITRONIX" Soundscan map
- Added "The Chimaera" Soundscan map
- Added "Era Chimaera" as a BACKSTAGE difficulty chart for "BEATROCK (get it?)", unlockable in Soundscan
- Added four new outfits to the Shop
- Mirror mode is now selectable in Soundscan
- Added "Disable Visuals" option to Final Landing songs
- Added "Mountain Climber" title
- Added 12 new loading tips

CHANGES / BUGFIXES

- Updated difficulty scale from 1-17 back to 1-16
- Removed "9+" and "10+" difficulties to avoid confusion for lower-level players
- Adjusted difficulty ranges for maps in Soundscan
- Adjusted difficulty ranges for Soundscan Arcade Mode
- Adjusted Rating formula to account for new difficulty scale
- "+" difficulties now include X.5 instead of starting at X.6
- Updated save data format for Soundscan Arcade Mode
- Fixed Soundscan Void crashing with collaboration songs
- Tamasatchi now syncs with Steam Cloud Save
- Soundscan Path data now sync with Steam Cloud Save
- EP overflow now carries over between runs of the Soundscan Void
- Mirror mode now applies to mine notes correctly
- Updated Apocalypse Challenge's confirm menu
- Consecutive pulls on the Satchapon now speed up
- Updated user interface of Map Select in Soundscan
- Updated song pack gradient of Chapter Alpha
- Fixed bug with Completion Bonus in Player Rating counting unplayable songs
- Added sound effects to Soundscan Map Select
- Added particles to Song Shop
- Added sound effects to Song Shop
- Made Song Shop background change colors for each tab

vivid/stasis 5.4.1 patch notes

Greetings to all vivid/stasis players! With this update, the Final Rush Party event draws to a close with the final song, STARCRASHERS.

- Added STARCRASHERS by proxime() to the song shop (requires completing the game, unlocking STARGAZERS, and purchasing all shop songs)
- Certain songs in the song shop are now locked behind story progression